<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://bez.nguh.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=King+Horror</id>
	<title>Bez Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://bez.nguh.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=King+Horror"/>
	<link rel="alternate" type="text/html" href="https://bez.nguh.org/wiki/Special:Contributions/King_Horror"/>
	<updated>2026-08-16T23:04:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Bez&amp;diff=263</id>
		<title>Bez</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Bez&amp;diff=263"/>
		<updated>2026-07-31T20:26:30Z</updated>

		<summary type="html">&lt;p&gt;King Horror: /* Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Bez&amp;quot; can refer to multiple concepts:&lt;br /&gt;
* The predominant religion of the [[Fwonnel Peninsula]], [[Permechiko]], and [[Kleo]]&lt;br /&gt;
* The state of &amp;quot;ordered and maintained balance against entropy&amp;quot; sought by adherents to said religion&lt;br /&gt;
&lt;br /&gt;
Bez as a religion has existed in one form or another since around the time of the arrival of Cahilan peoples in the west coast of Menaiceraum in approximately 1500 BR.&lt;br /&gt;
&lt;br /&gt;
== Core Tenets ==&lt;br /&gt;
Though the specific beliefs, habits, and literature vary between the denominations, some of the core features of an adherent to Bez include:&lt;br /&gt;
* the belief in a collective mission of the species to alter their environment in a stable, sustainable fashion&lt;br /&gt;
* the belief that the [[Pups]] species is the current, and perhaps final, iteration of a cycle of appearance and extinction of &amp;quot;sentient species&amp;quot; given the chance to create a perfect world&lt;br /&gt;
* the belief that the force of life itself is order (&#039;&#039;dmanib&#039;&#039;) trying to sustain itself against entropy (&#039;&#039;xororx&#039;&#039;), and that order is innately the desired condition for the individual, the society, and the land&lt;br /&gt;
* the veneration, or fear, of [[Xororx]] (called &amp;quot;King Horror&amp;quot; in some English-language media), the amorphous god of Chaos and Entropy, who has chosen when to begin and end each cycle of life on Earth throughout its history&lt;br /&gt;
* the acknowledgement and praise of the continuity of organic matter in the ecosystem before, during, and after life (from which the Arodjun phrase &#039;&#039;ja k&#039;a wa, jo k&#039;o wo&#039;&#039; &amp;quot;I am, I was, I will be; it is, it was, it will be&amp;quot; originates)&lt;br /&gt;
&lt;br /&gt;
== Deities and Mythological Elements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Xororx]] ===&lt;br /&gt;
All varieties of Bez feature the belief in a deity of chaos and entropy, Xororx. Depictions of Xororx range from malevolent to neutral toward Pups and their continued existence. It is referred using inanimate and gender-neutral terms in nearly all cases.&lt;br /&gt;
Many interpret destructive forces of nature such as earthquakes, volcanic eruptions, tsunamis, hurricanes, and droughts as &amp;quot;warnings&amp;quot; from Xororx. The more severe the natural disaster, the stronger of a vice the affected sentient life must have committed, potentially putting all life in the world at risk.&lt;br /&gt;
&lt;br /&gt;
=== [[The Flattenings]] ===&lt;br /&gt;
To adherents of Bez, the world as it is known by Pups is simply its current version. The previous world-state featured [[Humans]] as its sentient species, but they were killed and all the &amp;quot;texture&amp;quot; of the world was flattened after their failure to reach or maintain Bez. Xororx dragged its hand over the Earth and smoothed the world, crushing all mountains and filling all valleys. Xororx then allowed the buried essence of life to bubble to the surface with immense energy, creating a fresh set of mountains, rivers, and life.&lt;br /&gt;
Many consider the Flattening of the Humans to be not the first or second, but frequently the 5th or 6th time the surface of the Earth was &amp;quot;restarted&amp;quot; by Xororx.&lt;br /&gt;
&lt;br /&gt;
=== Spirits and &amp;quot;Animations&amp;quot; ===&lt;br /&gt;
While not considered deities, there are various folkloric entities that exist in Bez mythology.&lt;br /&gt;
There are two main classes of these supernatural entities: called &#039;&#039;cirewa&#039;&#039; and &#039;&#039;cinrjawa&#039;&#039;, often Anglicized as &amp;quot;spirits/sprites/naiads&amp;quot; and &amp;quot;animations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits/sprites/naiads (&#039;&#039;[[Cirewa]]&#039;&#039;)&#039;&#039;&#039; are animal-like beings that are found near sources of fresh water, considered to be new vessels of order that spring from lifegiving points in the world. Some are kind, others are mischievous and can even (very rarely) be outright evil. Many of them take the forms of various fish, reptiles, birds, and arachnids. For example, &#039;&#039;Kuna&#039;&#039; is a bird &#039;&#039;cireu&#039;&#039; that is interpreted to signify the longevity of the viability of a water source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animations (&#039;&#039;[[Cinrjawa]]&#039;&#039;)&#039;&#039;&#039; are beings composed of things other than animals; often rocks, plants, moss, mushrooms, or minerals. These are often given more negative traits, as they are seen as vessels of Xororx brought to life to damage things and cause chaos. For example, &#039;&#039;Duk&#039;&#039; is considered a rock &#039;&#039;cinrjau&#039;&#039; that causes landslides.&lt;br /&gt;
&lt;br /&gt;
== Denominations ==&lt;br /&gt;
There are dozens of denominations and sects of Bez, many of which diverged from their Cahilan origins due to political differences, teachings of heretical messiahs, and geographical distance causing changes in practice over time. It&#039;s difficult to declare a definitive &amp;quot;original&amp;quot; Cahilan Bez religion, and in fact there may not have been one at all. It is very likely that the cultural mixing and diffusion of ideas and peoples during the Cahilan migrations led to philosophical mixing with the previous inhabitants and their faiths. &lt;br /&gt;
&lt;br /&gt;
By 1500BR, there were several faiths described in writing throughout southern Menaiceraum that shared Bez-like traits. As these societies became more established, beliefs continued to mix, but eventually clash, coinciding with political power conflicts. The first time a unified authority held dominion over the majority of Bez adherents was the Fwonnel [[Bezuv]] during the [[First Fwonnel Empire]] (740-100BR). By 500BR, even regions not outright conquered by the empire considered the Bezuv to be the leader of their faith. This continued after the fall of the first Empire, subsequent [[Delsh Akuvate]] rule, and rise of the [[Second Fwonnel Empire]] by 150AR. However, a notable early branch from this Imperial Fwonnel Bez formed during the reign of the First Empire&#039;s last Bezuv, [[Neruzin Zani]] - the [[Zani Death Cult]].&lt;br /&gt;
&lt;br /&gt;
During the periods of the Second Fwonnel Empire and the unification of [[Dedun]] and [[Kaxila]] into what is now called [[Permechiko]], the world was rapidly changing. [[The Rediscovery]] of human technology had spread from northeastern Menaiceraum to every corner of the Pup-inhabited world and the major civilizations of the southern and western parts of the continent began to have major philosophical divisions on top of the political ones.&lt;br /&gt;
(TBC)&lt;br /&gt;
A chart of the geneaology of the sects of Bez can be approximated as the following:&lt;br /&gt;
* [[Ancient Cahilan Mythology]] (~3000 - ~1500BR)&lt;br /&gt;
** [[Ancient Kleo Bez]]&lt;br /&gt;
** [[Ancient Dedun Bez]]&lt;br /&gt;
** [[Ancient Kaxila Bez]]&lt;br /&gt;
** [[Ancient Arodjun Bez]]&lt;br /&gt;
** [[Ancient Fwonnel Bez]] (~1500BR - ~1000BR)&lt;br /&gt;
*** [[Imperial Fwonnel Bez]] (~1250BR - ~900AR)&lt;br /&gt;
**** [[Zani Death Cult]] (~120BR-present)&lt;br /&gt;
***** [[Temple of Bez]] (~300AR-2011AR)&lt;br /&gt;
**** [[Quartz Bez]] (Reuxalusia, Kraker, Pakoya, Fwonn)&lt;br /&gt;
**** [[Water Bez]] (Arojaunza, Cahilan Tribes)&lt;br /&gt;
**** [[Wood Bez]] (Frufi, Zessis, Kleo)&lt;br /&gt;
**** [[Pemex Bez]] (Permechiko, ???-???)&lt;br /&gt;
**** [[Old Bez]] (Irkun, Delsh, Zhon ~100AR-present)&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
In most sects of Bez, there are no permanent &amp;quot;churches&amp;quot; or &amp;quot;temples.&amp;quot; Exceptions to this include groups such as the [[Temple of Bez]], the [[Zani Death Cult]], and [[Quartz Bez]]. Instead, most Bez groups gather at spiritual sites in the open-air, with designs, shrines, and relics composed of mostly of organic materials that need to be regularly maintained. The maintenance of these shrines is often purposefully rigorous, representing the struggle of maintaining the order of life over natural chaos.&lt;br /&gt;
&lt;br /&gt;
== Cultural Signifiers ==&lt;br /&gt;
From architecture to design patterns and symbols, Bez can be spotted visually in southern [[Menaiceraum]] cultures in myriad ways.&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
While most sects of Bez do not have permanent dedicated worship centers, Bez religious tenets are frequently incorporated into vital urban infrastructure in several ways.&lt;br /&gt;
&lt;br /&gt;
==== Entropic Waterways ====&lt;br /&gt;
==== Airflow Design ====&lt;br /&gt;
==== Domes and &amp;quot;Ant Design&amp;quot; ====&lt;br /&gt;
==== Temples of Radical Sects ====&lt;br /&gt;
&lt;br /&gt;
=== Patterns ===&lt;br /&gt;
Clothing, walls, roads, and other items are often covered with patterns and designs that are intended to represent tenets of Bez.&lt;br /&gt;
The most common of these are simple bi-color zigzag patterns on clothing, the &amp;quot;ups and downs&amp;quot; representing the eb and flow of the tides, the temperature over the course of a year, the cycles of growth of decay of species populations, etc.&lt;br /&gt;
&lt;br /&gt;
=== Literary Motifs ===&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Bez&amp;diff=262</id>
		<title>Bez</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Bez&amp;diff=262"/>
		<updated>2026-07-31T20:26:07Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Bez&amp;quot; can refer to multiple concepts:&lt;br /&gt;
* The predominant religion of the [[Fwonnel Peninsula]], [[Permechiko]], and [[Kleo]]&lt;br /&gt;
* The state of &amp;quot;ordered and maintained balance against entropy&amp;quot; sought by adherents to said religion&lt;br /&gt;
&lt;br /&gt;
Bez as a religion has existed in one form or another since around the time of the arrival of Cahilan peoples in the west coast of Menaiceraum in approximately 1500 BR.&lt;br /&gt;
&lt;br /&gt;
== Core Tenets ==&lt;br /&gt;
Though the specific beliefs, habits, and literature vary between the denominations, some of the core features of an adherent to Bez include:&lt;br /&gt;
* the belief in a collective mission of the species to alter their environment in a stable, sustainable fashion&lt;br /&gt;
* the belief that the [[Pups]] species is the current, and perhaps final, iteration of a cycle of appearance and extinction of &amp;quot;sentient species&amp;quot; given the chance to create a perfect world&lt;br /&gt;
* the belief that the force of life itself is order (&#039;&#039;dmanib&#039;&#039;) trying to sustain itself against entropy (&#039;&#039;xororx&#039;&#039;), and that order is innately the desired condition for the individual, the society, and the land&lt;br /&gt;
* the veneration, or fear, of [[Xororx]] (called &amp;quot;King Horror&amp;quot; in some English-language media), the amorphous god of Chaos and Entropy, who has chosen when to begin and end each cycle of life on Earth throughout its history&lt;br /&gt;
* the acknowledgement and praise of the continuity of organic matter in the ecosystem before, during, and after life (from which the Arodjun phrase &#039;&#039;ja k&#039;a wa, jo k&#039;o wo&#039;&#039; &amp;quot;I am, I was, I will be; it is, it was, it will be&amp;quot; originates)&lt;br /&gt;
&lt;br /&gt;
== Deities and Mythological Elements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Xororx]] ===&lt;br /&gt;
All varieties of Bez feature the belief in a deity of chaos and entropy, Xororx. Depictions of Xororx range from malevolent to neutral toward Pups and their continued existence. It is referred using inanimate and gender-neutral terms in nearly all cases.&lt;br /&gt;
Many interpret destructive forces of nature such as earthquakes, volcanic eruptions, tsunamis, hurricanes, and droughts as &amp;quot;warnings&amp;quot; from Xororx. The more severe the natural disaster, the stronger of a vice the affected sentient life must have committed, potentially putting all life in the world at risk.&lt;br /&gt;
&lt;br /&gt;
=== [[The Flattenings]] ===&lt;br /&gt;
To adherents of Bez, the world as it is known by Pups is simply its current version. The previous world-state featured [[Humans]] as its sentient species, but they were killed and all the &amp;quot;texture&amp;quot; of the world was flattened after their failure to reach or maintain Bez. Xororx dragged its hand over the Earth and smoothed the world, crushing all mountains and filling all valleys. Xororx then allowed the buried essence of life to bubble to the surface with immense energy, creating a fresh set of mountains, rivers, and life.&lt;br /&gt;
Many consider the Flattening of the Humans to be not the first or second, but frequently the 5th or 6th time the surface of the Earth was &amp;quot;restarted&amp;quot; by Xororx.&lt;br /&gt;
&lt;br /&gt;
=== Spirits and &amp;quot;Animations&amp;quot; ===&lt;br /&gt;
While not considered deities, there are various folkloric entities that exist in Bez mythology.&lt;br /&gt;
There are two main classes of these supernatural entities: called &#039;&#039;cirewa&#039;&#039; and &#039;&#039;cinrjawa&#039;&#039;, often Anglicized as &amp;quot;spirits/sprites/naiads&amp;quot; and &amp;quot;animations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits/sprites/naiads (&#039;&#039;[[Cirewa]]&#039;&#039;)&#039;&#039;&#039; are animal-like beings that are found near sources of fresh water, considered to be new vessels of order that spring from lifegiving points in the world. Some are kind, others are mischievous and can even (very rarely) be outright evil. Many of them take the forms of various fish, reptiles, birds, and arachnids. For example, &#039;&#039;Kuna&#039;&#039; is a bird &#039;&#039;cireu&#039;&#039; that is interpreted to signify the longevity of the viability of a water source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animations (&#039;&#039;[[Cinrjawa]]&#039;&#039;)&#039;&#039;&#039; are beings composed of things other than animals; often rocks, plants, moss, mushrooms, or minerals. These are often given more negative traits, as they are seen as vessels of Xororx brought to life to damage things and cause chaos. For example, &#039;&#039;Duk&#039;&#039; is considered a rock &#039;&#039;cinrjau&#039;&#039; that causes landslides.&lt;br /&gt;
&lt;br /&gt;
== Denominations ==&lt;br /&gt;
There are dozens of denominations and sects of Bez, many of which diverged from their Cahilan origins due to political differences, teachings of heretical messiahs, and geographical distance causing changes in practice over time. It&#039;s difficult to declare a definitive &amp;quot;original&amp;quot; Cahilan Bez religion, and in fact there may not have been one at all. It is very likely that the cultural mixing and diffusion of ideas and peoples during the Cahilan migrations led to philosophical mixing with the previous inhabitants and their faiths. &lt;br /&gt;
&lt;br /&gt;
By 1500BR, there were several faiths described in writing throughout southern Menaiceraum that shared Bez-like traits. As these societies became more established, beliefs continued to mix, but eventually clash, coinciding with political power conflicts. The first time a unified authority held dominion over the majority of Bez adherents was the Fwonnel [[Bezuv]] during the [[First Fwonnel Empire]] (740-100BR). By 500BR, even regions not outright conquered by the empire considered the Bezuv to be the leader of their faith. This continued after the fall of the first Empire, subsequent [[Delsh Akuvate]] rule, and rise of the [[Second Fwonnel Empire]] by 150AR. However, a notable early branch from this Imperial Fwonnel Bez formed during the reign of the First Empire&#039;s last Bezuv, [[Neruzin Zani]] - the [[Zani Death Cult]].&lt;br /&gt;
&lt;br /&gt;
During the periods of the Second Fwonnel Empire and the unification of [[Dedun]] and [[Kaxila]] into what is now called [[Permechiko]], the world was rapidly changing. [[The Rediscovery]] of human technology had spread from northeastern Menaiceraum to every corner of the Pup-inhabited world and the major civilizations of the southern and western parts of the continent began to have major philosophical divisions on top of the political ones.&lt;br /&gt;
(TBC)&lt;br /&gt;
A chart of the geneaology of the sects of Bez can be approximated as the following:&lt;br /&gt;
* [[Ancient Cahilan Mythology]] (~3000 - ~1500BR)&lt;br /&gt;
** [[Ancient Kleo Bez]]&lt;br /&gt;
** [[Ancient Dedun Bez]]&lt;br /&gt;
** [[Ancient Kaxila Bez]]&lt;br /&gt;
** [[Ancient Arodjun Bez]]&lt;br /&gt;
** [[Ancient Fwonnel Bez]] (~1500BR - ~1000BR)&lt;br /&gt;
*** [[Imperial Fwonnel Bez]] (~1250BR - ~900AR)&lt;br /&gt;
**** [[Zani Death Cult]] (~120BR-present)&lt;br /&gt;
***** [[Temple of Bez]] (~300AR-2011AR)&lt;br /&gt;
**** [[Quartz Bez]] (Reuxalusia, Kraker, Pakoya, Fwonn)&lt;br /&gt;
**** [[Water Bez]] (Arojaunza, Cahilan Tribes)&lt;br /&gt;
**** [[Wood Bez]] (Frufi, Zessis, Kleo)&lt;br /&gt;
**** [[Pemex Bez]] (Permechiko, ???-???)&lt;br /&gt;
**** [[Old Bez]] (Irkun, Delsh, Zhon ~100AR-present)&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
In most sects of Bez, there are no permanent &amp;quot;churches&amp;quot; or &amp;quot;temples.&amp;quot; Exemptions to this include groups such as the [[Temple of Bez]], the [[Zani Death Cult]], and [[Quartz Bez]]. Instead, most Bez groups gather at spiritual sites in the open-air, with designs, shrines, and relics composed of mostly of organic materials that need to be regularly maintained. The maintenance of these shrines is often purposefully rigorous, representing the struggle of maintaining the order of life over natural chaos.&lt;br /&gt;
&lt;br /&gt;
== Cultural Signifiers ==&lt;br /&gt;
From architecture to design patterns and symbols, Bez can be spotted visually in southern [[Menaiceraum]] cultures in myriad ways.&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
While most sects of Bez do not have permanent dedicated worship centers, Bez religious tenets are frequently incorporated into vital urban infrastructure in several ways.&lt;br /&gt;
&lt;br /&gt;
==== Entropic Waterways ====&lt;br /&gt;
==== Airflow Design ====&lt;br /&gt;
==== Domes and &amp;quot;Ant Design&amp;quot; ====&lt;br /&gt;
==== Temples of Radical Sects ====&lt;br /&gt;
&lt;br /&gt;
=== Patterns ===&lt;br /&gt;
Clothing, walls, roads, and other items are often covered with patterns and designs that are intended to represent tenets of Bez.&lt;br /&gt;
The most common of these are simple bi-color zigzag patterns on clothing, the &amp;quot;ups and downs&amp;quot; representing the eb and flow of the tides, the temperature over the course of a year, the cycles of growth of decay of species populations, etc.&lt;br /&gt;
&lt;br /&gt;
=== Literary Motifs ===&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Bez&amp;diff=261</id>
		<title>Bez</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Bez&amp;diff=261"/>
		<updated>2026-07-31T20:11:33Z</updated>

		<summary type="html">&lt;p&gt;King Horror: /* Core Tenets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Bez&amp;quot; can refer to multiple concepts:&lt;br /&gt;
* The predominant religion of the [[Fwonnel Peninsula]], [[Permechiko]], and [[Kleo]]&lt;br /&gt;
* The state of &amp;quot;ordered and maintained balance against entropy&amp;quot; sought by adherents to said religion&lt;br /&gt;
&lt;br /&gt;
Bez as a religion has existed in one form or another since around the time of the arrival of Cahilan peoples in the west coast of Menaiceraum in approximately 1500 BR.&lt;br /&gt;
&lt;br /&gt;
== Core Tenets ==&lt;br /&gt;
Though the specific beliefs, habits, and literature vary between the denominations, some of the core features of an adherent to Bez include:&lt;br /&gt;
* the belief in a collective mission of the species to alter their environment in a stable, sustainable fashion&lt;br /&gt;
* the belief that the [[Pups]] species is the current, and perhaps final, iteration of a cycle of appearance and extinction of &amp;quot;sentient species&amp;quot; given the chance to create a perfect world&lt;br /&gt;
* the belief that the force of life itself is order (&#039;&#039;dmanib&#039;&#039;) trying to sustain itself against entropy (&#039;&#039;xororx&#039;&#039;), and that order is innately the desired condition for the individual, the society, and the land&lt;br /&gt;
* the veneration, or fear, of [[Xororx]] (called &amp;quot;King Horror&amp;quot; in some English-language media), the amorphous god of Chaos and Entropy, who has chosen when to begin and end each cycle of life on Earth throughout its history&lt;br /&gt;
* the acknowledgement and praise of the continuity of organic matter in the ecosystem before, during, and after life (from which the Arodjun phrase &#039;&#039;ja k&#039;a wa, jo k&#039;o wo&#039;&#039; &amp;quot;I am, I was, I will be; it is, it was, it will be&amp;quot; originates)&lt;br /&gt;
&lt;br /&gt;
== Deities and Mythological Elements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Xororx]] ===&lt;br /&gt;
All varieties of Bez feature the belief in a deity of chaos and entropy, Xororx. Depictions of Xororx range from malevolent to neutral toward Pups and their continued existence. It is referred using inanimate and gender-neutral terms in nearly all cases.&lt;br /&gt;
Many interpret destructive forces of nature such as earthquakes, volcanic eruptions, tsunamis, hurricanes, and droughts as &amp;quot;warnings&amp;quot; from Xororx. The more severe the natural disaster, the stronger of a vice the affected sentient life must have committed, potentially putting all life in the world at risk.&lt;br /&gt;
&lt;br /&gt;
=== [[The Flattenings]] ===&lt;br /&gt;
To adherents of Bez, the world as it is known by Pups is simply its current version. The previous world-state featured [[Humans]] as its sentient species, but they were killed and all the &amp;quot;texture&amp;quot; of the world was flattened after their failure to reach or maintain Bez. Xororx dragged its hand over the Earth and smoothed the world, crushing all mountains and filling all valleys. Xororx then allowed the buried essence of life to bubble to the surface with immense energy, creating a fresh set of mountains, rivers, and life.&lt;br /&gt;
Many consider the Flattening of the Humans to be not the first or second, but frequently the 5th or 6th time the surface of the Earth was &amp;quot;restarted&amp;quot; by Xororx.&lt;br /&gt;
&lt;br /&gt;
=== Spirits and &amp;quot;Animations&amp;quot; ===&lt;br /&gt;
While not considered deities, there are various folkloric entities that exist in Bez mythology.&lt;br /&gt;
There are two main classes of these supernatural entities: called &#039;&#039;cirewa&#039;&#039; and &#039;&#039;cinrjawa&#039;&#039;, often Anglicized as &amp;quot;spirits/sprites/naiads&amp;quot; and &amp;quot;animations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits/sprites/naiads (&#039;&#039;[[Cirewa]]&#039;&#039;)&#039;&#039;&#039; are animal-like beings that are found near sources of fresh water, considered to be new vessels of order that spring from lifegiving points in the world. Some are kind, others are mischievous and can even (very rarely) be outright evil. Many of them take the forms of various fish, reptiles, birds, and arachnids. For example, &#039;&#039;Kuna&#039;&#039; is a bird &#039;&#039;cireu&#039;&#039; that is interpreted to signify the longevity of the viability of a water source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animations (&#039;&#039;[[Cinrjawa]]&#039;&#039;)&#039;&#039;&#039; are beings composed of things other than animals; often rocks, plants, moss, mushrooms, or minerals. These are often given more negative traits, as they are seen as vessels of Xororx brought to life to damage things and cause chaos. For example, &#039;&#039;Duk&#039;&#039; is considered a rock &#039;&#039;cinrjau&#039;&#039; that causes landslides.&lt;br /&gt;
&lt;br /&gt;
== Denominations ==&lt;br /&gt;
There are dozens of denominations and sects of Bez, many of which diverged from their Cahilan origins due to political differences, teachings of heretical messiahs, and geographical distance causing changes in practice over time. It&#039;s difficult to declare a definitive &amp;quot;original&amp;quot; Cahilan Bez religion, and in fact there may not have been one at all. It is very likely that the cultural mixing and diffusion of ideas and peoples during the Cahilan migrations led to philosophical mixing with the previous inhabitants and their faiths. &lt;br /&gt;
&lt;br /&gt;
By 1500BR, there were several faiths described in writing throughout southern Menaiceraum that shared Bez-like traits. As these societies became more established, beliefs continued to mix, but eventually clash, coinciding with political power conflicts. The first time a unified authority held dominion over the majority of Bez adherents was the Fwonnel [[Bezuv]] during the [[First Fwonnel Empire]] (740-100BR). By 500BR, even regions not outright conquered by the empire considered the Bezuv to be the leader of their faith. This continued after the fall of the first Empire, subsequent [[Delsh Akuvate]] rule, and rise of the [[Second Fwonnel Empire]] by 150AR. However, a notable early branch from this Imperial Fwonnel Bez formed during the reign of the First Empire&#039;s last Bezuv, [[Neruzin Zani]] - the [[Zani Death Cult]].&lt;br /&gt;
&lt;br /&gt;
During the periods of the Second Fwonnel Empire and the unification of [[Dedun]] and [[Kaxila]] into what is now called [[Permechiko]], the world was rapidly changing. [[The Rediscovery]] of human technology had spread from northeastern Menaiceraum to every corner of the Pup-inhabited world and the major civilizations of the southern and western parts of the continent began to have major philosophical divisions on top of the political ones.&lt;br /&gt;
(TBC)&lt;br /&gt;
A chart of the geneaology of the sects of Bez can be approximated as the following:&lt;br /&gt;
* [[Ancient Cahilan Mythology]] (~3000 - ~1500BR)&lt;br /&gt;
** [[Ancient Kleo Bez]]&lt;br /&gt;
** [[Ancient Dedun Bez]]&lt;br /&gt;
** [[Ancient Kaxila Bez]]&lt;br /&gt;
** [[Ancient Arodjun Bez]]&lt;br /&gt;
** [[Ancient Fwonnel Bez]] (~1500BR - ~1000BR)&lt;br /&gt;
*** [[Imperial Fwonnel Bez]] (~1250BR - ~900AR)&lt;br /&gt;
**** [[Zani Death Cult]] (~120BR-present)&lt;br /&gt;
***** [[Temple of Bez]] (~300AR-2011AR)&lt;br /&gt;
**** [[Quartz Bez]] (Reuxalusia, Kraker, Pakoya, Fwonn)&lt;br /&gt;
**** [[Water Bez]] (Arojaunza, Cahilan Tribes)&lt;br /&gt;
**** [[Wood Bez]] (Frufi, Zessis, Kleo)&lt;br /&gt;
**** [[Pemex Bez]] (Permechiko, ???-???)&lt;br /&gt;
**** [[Old Bez]] (Irkun, Delsh, Zhon ~100AR-present)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Bez&amp;diff=260</id>
		<title>Bez</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Bez&amp;diff=260"/>
		<updated>2026-07-31T20:10:35Z</updated>

		<summary type="html">&lt;p&gt;King Horror: /* Denominations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Bez&amp;quot; can refer to multiple concepts:&lt;br /&gt;
* The predominant religion of the [[Fwonnel Peninsula]], [[Permechiko]], and [[Kleo]]&lt;br /&gt;
* The state of &amp;quot;ordered and maintained balance against entropy&amp;quot; sought by adherents to said religion&lt;br /&gt;
&lt;br /&gt;
Bez as a religion has existed in one form or another since around the time of the arrival of Cahilan peoples in the west coast of Menaiceraum in approximately 1500 BR.&lt;br /&gt;
&lt;br /&gt;
== Core Tenets ==&lt;br /&gt;
Though the specific beliefs, habits, and literature vary between the denominations, some of the core features of an adherent to Bez include:&lt;br /&gt;
* the belief in a collective mission of the species to alter their environment in a stable, sustainable fashion&lt;br /&gt;
* the belief that the [[Pups]] species is the current, and perhaps final, iteration of a cycle of appearance and extinction of &amp;quot;sentient species&amp;quot; given the chance to create a perfect world&lt;br /&gt;
* the belief that the force of life itself is order (dmanib) trying to sustain itself against entropy (xororx), and that order is innately the desired condition for the individual, the society, and the land&lt;br /&gt;
* the veneration, or fear, of [[Xororx]] (called &amp;quot;King Horror&amp;quot; in some English-language media), the amorphous god of Chaos and Entropy, who has chosen when to begin and end each cycle of life on Earth throughout its history&lt;br /&gt;
* the acknowledgement and praise of the continuity of organic matter in the ecosystem before, during, and after life (from which the Arodjun phrase &#039;&#039;ja k&#039;a wa, jo k&#039;o wo&#039;&#039; &amp;quot;I am, I was, I will be; it is, it was, it will be&amp;quot; originates)&lt;br /&gt;
&lt;br /&gt;
== Deities and Mythological Elements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Xororx]] ===&lt;br /&gt;
All varieties of Bez feature the belief in a deity of chaos and entropy, Xororx. Depictions of Xororx range from malevolent to neutral toward Pups and their continued existence. It is referred using inanimate and gender-neutral terms in nearly all cases.&lt;br /&gt;
Many interpret destructive forces of nature such as earthquakes, volcanic eruptions, tsunamis, hurricanes, and droughts as &amp;quot;warnings&amp;quot; from Xororx. The more severe the natural disaster, the stronger of a vice the affected sentient life must have committed, potentially putting all life in the world at risk.&lt;br /&gt;
&lt;br /&gt;
=== [[The Flattenings]] ===&lt;br /&gt;
To adherents of Bez, the world as it is known by Pups is simply its current version. The previous world-state featured [[Humans]] as its sentient species, but they were killed and all the &amp;quot;texture&amp;quot; of the world was flattened after their failure to reach or maintain Bez. Xororx dragged its hand over the Earth and smoothed the world, crushing all mountains and filling all valleys. Xororx then allowed the buried essence of life to bubble to the surface with immense energy, creating a fresh set of mountains, rivers, and life.&lt;br /&gt;
Many consider the Flattening of the Humans to be not the first or second, but frequently the 5th or 6th time the surface of the Earth was &amp;quot;restarted&amp;quot; by Xororx.&lt;br /&gt;
&lt;br /&gt;
=== Spirits and &amp;quot;Animations&amp;quot; ===&lt;br /&gt;
While not considered deities, there are various folkloric entities that exist in Bez mythology.&lt;br /&gt;
There are two main classes of these supernatural entities: called &#039;&#039;cirewa&#039;&#039; and &#039;&#039;cinrjawa&#039;&#039;, often Anglicized as &amp;quot;spirits/sprites/naiads&amp;quot; and &amp;quot;animations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits/sprites/naiads (&#039;&#039;[[Cirewa]]&#039;&#039;)&#039;&#039;&#039; are animal-like beings that are found near sources of fresh water, considered to be new vessels of order that spring from lifegiving points in the world. Some are kind, others are mischievous and can even (very rarely) be outright evil. Many of them take the forms of various fish, reptiles, birds, and arachnids. For example, &#039;&#039;Kuna&#039;&#039; is a bird &#039;&#039;cireu&#039;&#039; that is interpreted to signify the longevity of the viability of a water source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animations (&#039;&#039;[[Cinrjawa]]&#039;&#039;)&#039;&#039;&#039; are beings composed of things other than animals; often rocks, plants, moss, mushrooms, or minerals. These are often given more negative traits, as they are seen as vessels of Xororx brought to life to damage things and cause chaos. For example, &#039;&#039;Duk&#039;&#039; is considered a rock &#039;&#039;cinrjau&#039;&#039; that causes landslides.&lt;br /&gt;
&lt;br /&gt;
== Denominations ==&lt;br /&gt;
There are dozens of denominations and sects of Bez, many of which diverged from their Cahilan origins due to political differences, teachings of heretical messiahs, and geographical distance causing changes in practice over time. It&#039;s difficult to declare a definitive &amp;quot;original&amp;quot; Cahilan Bez religion, and in fact there may not have been one at all. It is very likely that the cultural mixing and diffusion of ideas and peoples during the Cahilan migrations led to philosophical mixing with the previous inhabitants and their faiths. &lt;br /&gt;
&lt;br /&gt;
By 1500BR, there were several faiths described in writing throughout southern Menaiceraum that shared Bez-like traits. As these societies became more established, beliefs continued to mix, but eventually clash, coinciding with political power conflicts. The first time a unified authority held dominion over the majority of Bez adherents was the Fwonnel [[Bezuv]] during the [[First Fwonnel Empire]] (740-100BR). By 500BR, even regions not outright conquered by the empire considered the Bezuv to be the leader of their faith. This continued after the fall of the first Empire, subsequent [[Delsh Akuvate]] rule, and rise of the [[Second Fwonnel Empire]] by 150AR. However, a notable early branch from this Imperial Fwonnel Bez formed during the reign of the First Empire&#039;s last Bezuv, [[Neruzin Zani]] - the [[Zani Death Cult]].&lt;br /&gt;
&lt;br /&gt;
During the periods of the Second Fwonnel Empire and the unification of [[Dedun]] and [[Kaxila]] into what is now called [[Permechiko]], the world was rapidly changing. [[The Rediscovery]] of human technology had spread from northeastern Menaiceraum to every corner of the Pup-inhabited world and the major civilizations of the southern and western parts of the continent began to have major philosophical divisions on top of the political ones.&lt;br /&gt;
(TBC)&lt;br /&gt;
A chart of the geneaology of the sects of Bez can be approximated as the following:&lt;br /&gt;
* [[Ancient Cahilan Mythology]] (~3000 - ~1500BR)&lt;br /&gt;
** [[Ancient Kleo Bez]]&lt;br /&gt;
** [[Ancient Dedun Bez]]&lt;br /&gt;
** [[Ancient Kaxila Bez]]&lt;br /&gt;
** [[Ancient Arodjun Bez]]&lt;br /&gt;
** [[Ancient Fwonnel Bez]] (~1500BR - ~1000BR)&lt;br /&gt;
*** [[Imperial Fwonnel Bez]] (~1250BR - ~900AR)&lt;br /&gt;
**** [[Zani Death Cult]] (~120BR-present)&lt;br /&gt;
***** [[Temple of Bez]] (~300AR-2011AR)&lt;br /&gt;
**** [[Quartz Bez]] (Reuxalusia, Kraker, Pakoya, Fwonn)&lt;br /&gt;
**** [[Water Bez]] (Arojaunza, Cahilan Tribes)&lt;br /&gt;
**** [[Wood Bez]] (Frufi, Zessis, Kleo)&lt;br /&gt;
**** [[Pemex Bez]] (Permechiko, ???-???)&lt;br /&gt;
**** [[Old Bez]] (Irkun, Delsh, Zhon ~100AR-present)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=The_Flattenings&amp;diff=259</id>
		<title>The Flattenings</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=The_Flattenings&amp;diff=259"/>
		<updated>2026-07-31T20:08:50Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;To adherents of Bez, the world as it is known by Pups is simply its current version. The previous world-state featured Humans as its sentient species, but they were killed and all the &amp;quot;texture&amp;quot; of the world was flattened after their failure to reach or maintain Bez. Xororx dragged its hand over the Earth and smoothed the world, crushing all mountains and filling all valleys. Xororx then allowed the buried essence of life to bubble to the surface with immense energy, crea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To adherents of Bez, the world as it is known by Pups is simply its current version. The previous world-state featured Humans as its sentient species, but they were killed and all the &amp;quot;texture&amp;quot; of the world was flattened after their failure to reach or maintain Bez. Xororx dragged its hand over the Earth and smoothed the world, crushing all mountains and filling all valleys. Xororx then allowed the buried essence of life to bubble to the surface with immense energy, creating a fresh set of mountains, rivers, and life. Many consider the Flattening of the Humans to be not the first or second, but frequently the 5th or 6th time the surface of the Earth was &amp;quot;restarted&amp;quot; by Xororx.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Bez&amp;diff=258</id>
		<title>Bez</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Bez&amp;diff=258"/>
		<updated>2026-07-31T20:08:18Z</updated>

		<summary type="html">&lt;p&gt;King Horror: /* Deities and Mythological Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Bez&amp;quot; can refer to multiple concepts:&lt;br /&gt;
* The predominant religion of the [[Fwonnel Peninsula]], [[Permechiko]], and [[Kleo]]&lt;br /&gt;
* The state of &amp;quot;ordered and maintained balance against entropy&amp;quot; sought by adherents to said religion&lt;br /&gt;
&lt;br /&gt;
Bez as a religion has existed in one form or another since around the time of the arrival of Cahilan peoples in the west coast of Menaiceraum in approximately 1500 BR.&lt;br /&gt;
&lt;br /&gt;
== Core Tenets ==&lt;br /&gt;
Though the specific beliefs, habits, and literature vary between the denominations, some of the core features of an adherent to Bez include:&lt;br /&gt;
* the belief in a collective mission of the species to alter their environment in a stable, sustainable fashion&lt;br /&gt;
* the belief that the [[Pups]] species is the current, and perhaps final, iteration of a cycle of appearance and extinction of &amp;quot;sentient species&amp;quot; given the chance to create a perfect world&lt;br /&gt;
* the belief that the force of life itself is order (dmanib) trying to sustain itself against entropy (xororx), and that order is innately the desired condition for the individual, the society, and the land&lt;br /&gt;
* the veneration, or fear, of [[Xororx]] (called &amp;quot;King Horror&amp;quot; in some English-language media), the amorphous god of Chaos and Entropy, who has chosen when to begin and end each cycle of life on Earth throughout its history&lt;br /&gt;
* the acknowledgement and praise of the continuity of organic matter in the ecosystem before, during, and after life (from which the Arodjun phrase &#039;&#039;ja k&#039;a wa, jo k&#039;o wo&#039;&#039; &amp;quot;I am, I was, I will be; it is, it was, it will be&amp;quot; originates)&lt;br /&gt;
&lt;br /&gt;
== Deities and Mythological Elements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Xororx]] ===&lt;br /&gt;
All varieties of Bez feature the belief in a deity of chaos and entropy, Xororx. Depictions of Xororx range from malevolent to neutral toward Pups and their continued existence. It is referred using inanimate and gender-neutral terms in nearly all cases.&lt;br /&gt;
Many interpret destructive forces of nature such as earthquakes, volcanic eruptions, tsunamis, hurricanes, and droughts as &amp;quot;warnings&amp;quot; from Xororx. The more severe the natural disaster, the stronger of a vice the affected sentient life must have committed, potentially putting all life in the world at risk.&lt;br /&gt;
&lt;br /&gt;
=== [[The Flattenings]] ===&lt;br /&gt;
To adherents of Bez, the world as it is known by Pups is simply its current version. The previous world-state featured [[Humans]] as its sentient species, but they were killed and all the &amp;quot;texture&amp;quot; of the world was flattened after their failure to reach or maintain Bez. Xororx dragged its hand over the Earth and smoothed the world, crushing all mountains and filling all valleys. Xororx then allowed the buried essence of life to bubble to the surface with immense energy, creating a fresh set of mountains, rivers, and life.&lt;br /&gt;
Many consider the Flattening of the Humans to be not the first or second, but frequently the 5th or 6th time the surface of the Earth was &amp;quot;restarted&amp;quot; by Xororx.&lt;br /&gt;
&lt;br /&gt;
=== Spirits and &amp;quot;Animations&amp;quot; ===&lt;br /&gt;
While not considered deities, there are various folkloric entities that exist in Bez mythology.&lt;br /&gt;
There are two main classes of these supernatural entities: called &#039;&#039;cirewa&#039;&#039; and &#039;&#039;cinrjawa&#039;&#039;, often Anglicized as &amp;quot;spirits/sprites/naiads&amp;quot; and &amp;quot;animations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits/sprites/naiads (&#039;&#039;[[Cirewa]]&#039;&#039;)&#039;&#039;&#039; are animal-like beings that are found near sources of fresh water, considered to be new vessels of order that spring from lifegiving points in the world. Some are kind, others are mischievous and can even (very rarely) be outright evil. Many of them take the forms of various fish, reptiles, birds, and arachnids. For example, &#039;&#039;Kuna&#039;&#039; is a bird &#039;&#039;cireu&#039;&#039; that is interpreted to signify the longevity of the viability of a water source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animations (&#039;&#039;[[Cinrjawa]]&#039;&#039;)&#039;&#039;&#039; are beings composed of things other than animals; often rocks, plants, moss, mushrooms, or minerals. These are often given more negative traits, as they are seen as vessels of Xororx brought to life to damage things and cause chaos. For example, &#039;&#039;Duk&#039;&#039; is considered a rock &#039;&#039;cinrjau&#039;&#039; that causes landslides.&lt;br /&gt;
&lt;br /&gt;
== Denominations ==&lt;br /&gt;
There are dozens of denominations and sects of Bez, many of which diverged from their Cahilan origins due to political differences, teachings of heretical messiahs, and geographical distance causing changes in practice over time. It&#039;s difficult to declare a definitive &amp;quot;original&amp;quot; Cahilan Bez religion, and in fact there may not have been one at all. It is very likely that the cultural mixing and diffusion of ideas and peoples during the Cahilan migrations led to philosophical mixing with the previous inhabitants and their faiths. &lt;br /&gt;
&lt;br /&gt;
By 1500BR, there were several faiths described in writing throughout southern Menaiceraum that shared Bez-like traits. As these societies became more established, beliefs continued to mix, but eventually clash, coinciding with political power conflicts. The first time a unified authority held dominion over the majority of Bez adherents was the Fwonnel [[Bezuv]] during the [[First Fwonnel Empire]] (740-100BR). By 500BR, even regions not outright conquered by the empire considered the Bezuv to be the leader of their faith. This continued after the fall of the first Empire, subsequent [[Delsh Akuvate]] rule, and rise of the [[Second Fwonnel Empire]] by 150AR. However, a notable early branch from this Imperial Fwonnel Bez formed during the reign of the First Empire&#039;s last Bezuv, [[Neruzin Zani]] - the [[Zani Death Cult]].&lt;br /&gt;
&lt;br /&gt;
During the periods of the Second Fwonnel Empire and the unification of [[Dedun]] and [[Kaxila]] into what is now called [[Permechiko]], the world was rapidly changing. [[The Rediscovery]] of human technology had spread from northeastern Menaiceraum to every corner of the Pup-inhabited world and the major civilizations of the southern and western parts of the continent began to have major philosophical divisions on top of the political ones.&lt;br /&gt;
(TBC)&lt;br /&gt;
A chart of the geneaology of the sects of Bez can be approximated as the following:&lt;br /&gt;
* Ancient Cahilan Mythology (~3000 - ~1500BR)&lt;br /&gt;
** Ancient Kleo Bez&lt;br /&gt;
** Ancient Dedun Bez&lt;br /&gt;
** Ancient Kaxila Bez&lt;br /&gt;
** Ancient Arodjun Bez&lt;br /&gt;
** Ancient Fwonnel Bez (~1500BR - ~1000BR)&lt;br /&gt;
*** Imperial Fwonnel Bez (~1250BR - ~900AR)&lt;br /&gt;
**** Zani Death Cult (~120BR-present)&lt;br /&gt;
***** Temple of Bez (~300AR-2011AR)&lt;br /&gt;
**** Quartz Bez (Reuxalusia, Kraker, Pakoya, Fwonn)&lt;br /&gt;
**** Water Bez (Arojaunza, Cahilan Tribes)&lt;br /&gt;
**** Wood Bez (Frufi, Zessis, Kleo)&lt;br /&gt;
**** Pemex Bez (Permechiko, ???-???)&lt;br /&gt;
**** Old Bez (Irkun, Delsh, Zhon ~100AR-present)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Djogawa_Djororx&amp;diff=257</id>
		<title>Djogawa Djororx</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Djogawa_Djororx&amp;diff=257"/>
		<updated>2026-07-31T19:36:43Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Djogawa Djororx (English: Dog Days, literally Entropic Days) is an ongoing webcomic by me, Robbie Cole. It takes place in El Fwonk Casanosia in 2067 AR, with a particular focus on the politics and issues in Sarbisi, a city on the northern coast of the Fwonnel Peninsula.  ==Plot==  * Chapter 1: ** The entirety of Chapter 1 takes place on or around Zessis. It begins with Djaz Anori exploring the ruins of the Temple of Bez with his colleagues. The Te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Djogawa Djororx (English: Dog Days, literally Entropic Days) is an ongoing webcomic by me, Robbie Cole. It takes place in [[El Fwonk Casanosia]] in 2067 AR, with a particular focus on the politics and issues in [[Sarbisi]], a city on the northern coast of the [[Fwonnel Peninsula]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
* Chapter 1:&lt;br /&gt;
** The entirety of Chapter 1 takes place on or around [[Zessis]]. It begins with [[Djaz Anori]] exploring the ruins of the [[Temple of Bez]] with his colleagues. The Temple had been destroyed in 2011 in the canonical parts of the events of [[EFC DnD: Season Two]]. &lt;br /&gt;
** After Djaz’s encounter with the [[Sphinx Moth]], the scene cuts to [[Dountic]], “Bite Town.” [[Kira DeDoumo]], [[Zan DeDoumo]], and [[Tinit]]. They depart from the Dountic building for the [[Peninsular Naval Commission]], of which Kira is the [[Dmacin]], meaning she is among the second in command of the entire organization. Before they depart the port, Zan mentions the group’s intention on attending the annual [[Maritime Anti-Pirate Council]]. Instead, Zan and Tinit and up on an [[El Fwonk Navy]] ship through the [[Froof Straits]] on a course for the DeDoumo family home in [[Sarbisi]].&lt;br /&gt;
** Meanwhile, Kira has tracked down Djaz to a bar in a floating town on the southwesternmost corner of Zessis, presumably [[Kleodikum]].&lt;br /&gt;
** The final battle of Chapter 1 takes place after the [[Renegade Casanosians]], led by [[Brazim]], capture Zan and Tinit with the intent to ransom them, knowing of the DeDoumo family wealth and power. After the battle, the main characters continue their course to Sarbisi. Kira mentions that it’s been a long time since the Renegades had enough power to hijack even a single ship in the Froof Straits. Additionally, [[Ick]] falls, even though it’s the month of Pesjukex (basically January), when the Ick typically falls in Dakum (April-early May).&lt;br /&gt;
&lt;br /&gt;
* Chapter 2: &lt;br /&gt;
** Chapter 2 begins with a day in late Pesjukex in the city of [[Sarbisi]]. Tinit takes Zan to school at the [[West Wall School]]. A camp of refugees from Zessis has accumulated in the city after the unexpected Ick fall. A [[Taxi Bug]] cart pulls in front of Zan and Tinit, pulling [[Ezli]], a [[Wolves|Wolf]], supposedly on a Zoo tour after being captured from the [[Unorganized Territory]]. She is held in a newly-constructed exhibit at the [[Sarbisi Zoo]]. &lt;br /&gt;
** Zan can’t sleep, so he sneaks out of his home high in the tower of the Sarbisi Peninsular Naval Commission to try and sneak some [[Night Chicken]]. A refugee girl asks Zan for some Night Chicken, and Zan decides that he has enough to afford some after pulling out his tin of [[Zenn]], stating that a bucket of Night Chicken costs 40 Zenn and he can spare some, as he has at least 120 Zenn with him.&lt;br /&gt;
** The next day at school, there is a field trip to the Zoo to see the Wolf. Along the way, Zan’s classmate Mara mentions a Sarbisi City [[Judge]] who just became a [[District Judge]], and that 35% of El Fwonk [[Kxarkuv|Kxarkubuv]] were judges before being elected.&lt;br /&gt;
** When Zan joins Djaz in attempting to take Ezli out of the Zoo, he mentions that there may be some kind of [[Wolf Language]] and that Ezli may know the key to the [[Nucletoid]] stuck in his glove, and that this pertains to the Ick somehow. When the hooded figure attacks Djaz during his escape, he uses a [[Sound Cannon]] to temporarily deafen everyone nearby and even shatter some windows.&lt;br /&gt;
** That night, Zan still can’t sleep. He receives a book titled “How to Speak Wolf” from Djaz. Then, he visits his mother, Kira, in her room. She’s watching a documentary on the [[War of the Continent]] on her [[Television]]. The two have a tense conversation, where Kira proclaims that she thinks the Peninsula would have been better off if [[Sardiki Alka]] were able to remain in power in El Fwonk, as they quashed insurrection without hesitation. &lt;br /&gt;
&lt;br /&gt;
* Chapter 3:&lt;br /&gt;
** Chapter 3 goes back in time by a week and shows that [[Brazim]] and his lieutenant survived the Ick-filled water. They wash up on a beach in southern Zessis, horribly mangled by Ick damage (Canonically this is the same beach where the group in [[EFC DnD: Season Two]] cut off Nashara’s head, preserve it, and put it on the exhaust of their boat).&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=EFC_DnD&amp;diff=256</id>
		<title>EFC DnD</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=EFC_DnD&amp;diff=256"/>
		<updated>2026-07-31T19:30:29Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;EFC DnD refers to the series of RPG campaigns that take place within a (slightly) alternate universe to the comics and the rest of In Pursuit of Bez media, beginning with the diversion of timelines in Season One.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EFC DnD refers to the series of RPG campaigns that take place within a (slightly) alternate universe to the comics and the rest of [[In Pursuit of Bez]] media, beginning with the diversion of timelines in Season One.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Roox_Migration&amp;diff=255</id>
		<title>Roox Migration</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Roox_Migration&amp;diff=255"/>
		<updated>2026-07-31T19:29:19Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Roox Migration is a series of crayon-drawn stories by Agma Schwa drawn between 2009 and 2010. They are bound in notebooks currently stored in the bookshelf seen in his YouTube set.  These stories recount the journey of Roxie as she moves from Rixia to Roox City and becomes the city&amp;#039;s &amp;quot;Queen.&amp;quot; In Roox Migration 2, Roxie and her friends battle against Prince Prins, who has gained access to the powerful Fwonk Pearl. In Roox Migration 3, Prince Prins...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roox Migration is a series of crayon-drawn stories by [[Agma Schwa]] drawn between 2009 and 2010. They are bound in notebooks currently stored in the bookshelf seen in his YouTube set.&lt;br /&gt;
&lt;br /&gt;
These stories recount the journey of [[Roxie]] as she moves from [[Rixia]] to [[Roox City]] and becomes the city&#039;s &amp;quot;Queen.&amp;quot; In Roox Migration 2, Roxie and her friends battle against [[Prince Prins]], who has gained access to the powerful [[Fwonk Pearl]]. In Roox Migration 3, Prince Prins creates an army of [[Nucletoid]] beings that aim to reconquer [[Arojaunza]] for the defunct [[Prins Empire]].&lt;br /&gt;
&lt;br /&gt;
A fourth Roox Migration story was created, but never finished. In this story, Roxie and her friends go to [[Vaethyr]] to confront [[Saber]], mimicking the arc of [[The Pup Heroes]] from a few years before.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=The_Pup_Heroes&amp;diff=254</id>
		<title>The Pup Heroes</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=The_Pup_Heroes&amp;diff=254"/>
		<updated>2026-07-31T19:23:25Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Pup Heroes is a series of three stories written by Agma Schwa in the summers of 2007 (Pup Heroes 1 and 2) and 2008 (Pup Heroes 3). These were handwritten on lined paper stapled into books upon completion. Pup Heroes 1 predated the creation of the El Fwonk Yard Model by about two months, while the others were written after construction of the Yard Model began.  These stories were heavily influenced by Bionicle, especially the Bionicle stories being releaed concurr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pup Heroes is a series of three stories written by Agma Schwa in the summers of 2007 (Pup Heroes 1 and 2) and 2008 (Pup Heroes 3). These were handwritten on lined paper stapled into books upon completion. Pup Heroes 1 predated the creation of the El Fwonk [[Yard Model]] by about two months, while the others were written after construction of the Yard Model began.&lt;br /&gt;
&lt;br /&gt;
These stories were heavily influenced by Bionicle, especially the Bionicle stories being releaed concurrently in 2007 and 2008. As such, Agma Schwa has referred to the origins of [[El Fwonk Casanosia]] and [[Arodjun]] as &amp;quot;Bionicle fanfiction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The main characters are anthropomorphic dogs called [[Pups]], each named after and inspired by the dogs owned by the families of [[Agma Schwa]] and his friends. The main antagonist is an entity known as [[Saber]] and its army of [[Nucletoid]] beings.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Works&amp;diff=253</id>
		<title>List of Works</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Works&amp;diff=253"/>
		<updated>2026-07-31T19:09:58Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the creation of the [[Yard Model]] in 2006, [[Agma Schwa]] has created numerous works of fiction and conlanging set in the &#039;&#039;In Pursuit of Bez&#039;&#039; world.&lt;br /&gt;
&lt;br /&gt;
* [[The Pup Heroes]]: This was a series of three stories handwritten on lined paper by a 7-year-old Agma Schwa that anthropomorphized his dog [[Roxie]] and the dogs of his friends in an action story reminiscent of that of Bionicle. These were written in the summers of 2007 and 2008.&lt;br /&gt;
* [[Yard Model]]: The “El Fwonk Yard Model” was the original media through which Agma Schwa and his friends told the stories within this world. It existed from the summer of 2007 until June of 2014&lt;br /&gt;
* [[EFC Embassy]]: This is the archive of the original website where I kept my EFC info from age 10-13&lt;br /&gt;
* [[El Fwonk Revolution (Comic)]]: A comic I wrote in 2010 showing the story of [[Cato]] and [[Vara]] and the [[El Fwonk Casanosia Revolution]]&lt;br /&gt;
* [[Adventures in El Fwonk]]: A series of short, disconnected comics written between 2012 and 2014 that have some lore in them&lt;br /&gt;
* [[Roox Migration]]: A collection of four crayon-drawn stories showing [[Roxie]] and her departure from [[Rixia]] to [[Roox City]], drawn between 2009-10&lt;br /&gt;
* [[EFC DnD]]: refers to the series of RPG campaigns that take place within a (slightly) alternate universe to the comics and the rest of El Fwonk media, beginning with the diversion of timelines in Season One (see below)&lt;br /&gt;
** [[EFC DnD: Season One]]: A Dungeons &amp;amp; Dragons-based RPG campaign I hosted in early 2018, putting our player characters in the army of [[Nasha]] during the [[Nashan-Fwonnel War of 2011]] and their subsequent journey of espionage in relation to the [[Fwonk Pearl]].&lt;br /&gt;
** [[EFC DnD: Season Two]]: A (loosely) Dungeons &amp;amp; Dragons-based RPG campaign that I hosted in the summer of 2018, continuing the story from Season One. Our player characters explore the island of [[Zessis]] and eventually find the [[Temple of Bez]], where the group is joined by [[Tirnia Trnix]] and [[Prince Prins]] on a quest to either take control of, or destroy, the mantle of the [[Nucletoid]] Core purported to be the physical form of [[Xororx]] (King Horror).&lt;br /&gt;
** [[EFC DnD: Season Three]]: A (loosely) Dungeons &amp;amp; Dragons-based RPG campaign that I tried to host in late 2019, but the campaign fell apart due to scheduling complications. It began with our players portraying new characters in 2014, after the [[2013 Ick Epidemic]] destroyed much of the Fwonnel Peninsula’s civilization. They were part of a crew encharged with laying new power and telephone lines across bodies of water to re-establish communication with recently-resettled communities.&lt;br /&gt;
** [[EFC Red]]: A Cyberpunk Red-based RPG campaign I hosted in early 2024, putting our player characters in [[Sarbisi]] during the Charter Convention in 2022. The group begins on the private island of the perverted Widow of one of the members of the [[Roox City Business Council]]. After escaping the island, the group travels to Sarbisi, where the group meets a camp of displaced Arojaunzans. They meet [[Vetrini]] and Tirnia, who are on opposing sides of the debate over whether to adopt a new “Charter of Union” to re-establish [[El Fwonk Casanosia]]. They eventually find out that the Charter, while reforming EFC, would leave no designated territory for the Arojaunzans and ignite a plan by the Alkan-Prins population of Sarbisi to expel them. The story ends with the semi-canonical [[DeDoumo Square Massacre]].&lt;br /&gt;
* [[Djogawa Djororx]]: Also called “Dog Days” in English, this is the ongoing comic. Production began in 2021, and the first chapter was released at the end of 2022. This is the story of [[Zan DeDoumo]], the son of [[Djaz Anori]] and [[Kira DeDoumo]], amidst the era of political realignment taking place in 2067 AR, while the risk of an impending [[2067 Ick Epidemic]] looms.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Works&amp;diff=252</id>
		<title>List of Works</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Works&amp;diff=252"/>
		<updated>2026-07-31T19:08:26Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the creation of the [[Yard Model]] in 2006, [[Agma Schwa]] has created numerous works of fiction and conlanging set in the &#039;&#039;In Pursuit of Bez&#039;&#039; world.&lt;br /&gt;
&lt;br /&gt;
* [[The Pup Heroes]]: This was a series of three stories handwritten on lined paper by Agma Schwa that anthropomorphized his dog [[Roxie]] and the dogs of his friends in an action story reminiscent of that of Bionicle&lt;br /&gt;
* [[Yard Model]]: The “El Fwonk Yard Model” was the original media through which my friends and I told the stories within this world It existed from the summer of 2007 until June of 2014&lt;br /&gt;
* [[EFC Embassy]]: This is the archive of the original website where I kept my EFC info from age 10-13&lt;br /&gt;
* [[El Fwonk Revolution (Comic)]]: A comic I wrote in 2010 showing the story of [[Cato]] and [[Vara]] and the [[El Fwonk Casanosia Revolution]]&lt;br /&gt;
* [[Adventures in El Fwonk]]: A series of short, disconnected comics written between 2012 and 2014 that have some lore in them&lt;br /&gt;
* [[Roox Migration]]: A collection of four crayon-drawn stories showing [[Roxie]] and her departure from [[Rixia]] to [[Roox City]], drawn between 2009-10&lt;br /&gt;
* [[EFC DnD]]: refers to the series of RPG campaigns that take place within a (slightly) alternate universe to the comics and the rest of El Fwonk media, beginning with the diversion of timelines in Season One (see below)&lt;br /&gt;
** [[EFC DnD: Season One]]: A Dungeons &amp;amp; Dragons-based RPG campaign I hosted in early 2018, putting our player characters in the army of [[Nasha]] during the [[Nashan-Fwonnel War of 2011]] and their subsequent journey of espionage in relation to the [[Fwonk Pearl]].&lt;br /&gt;
** [[EFC DnD: Season Two]]: A (loosely) Dungeons &amp;amp; Dragons-based RPG campaign that I hosted in the summer of 2018, continuing the story from Season One. Our player characters explore the island of [[Zessis]] and eventually find the [[Temple of Bez]], where the group is joined by [[Tirnia Trnix]] and [[Prince Prins]] on a quest to either take control of, or destroy, the mantle of the [[Nucletoid]] Core purported to be the physical form of [[Xororx]] (King Horror).&lt;br /&gt;
** [[EFC DnD: Season Three]]: A (loosely) Dungeons &amp;amp; Dragons-based RPG campaign that I tried to host in late 2019, but the campaign fell apart due to scheduling complications. It began with our players portraying new characters in 2014, after the [[2013 Ick Epidemic]] destroyed much of the Fwonnel Peninsula’s civilization. They were part of a crew encharged with laying new power and telephone lines across bodies of water to re-establish communication with recently-resettled communities.&lt;br /&gt;
** [[EFC Red]]: A Cyberpunk Red-based RPG campaign I hosted in early 2024, putting our player characters in [[Sarbisi]] during the Charter Convention in 2022. The group begins on the private island of the perverted Widow of one of the members of the [[Roox City Business Council]]. After escaping the island, the group travels to Sarbisi, where the group meets a camp of displaced Arojaunzans. They meet [[Vetrini]] and Tirnia, who are on opposing sides of the debate over whether to adopt a new “Charter of Union” to re-establish [[El Fwonk Casanosia]]. They eventually find out that the Charter, while reforming EFC, would leave no designated territory for the Arojaunzans and ignite a plan by the Alkan-Prins population of Sarbisi to expel them. The story ends with the semi-canonical [[DeDoumo Square Massacre]].&lt;br /&gt;
* [[Djogawa Djororx]]: Also called “Dog Days” in English, this is the ongoing comic. Production began in 2021, and the first chapter was released at the end of 2022. This is the story of [[Zan DeDoumo]], the son of [[Djaz Anori]] and [[Kira DeDoumo]], amidst the era of political realignment taking place in 2067 AR, while the risk of an impending [[2067 Ick Epidemic]] looms.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Adventures_in_El_Fwonk&amp;diff=251</id>
		<title>Adventures in El Fwonk</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Adventures_in_El_Fwonk&amp;diff=251"/>
		<updated>2026-07-31T19:05:01Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Adventures in El Fwonk is an anthology series of short comics by Agma Schwa taking place in El Fwonk Casanosia at various points in the timeline between 2010 and 2012 AR. The episodes of the comic were drawn occasionally between 2012 and 2014.  Prominent characters featured included Tirnia, Roxie, Sako, Riko, and various citizens of Roox City.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adventures in El Fwonk is an anthology series of short comics by Agma Schwa taking place in [[El Fwonk Casanosia]] at various points in the timeline between 2010 and 2012 AR. The episodes of the comic were drawn occasionally between 2012 and 2014.&lt;br /&gt;
&lt;br /&gt;
Prominent characters featured included [[Tirnia]], [[Roxie]], [[Sako]], [[Riko]], and various citizens of [[Roox City]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=El_Fwonk_Revolution_(Comic)&amp;diff=250</id>
		<title>El Fwonk Revolution (Comic)</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=El_Fwonk_Revolution_(Comic)&amp;diff=250"/>
		<updated>2026-07-31T19:01:37Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;&amp;quot;El Fwonk Revolution&amp;quot; was a brief, uncompleted comic series drawn on printer paper by a ten-year-old Agma Schwa in 2010.  It recounted the events of the buildup to the El Fwonk Casanosia Revolution, the war of independence of El Fwonk Casanosia from the Permechikan Empire. It was the first time the honorary founders of the nation, Cato and Vara were represented visually and characterized.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;El Fwonk Revolution&amp;quot; was a brief, uncompleted comic series drawn on printer paper by a ten-year-old Agma Schwa in 2010.&lt;br /&gt;
&lt;br /&gt;
It recounted the events of the buildup to the [[El Fwonk Casanosia Revolution]], the war of independence of [[El Fwonk Casanosia]] from the [[Permechikan Empire]]. It was the first time the honorary founders of the nation, [[Cato]] and [[Vara]] were represented visually and characterized.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=EFC_Embassy&amp;diff=249</id>
		<title>EFC Embassy</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=EFC_Embassy&amp;diff=249"/>
		<updated>2026-07-31T18:58:29Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EFC Embassy was the original website where information about the lore of [[El Fwonk Casanosia]] and its wider world was stored.&lt;br /&gt;
&lt;br /&gt;
It existed from 2010 until around 2022, when Google officially discontinued old sites that were created before the new Sites system took hold. A sequel website, arojun.weebly.com was created in 2020 before it was replaced with Nguh.org and, eventually, this Nguh.org subdomain.&lt;br /&gt;
&lt;br /&gt;
EFC Embassy&#039;s domain was www.sites.google.com/site/efcembassy, and at least one functional snapshot of it is accessible to this day on the Wayback Machine.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=EFC_Embassy&amp;diff=248</id>
		<title>EFC Embassy</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=EFC_Embassy&amp;diff=248"/>
		<updated>2026-07-31T18:57:32Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;EFC Embassy was the original website where information about the lore of El Fwonk Casanosia and its wider world was stored.  It existed from 2010 until around 2022, when Google officially discontinued old sites that were created before the new Sites system took hold. A sequel website, arojun.weebly.com was created in 2020 before it was replaced with Nguh.org and, eventually, this Nguh.org subdomain.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EFC Embassy was the original website where information about the lore of [[El Fwonk Casanosia]] and its wider world was stored.&lt;br /&gt;
&lt;br /&gt;
It existed from 2010 until around 2022, when Google officially discontinued old sites that were created before the new Sites system took hold. A sequel website, arojun.weebly.com was created in 2020 before it was replaced with Nguh.org and, eventually, this Nguh.org subdomain.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Djaz_Anori&amp;diff=247</id>
		<title>Djaz Anori</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Djaz_Anori&amp;diff=247"/>
		<updated>2026-06-02T04:31:01Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Djaz Anori is an Arojaunzan-descended pup who worked for the El Fwonk Science Association before it was dissolved. He is one of the main characters of Dog Days.  He was married to Kira Dedoumo in the past, and the two had a child, Zan Dedoumo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Djaz Anori is an Arojaunzan-descended pup who worked for the [[El Fwonk Science Association]] before it was dissolved. He is one of the main characters of [[Dog Days]].&lt;br /&gt;
&lt;br /&gt;
He was married to [[Kira Dedoumo]] in the past, and the two had a child, [[Zan Dedoumo]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Kira_Dedoumo&amp;diff=246</id>
		<title>Kira Dedoumo</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Kira_Dedoumo&amp;diff=246"/>
		<updated>2026-06-02T04:29:10Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Kira Dedoumo is a Sotrvalaix pup, Dmacin in the El Fwonk Casanosia Navy and head of the Sarbisi Port Authority.  She was married to Djaz Anori in the past and had a child with him, Zan Dedoumo. Her father is Sarm Dedoumo and her sister is Sirene Dedoumo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kira Dedoumo is a Sotrvalaix pup, Dmacin in the [[El Fwonk Casanosia Navy]] and head of the [[Sarbisi Port Authority]].&lt;br /&gt;
&lt;br /&gt;
She was married to [[Djaz Anori]] in the past and had a child with him, [[Zan Dedoumo]]. Her father is [[Sarm Dedoumo]] and her sister is [[Sirene Dedoumo]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Zan_Dedoumo&amp;diff=245</id>
		<title>Zan Dedoumo</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Zan_Dedoumo&amp;diff=245"/>
		<updated>2026-06-02T04:27:21Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Zan Dedoumo is an Arojaunzan-Sotrvalaix Sarbisjunk who is one of the main characters of Dog Days.  His mother is Kira Dedoumo and his father is Djaz Anori. He is the grandson of Sarm Dedoumo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zan Dedoumo is an Arojaunzan-Sotrvalaix Sarbisjunk who is one of the main characters of [[Dog Days]].&lt;br /&gt;
&lt;br /&gt;
His mother is [[Kira Dedoumo]] and his father is [[Djaz Anori]]. He is the grandson of [[Sarm Dedoumo]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Th%C3%BAr&amp;diff=244</id>
		<title>Thúr</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Th%C3%BAr&amp;diff=244"/>
		<updated>2026-04-24T14:26:21Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Thúr is a title of authority and nobility granted to those appointed by the Emperors of the Permechikan Empire to govern any one of the (up to) 27 imperial provinces between around 1400AR and the final disintegration of the &amp;quot;Empire&amp;quot; in 2011AR.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thúr is a title of authority and nobility granted to those appointed by the [[Emperors of the Permechikan Empire]] to govern any one of the (up to) 27 imperial provinces between around 1400AR and the final disintegration of the &amp;quot;Empire&amp;quot; in 2011AR.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=243</id>
		<title>Dog Days Ecology</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=243"/>
		<updated>2026-04-23T20:49:00Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article covers the species that are confirmed to either still exist, to have evolved, or to be extinct by the time of the [[Dog Days]] comic in the [[In Pursuit of Bez]] universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ecology of the Fwonnel Peninsula, Permechiko, and the West Coast ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adapted from multiple ecology notebooks. Any lifeforms not mentioned in these lists can be assumed to be similar to their present-day Earth equivalents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Plants ===&lt;br /&gt;
* Angiosperms&lt;br /&gt;
** Cacti&lt;br /&gt;
*** (Stenocereus) Ziren: These are one of multiple descendants of the dragon fruit. They create large, yellow-to-pink fruits that are a staple crop in Permechiko and drier parts of the Fwonnel Peninsula.&lt;br /&gt;
** Brome:&lt;br /&gt;
*** Giant Brome: These are the descendants of Red Brome, and are a staple grain across the Western Continent. The Giant Brome can grow up to eight feet tall. Their seeds are turned to flour, which becomes one of the largest source of grain for much of pup civilization.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Baccharis:&lt;br /&gt;
*** Cucumber Leaf: These trees are descendants of the Desert Broom bush.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Gymnosperms: (TBD)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Fungi ===&lt;br /&gt;
&lt;br /&gt;
* Onygenales: These fungi often secrete enzymes that can break down keratin, and some can even dissolve the skin and flesh of animals. They are often much more strong and prevalent than during the present-day.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Coccidioides&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Valley Fever: Valley Fever is a species of fungus that is one of the most common causes of death in the deserts of the Western Continent. It develops as a mycelium under top soil, and its spores are released into the air when disrupted by dust storms or other means. It can accumulate and expand inside the lungs of mammals. If it gets into the bloodstream, the fungus can migrate to other regions of the body. Its growth and parasitism can be as tame as an extended period of lethargy, and at worst can lead to death.&lt;br /&gt;
    &lt;br /&gt;
**** The [[Ick]]: This is a descendant of Valley Fever that developed in a way that allows for extended suspension in the air until the beginning of April each year, when it rains from the sky. As it reaches critical mass to descend from the sky, it secretes digestive enzymes which convert the flesh of animals and plants that lack waxy bilayers into consumable nutrients. For every animal or plant digested by the Ick, millions of spores are released into the ecosystem to go dormant until the next year.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
* Mammals: Mammals have, on average, shrank in size since the time of humans, with several exceptions. As insects, arachnids, and crustaceans grew in size, smaller and faster mammals were able to expand and diversify.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Canids:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Pups: These are tall, bipedal descendants of dogs, especially hybrids of those that were formerly poodles, chihuahuas, dachshunds, huskies, retrievers, and pointers. Their rapid evolution and increase in intelligence is a subject of great debate, but there is no doubt that these are the dominant land species on the Earth.&lt;br /&gt;
    &lt;br /&gt;
*** Wolves: These are large, semi-bipedal descendants of dogs, especially huskies, german shepherds, and retrievers. They are larger than pups, often reaching seven feet in height while standing upright. They retain the strong paw tissue and claws that pups have mostly lost, allowing for quadrupedal movement along with short-term bipedal movement. They are mostly found in the northern interior of the continent.&lt;br /&gt;
    &lt;br /&gt;
*** Coyotes: This term refers to the descendants of both true coyotes and of Mexican grey wolves. They are quadrupedal and retain similar intelligence to their past selves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Felines:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Bobcats: These are descendants of modern bobcats.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Procyonidae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Coati: &lt;br /&gt;
    &lt;br /&gt;
*** Ringtail:&lt;br /&gt;
    &lt;br /&gt;
*** Kinkajou:&lt;br /&gt;
    &lt;br /&gt;
** Lagomorphs:&lt;br /&gt;
*** Pika:&lt;br /&gt;
*** Rabbits:&lt;br /&gt;
    &lt;br /&gt;
** Scluridae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Squirrels:&lt;br /&gt;
    &lt;br /&gt;
*** Marmots:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Reptiles&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Snakes: Snakes during this era can be slightly larger than what is seen in the present day. The main difference is that of behavior. Snakes now often have social hierarchies and live in families that cluster in caves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sjanpipera: These are tan-to-brown snakes that descend from bull snakes. They live with several other snakes and demonstrate significant social cohesion. Typically they are found in the Krakerber Mountains and along the west coast of Permechiko.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Birds: Many birds remain similar to their present-day counterparts, however the intelligence of grackles, ravens, and crows has continued to increase, to the point that it is disputed whether their sounds represent true language. Less intelligent birds shrank in size in general.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Corvids&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Grackles: Grackles are the most intelligent birds in the world. They have shrank slightly in size, but increased in intelligence. They travel in flocks with complex social structures and can build shelters together using their beaks.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Smaller Birds&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* Insects: Flying Insects, on average, remain similar to how they were on the present-day Earth. However, land insects, including termites and ants, are often much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Striders: These are the descendants of water striders. They are much larger, and several have grown additional, leg-like appendages to give them more surface tension on water. Some are so flat and with such surface area that they may look like furry lily pads.&lt;br /&gt;
    &lt;br /&gt;
** Moths: Moths are descendants of our moths.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Arachnids: Arachnids during this era have a much larger size range than in the present day. Many remained small, while some grew to be as large as horses.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Harvestmen: Harvestmen are the descendants of Opiliones who have grown to be much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sand Harvestmen: These are hard-shelled arachnids with legs spanning up to 6 feet in length. They typically cling to boulders or burrow into shallow sand before hunting their prey.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Crustaceans: Crustaceans also have a much wider size range than during the present day. Most crustaceans have much thicker exoskeletons and can be as large as a child.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Fwonnel Crab: These are one of multiple descendants of hermit crabs that inhabit the tropical and subtropical west coast of the Western Continent. They can reach up to 3 feet tall by about 2.5 feet wide, and they often wear the shells of larger snails as a protective shield.&lt;br /&gt;
    &lt;br /&gt;
** Taxi Bugs: These are large descendants of woodlice. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Cephalopods (TBD)&lt;br /&gt;
    &lt;br /&gt;
* Gastropods (TBD)&lt;br /&gt;
&lt;br /&gt;
=== Microbes ===&lt;br /&gt;
(TBD)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=242</id>
		<title>Dog Days Ecology</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=242"/>
		<updated>2026-04-23T20:25:37Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article covers the species that are confirmed to either still exist, to have evolved, or to be extinct by the time of the [[Djogawa Djororx]] comic in the [[In Pursuit of Bez]] universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ecology of the Fwonnel Peninsula, Permechiko, and the West Coast ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adapted from multiple ecology notebooks. Any lifeforms not mentioned in these lists can be assumed to be similar to their present-day Earth equivalents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Plants ===&lt;br /&gt;
* Angiosperms&lt;br /&gt;
** Cacti&lt;br /&gt;
*** (Stenocereus) Ziren: These are one of multiple descendants of the dragon fruit. They create large, yellow-to-pink fruits that are a staple crop in Permechiko and drier parts of the Fwonnel Peninsula.&lt;br /&gt;
** Brome:&lt;br /&gt;
*** Giant Brome: These are the descendants of Red Brome, and are a staple grain across the Western Continent. The Giant Brome can grow up to eight feet tall. Their seeds are turned to flour, which becomes one of the largest source of grain for much of pup civilization.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Baccharis:&lt;br /&gt;
*** Cucumber Leaf: These trees are descendants of the Desert Broom bush.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Gymnosperms: (TBD)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Fungi ===&lt;br /&gt;
&lt;br /&gt;
* Onygenales: These fungi often secrete enzymes that can break down keratin, and some can even dissolve the skin and flesh of animals. They are often much more strong and prevalent than during the present-day.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Coccidioides&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Valley Fever: Valley Fever is a species of fungus that is one of the most common causes of death in the deserts of the Western Continent. It develops as a mycelium under top soil, and its spores are released into the air when disrupted by dust storms or other means. It can accumulate and expand inside the lungs of mammals. If it gets into the bloodstream, the fungus can migrate to other regions of the body. Its growth and parasitism can be as tame as an extended period of lethargy, and at worst can lead to death.&lt;br /&gt;
    &lt;br /&gt;
**** The [[Ick]]: This is a descendant of Valley Fever that developed in a way that allows for extended suspension in the air until the beginning of April each year, when it rains from the sky. As it reaches critical mass to descend from the sky, it secretes digestive enzymes which convert the flesh of animals and plants that lack waxy bilayers into consumable nutrients. For every animal or plant digested by the Ick, millions of spores are released into the ecosystem to go dormant until the next year.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
* Mammals: Mammals have, on average, shrank in size since the time of humans, with several exceptions. As insects, arachnids, and crustaceans grew in size, smaller and faster mammals were able to expand and diversify.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Canids:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Pups: These are tall, bipedal descendants of dogs, especially hybrids of those that were formerly poodles, chihuahuas, dachshunds, huskies, retrievers, and pointers. Their rapid evolution and increase in intelligence is a subject of great debate, but there is no doubt that these are the dominant land species on the Earth.&lt;br /&gt;
    &lt;br /&gt;
*** Wolves: These are large, semi-bipedal descendants of dogs, especially huskies, german shepherds, and retrievers. They are larger than pups, often reaching seven feet in height while standing upright. They retain the strong paw tissue and claws that pups have mostly lost, allowing for quadrupedal movement along with short-term bipedal movement. They are mostly found in the northern interior of the continent.&lt;br /&gt;
    &lt;br /&gt;
*** Coyotes: This term refers to the descendants of both true coyotes and of Mexican grey wolves. They are quadrupedal and retain similar intelligence to their past selves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Felines:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Bobcats: These are descendants of modern bobcats.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Procyonidae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Coati: &lt;br /&gt;
    &lt;br /&gt;
*** Ringtail:&lt;br /&gt;
    &lt;br /&gt;
*** Kinkajou:&lt;br /&gt;
    &lt;br /&gt;
** Lagomorphs:&lt;br /&gt;
*** Pika:&lt;br /&gt;
*** Rabbits:&lt;br /&gt;
    &lt;br /&gt;
** Scluridae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Squirrels:&lt;br /&gt;
    &lt;br /&gt;
*** Marmots:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Reptiles&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Snakes: Snakes during this era can be slightly larger than what is seen in the present day. The main difference is that of behavior. Snakes now often have social hierarchies and live in families that cluster in caves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sjanpipera: These are tan-to-brown snakes that descend from bull snakes. They live with several other snakes and demonstrate significant social cohesion. Typically they are found in the Krakerber Mountains and along the west coast of Permechiko.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Birds: Many birds remain similar to their present-day counterparts, however the intelligence of grackles, ravens, and crows has continued to increase, to the point that it is disputed whether their sounds represent true language. Less intelligent birds shrank in size in general.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Corvids&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Grackles: Grackles are the most intelligent birds in the world. They have shrank slightly in size, but increased in intelligence. They travel in flocks with complex social structures and can build shelters together using their beaks.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Smaller Birds&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* Insects: Flying Insects, on average, remain similar to how they were on the present-day Earth. However, land insects, including termites and ants, are often much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Striders: These are the descendants of water striders. They are much larger, and several have grown additional, leg-like appendages to give them more surface tension on water. Some are so flat and with such surface area that they may look like furry lily pads.&lt;br /&gt;
    &lt;br /&gt;
** Moths: Moths are descendants of our moths.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Arachnids: Arachnids during this era have a much larger size range than in the present day. Many remained small, while some grew to be as large as horses.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Harvestmen: Harvestmen are the descendants of Opiliones who have grown to be much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sand Harvestmen: These are hard-shelled arachnids with legs spanning up to 6 feet in length. They typically cling to boulders or burrow into shallow sand before hunting their prey.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Crustaceans: Crustaceans also have a much wider size range than during the present day. Most crustaceans have much thicker exoskeletons and can be as large as a child.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Fwonnel Crab: These are one of multiple descendants of hermit crabs that inhabit the tropical and subtropical west coast of the Western Continent. They can reach up to 3 feet tall by about 2.5 feet wide, and they often wear the shells of larger snails as a protective shield.&lt;br /&gt;
    &lt;br /&gt;
** Taxi Bugs: These are large descendants of woodlice. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Cephalopods (TBD)&lt;br /&gt;
    &lt;br /&gt;
* Gastropods (TBD)&lt;br /&gt;
&lt;br /&gt;
=== Microbes ===&lt;br /&gt;
(TBD)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=241</id>
		<title>Dog Days Ecology</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=241"/>
		<updated>2026-04-23T20:25:20Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;&amp;#039;&amp;#039;This article covers the species that are confirmed to either still exist, to have evolved, or to be extinct by the time of the Djogawa Djororx comic in the In Pursuit of Bez universe.&amp;#039;&amp;#039;  == Ecology of the Fwonnel Peninsula, Permechiko, and the West Coast ==  &amp;#039;&amp;#039;Adapted from multiple ecology notebooks. Any lifeforms not mentioned in these lists can be assumed to be similar to their present-day Earth equivalents.&amp;#039;&amp;#039;  === Plants === * Angiosperms ** Cacti *** (Steno...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article covers the species that are confirmed to either still exist, to have evolved, or to be extinct by the time of the [[Djogawa Djororx]] comic in the [[In Pursuit of Bez]] universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ecology of the Fwonnel Peninsula, Permechiko, and the West Coast ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adapted from multiple ecology notebooks. Any lifeforms not mentioned in these lists can be assumed to be similar to their present-day Earth equivalents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Plants ===&lt;br /&gt;
* Angiosperms&lt;br /&gt;
** Cacti&lt;br /&gt;
*** (Stenocereus) Ziren: These are one of multiple descendants of the dragon fruit. They create large, yellow-to-pink fruits that are a staple crop in Permechiko and drier parts of the Fwonnel Peninsula.&lt;br /&gt;
** Brome:&lt;br /&gt;
*** Giant Brome: These are the descendants of Red Brome, and are a staple grain across the Western Continent. The Giant Brome can grow up to eight feet tall. Their seeds are turned to flour, which becomes one of the largest source of grain for much of pup civilization.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Baccharis:&lt;br /&gt;
*** Cucumber Leaf: These trees are descendants of the Desert Broom bush.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Gymnosperms: (TBD)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Fungi ===&lt;br /&gt;
&lt;br /&gt;
* Onygenales: These fungi often secrete enzymes that can break down keratin, and some can even dissolve the skin and flesh of animals. They are often much more strong and prevalent than during the present-day.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Coccidioides&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Valley Fever: Valley Fever is a species of fungus that is one of the most common causes of death in the deserts of the Western Continent. It develops as a mycelium under top soil, and its spores are released into the air when disrupted by dust storms or other means. It can accumulate and expand inside the lungs of mammals. If it gets into the bloodstream, the fungus can migrate to other regions of the body. Its growth and parasitism can be as tame as an extended period of lethargy, and at worst can lead to death.&lt;br /&gt;
    &lt;br /&gt;
**** The [[Ick]]: This is a descendant of Valley Fever that developed in a way that allows for extended suspension in the air until the beginning of April each year, when it rains from the sky. As it reaches critical mass to descend from the sky, it secretes digestive enzymes which convert the flesh of animals and plants that lack waxy bilayers into consumable nutrients. For every animal or plant digested by the Ick, millions of spores are released into the ecosystem to go dormant until the next year.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
* Mammals: Mammals have, on average, shrank in size since the time of humans, with several exceptions. As insects, arachnids, and crustaceans grew in size, smaller and faster mammals were able to expand and diversify.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Canids:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Pups: These are tall, bipedal descendants of dogs, especially hybrids of those that were formerly poodles, chihuahuas, dachshunds, huskies, retrievers, and pointers. Their rapid evolution and increase in intelligence is a subject of great debate, but there is no doubt that these are the dominant land species on the Earth.&lt;br /&gt;
    &lt;br /&gt;
*** Wolves: These are large, semi-bipedal descendants of dogs, especially huskies, german shepherds, and retrievers. They are larger than pups, often reaching seven feet in height while standing upright. They retain the strong paw tissue and claws that pups have mostly lost, allowing for quadrupedal movement along with short-term bipedal movement. They are mostly found in the northern interior of the continent.&lt;br /&gt;
    &lt;br /&gt;
*** Coyotes: This term refers to the descendants of both true coyotes and of Mexican grey wolves. They are quadrupedal and retain similar intelligence to their past selves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Felines:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Bobcats: These are descendants of modern bobcats.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Procyonidae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Coati: &lt;br /&gt;
    &lt;br /&gt;
*** Ringtail:&lt;br /&gt;
    &lt;br /&gt;
*** Kinkajou:&lt;br /&gt;
    &lt;br /&gt;
** Lagomorphs:&lt;br /&gt;
*** Pika:&lt;br /&gt;
*** Rabbits:&lt;br /&gt;
    &lt;br /&gt;
** Scluridae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Squirrels:&lt;br /&gt;
    &lt;br /&gt;
*** Marmots:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Reptiles&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Snakes: Snakes during this era can be slightly larger than what is seen in the present day. The main difference is that of behavior. Snakes now often have social hierarchies and live in families that cluster in caves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sjanpipera: These are tan-to-brown snakes that descend from bull snakes. They live with several other snakes and demonstrate significant social cohesion. Typically they are found in the Krakerber Mountains and along the west coast of Permechiko.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Birds: Many birds remain similar to their present-day counterparts, however the intelligence of grackles, ravens, and crows has continued to increase, to the point that it is disputed whether their sounds represent true language. Less intelligent birds shrank in size in general.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Corvids&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Grackles: Grackles are the most intelligent birds in the world. They have shrank slightly in size, but increased in intelligence. They travel in flocks with complex social structures and can build shelters together using their beaks.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Smaller Birds&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* Insects: Flying Insects, on average, remain similar to how they were on the present-day Earth. However, land insects, including termites and ants, are often much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Striders: These are the descendants of water striders. They are much larger, and several have grown additional, leg-like appendages to give them more surface tension on water. Some are so flat and with such surface area that they may look like furry lily pads.&lt;br /&gt;
    &lt;br /&gt;
** Moths: Moths are descendants of our moths.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Arachnids: Arachnids during this era have a much larger size range than in the present day. Many remained small, while some grew to be as large as horses.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Harvestmen: Harvestmen are the descendants of Opiliones who have grown to be much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sand Harvestmen: These are hard-shelled arachnids with legs spanning up to 6 feet in length. They typically cling to boulders or burrow into shallow sand before hunting their prey.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Crustaceans: Crustaceans also have a much wider size range than during the present day. Most crustaceans have much thicker exoskeletons and can be as large as a child.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Fwonnel Crab: These are one of multiple descendants of hermit crabs that inhabit the tropical and subtropical west coast of the Western Continent. They can reach up to 3 feet tall by about 2.5 feet wide, and they often wear the shells of larger snails as a protective shield.&lt;br /&gt;
    &lt;br /&gt;
** Taxi Bugs: These are large descendants of woodlice. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Cephalopods (TBD)&lt;br /&gt;
    &lt;br /&gt;
* Gastropods (TBD)&lt;br /&gt;
&lt;br /&gt;
== Microbes ==&lt;br /&gt;
(TBD)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Main_Page&amp;diff=240</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Main_Page&amp;diff=240"/>
		<updated>2026-04-23T20:18:35Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ja Ka Wa.png|thumb]]&lt;br /&gt;
Welcome to the Bez Wiki, home to the lore, history, and languages of the world &#039;&#039;In Pursuit of [[Bez]]&#039;&#039;, including the ongoing webcomic [[Dog Days]] (Djogawa Djororx).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* See the [[Timeline of the Fwonnel Peninsula]] for a general list of historical events affecting the [[Fwonnel Peninsula]] and [[El Fwonk Casanosia]] in chronological order.&lt;br /&gt;
* See [[List of Works]] for a chronological list of comics, stories, TTRPG campaigns, and other media set in the &#039;&#039;In Pursuit of Bez&#039;&#039; universe.&lt;br /&gt;
* See [[List of Languages]] for a list of the conlangs used in this world.&lt;br /&gt;
* See [[Dog Days Ecology]] for a list of biological lifeforms present during this epoch.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* This Wiki is intended to contain significant amounts of information about this world up to and including what is meant to be known by the most current chapter of the most current creative projects being produced by [[Agma Schwa]] and other people involved with this project.&lt;br /&gt;
* For the ease of communication and prevention of spoilers, the &amp;quot;present day&amp;quot; referred to in this Wiki shall be February of 2067 [[The Rediscovery|AR]] until further notice.&lt;br /&gt;
* For user&#039;s ease and compatibility with media created for this world, most of the names of people, places, and in-world objects/concepts will either be spoken of using [[Arodjun]] terms, &amp;quot;Arodjunizations,&amp;quot; Anglicizations of Arodjunizations, or direct English translations of Arodjun or other in-world languages&#039; phrases. Some exceptions apply, especially when it comes to the names of people and places with [[Permechikan]] or [[Imperial Prins]] origins.&lt;br /&gt;
** &amp;quot;Kxarkuv&amp;quot; is an example of an [[Arodjun]] word.&lt;br /&gt;
** &amp;quot;Permeciko&amp;quot; is an example of an [[Arodjunization]].&lt;br /&gt;
** &amp;quot;Fwonnel&amp;quot; is an example of an [[Anglicization of Arodjunization]].&lt;br /&gt;
** &amp;quot;[[Death Canyon River]]&amp;quot; is an example of a direct English translation from Arodjun.&lt;br /&gt;
** &amp;quot;[[Thúr]]&amp;quot; is an example of a [[Permechikan]] word used directly in the text.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Permechiko&amp;diff=239</id>
		<title>Permechiko</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Permechiko&amp;diff=239"/>
		<updated>2026-04-23T20:10:19Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;“Permechiko” refers to the area where Permechikans have historically lived over the past 1000-3000 years. This mostly corresponds to what the Humans called “Mexico.&amp;quot;  Multiple polities have existed in this region over the centuries, including the Permechikan Empire, the Delsh Akuvate, Xomil, Súmuttu, and many others.  One of the primary geographic features is the Permechikan Desert.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“Permechiko” refers to the area where [[Permechikans]] have historically lived over the past 1000-3000 years. This mostly corresponds to what the [[Humans]] called “Mexico.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Multiple polities have existed in this region over the centuries, including the [[Permechikan Empire]], the [[Delsh Akuvate]], [[Xomil]], [[Súmuttu]], and many others.&lt;br /&gt;
&lt;br /&gt;
One of the primary geographic features is the [[Permechikan Desert]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Permechikan_Empire&amp;diff=238</id>
		<title>Permechikan Empire</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Permechikan_Empire&amp;diff=238"/>
		<updated>2026-04-23T20:07:59Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;&amp;#039;&amp;#039;(For the geographic region, see Permechiko. For the language, see Permechikan. This article is specifically about the political entity called the “Permechikan Empire”.)&amp;#039;&amp;#039;  The Permechikan Empire was a vast empire, at times the largest in the world that existed from ~1400 until 2011. It was ruled by several dynasties of emperors over the years.   The Prins Empire gradually lost control of its foreign holdings as it spread itself too thin and crises in th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(For the geographic region, see [[Permechiko]]. For the language, see [[Permechikan]]. This article is specifically about the political entity called the “Permechikan Empire”.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Permechikan Empire was a vast empire, at times the largest in the world that existed from ~1400 until 2011. It was ruled by several dynasties of emperors over the years. &lt;br /&gt;
&lt;br /&gt;
The [[Prins Empire]] gradually lost control of its foreign holdings as it spread itself too thin and crises in the homeland caused organization and loyalty to fall apart. The region of Zhon had the largest proportion of the Prins economy abroad. After it lost connection with the empire, it organized itself into a new state called [[Span]]. The [[Span Dynasty]] rapidly swept across the Permechikan lands of the former empire and established an order that upheld much of the Prinsi governing standards.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Prehistory===&lt;br /&gt;
In the 4700’s BR (Before Rediscovery), the speakers of Hvasvan split into two groups. The Cahilan branch moved west of what we know as the Mississippi River towards the Pacific Ocean. The Sern Branch spread through the Gulf Coast and up through the Appalachians.&lt;br /&gt;
&lt;br /&gt;
The Cahilan Family moved southward into Mexico, with many offshoots, including the Proto-Arodjun branch. By 1500BR, Proto-Arodjun speakers became divided in settlement between the Dedun Valley to the north, and the Fwonnel Peninsula to the south. The groups remained in contact but the Dedun people gradually isolated more and more until their language had diverged.&lt;br /&gt;
&lt;br /&gt;
The Dedun Valley was a fertile canyon, a volcanic crack carved deep into what we call Mexico. The Proto-Permechikan Civilization that evolved in Dedun remained an isolated kingdom with a strong central government. &lt;br /&gt;
&lt;br /&gt;
=== Early Documented History ===&lt;br /&gt;
Expansion occurred very gradually into the interior of the continent along the Dedun River and its tributaries. Through occasional trade with the Arojaunzans and nomadic desert and mountain tribes, rumour of a vast fertile plain and an eastern coast fueled further eastward growth.&lt;br /&gt;
&lt;br /&gt;
Between 1100BR and 800AR, the Ancient Permechikan Civilization rotated between multiple dynasties as more tribes from the interior of the continent were incorporated into its sphere. As the First Fwonnel Empire reached the height of its power during the 500’s BR, an early form of the DjoPeidog writing system spread as a language of commerce through the continent, reaching the Dedun Valley by 300 BR.&lt;br /&gt;
&lt;br /&gt;
A modified version of the script was developed to accommodate for the Permechikan language, leading to its viral spread across the nomadic groups of the interior and eventually to the Kaxxila civilization along the eastern coast of Mexico.&lt;br /&gt;
&lt;br /&gt;
As the First Fwonnel Empire fell by 119BR, its former vassal states and dependent tribes came to depend more on Dedun. Its power began to increase in the region, but its focus remained on piety and order. This changed when Dedun settlers made contact with western Kaxxila in the fertile east coast that had been fabled for so long. The two civilizations shared a writing system and many cultural traits, and they both desperately wanted a unified trade route to cross the continent.&lt;br /&gt;
&lt;br /&gt;
=== Unification of Dedun and Cahila ===&lt;br /&gt;
After a few small conflicts, the two civilizations amicably created a unified central government in 243AR in an event known as “The Day the Oceans Met.” Soon later a new capital city was constructed in the where the main Kaxxilan and Dedun roads met, which was named “Pemex Ung,” Kaxxilan for “City of Oceans,” the namesake for what would become known as Permechiko.&lt;br /&gt;
&lt;br /&gt;
Permechiko was now an enormous kingdom, spanning millions of square miles and connecting the Gulf of California to the Gulf of Mexico. The Old Permechikan language was influenced greatly by Kaxxilan, and the former Kaxxilan civilization was gradually subsumed by the new (but Dedun-dominated) Permechikan culture. &lt;br /&gt;
&lt;br /&gt;
From 400AR through 1200AR, a golden age of culture and literacy took place, and seeds of a rivalry with Fwonarodjun were sown. &lt;br /&gt;
&lt;br /&gt;
=== Prins Conquest ===&lt;br /&gt;
The world order was upset with the Prins conquests of the 1270’s through 1390’s. While Permechiko was never fully conquered by the Prinsi, the influence was undeniable, and visible in the language in words of formality, technology, and economics.&lt;br /&gt;
&lt;br /&gt;
=== Span Dynasty and Nulluth Dynasty ===&lt;br /&gt;
The Prinsi waned in the early 1400’s, and amidst the chaos and mass migration of this period, Permechiko came under the control of a Prins-speaking dynasty known as the Span.&lt;br /&gt;
&lt;br /&gt;
Span Permechiko was much more imperialistic, and saw nations bordering the Great Desert such as Reuxalusia, Delshun, and Zhon as threats to the Permechikan hegemony. Over the 1500’s, it reorganized itself as an autocratic imperialist state.&lt;br /&gt;
&lt;br /&gt;
After the War of the Pearl between the Permechikan Empire and a coalition of Fwonnel states, the Permechikans came to control the largest territory of any nation in known history, ruling the Fwonnel Peninsula from 1563 until 1847. As a multilingual empire, Permechikans never really forced their language on their colonies. It was used only by government officials and those trying to suck up to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After El Fwonk Casanosia gained independence and the Nashan Civilization expanded to the northeast, Permechiko declined until it had essentially fully collapsed by 2010AR. The language is still spoken by millions across the continent, though they mostly live in small decayed villages and semi-nomadic tribes.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Fwun%C3%BArucun&amp;diff=237</id>
		<title>Fwunúrucun</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Fwun%C3%BArucun&amp;diff=237"/>
		<updated>2026-04-23T20:05:05Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Fwunúrucun was a province of the Permechikan Empire&amp;#039;s Span Dynasty and N7ll7th Dynasty. Its legal status existed from 1565AR until its dissolution in 1847AR.  It was governed by a series of &amp;quot;viceroys&amp;quot; bearing the title of Thúr during this nearly 300-year period, each one appointed directly by the Emperors of the Permechikan Empire.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fwunúrucun was a province of the [[Permechikan Empire]]&#039;s [[Span Dynasty]] and [[N7ll7th Dynasty]].&lt;br /&gt;
Its legal status existed from 1565AR until its dissolution in 1847AR.&lt;br /&gt;
&lt;br /&gt;
It was governed by a series of &amp;quot;viceroys&amp;quot; bearing the title of [[Thúr]] during this nearly 300-year period, each one appointed directly by the [[Emperors of the Permechikan Empire]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Re_Nomen&amp;diff=236</id>
		<title>Re Nomen</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Re_Nomen&amp;diff=236"/>
		<updated>2026-04-23T19:54:19Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Re Nomen, known in English as the Re Nomen Foothills and in many languages as &amp;quot;The Drains,&amp;quot; is the region of the eastern seaboard of the Prins Federation, Nasha, and some of Serndun. In the Humans&amp;#039; times, this was known as &amp;quot;The Eastern Seaboard&amp;quot; and partially &amp;quot;the Piedmont.&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re Nomen, known in English as the Re Nomen Foothills and in many languages as &amp;quot;The Drains,&amp;quot; is the region of the eastern seaboard of the [[Prins Federation]], [[Nasha]], and some of [[Serndun]]. In the [[Humans]]&#039; times, this was known as &amp;quot;The Eastern Seaboard&amp;quot; and partially &amp;quot;the Piedmont.&amp;quot;&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Prins_Empire&amp;diff=235</id>
		<title>Prins Empire</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Prins_Empire&amp;diff=235"/>
		<updated>2026-04-23T19:53:29Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Prins Empire (Imperial Prins: insert) was, at its height, the largest empire in world history. Beginning from its homeland in the central Re Nomen and Lornal Mountains in eastern Kratojjo, it grew into a massive superpower by utilizing advanced naval and military technology that much of the world had not yet had access to.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Prins Empire ([[Imperial Prins]]: insert) was, at its height, the largest empire in world history. Beginning from its homeland in the central [[Re Nomen]] and [[Lornal Mountains]] in eastern [[Kratojjo]], it grew into a massive superpower by utilizing advanced naval and military technology that much of the world had not yet had access to.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Imperial_Prins&amp;diff=234</id>
		<title>Imperial Prins</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Imperial_Prins&amp;diff=234"/>
		<updated>2026-04-23T19:52:51Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Imperial Prins (*Pirnshex*) language was the official and dominant language of the Prins Empire, which came to be the lingua franca of much of Menaiceraum, especially in coastal areas from the 1100s through early 1500s AR, depending on the region. After the retraction of the empire to, more or less, its original homeland (and various oceanic islands), the descendants of the imperial citizens began to speak dialects that often became their own languages. Some...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Imperial Prins (*Pirnshex*) language was the official and dominant language of the [[Prins Empire]], which came to be the lingua franca of much of [[Menaiceraum]], especially in coastal areas from the 1100s through early 1500s AR, depending on the region.&lt;br /&gt;
After the retraction of the empire to, more or less, its original homeland (and various oceanic islands), the descendants of the imperial citizens began to speak dialects that often became their own languages.&lt;br /&gt;
Some of the major Imperial Prins daughter languages include:&lt;br /&gt;
* [[Sotrvalaix]]; in the [[Fwonnel Peninsula]], influenced by [[Arodjun]]&lt;br /&gt;
* [[Itopalaix]]; in [[Saralka]] around the former Itopelabe colony, influenced by [[Alkan]]&lt;br /&gt;
* [[Spanshey]]&lt;br /&gt;
* [[Span-Prins]], which in turn split into&lt;br /&gt;
** [[Spanitei]]; in [[Xomil]] and former Permechikan lands, influenced by [[Permechikan]]&lt;br /&gt;
*** [[Spanshey]]; a creole with Permechikan as a base and lots of Prins influence&lt;br /&gt;
** [[Zouneil]]; in Xomil and former [[Zhon]] lands&lt;br /&gt;
* [[Lornal]]; in the Lornal Mountains hinterlands, influenced by [[Nashan]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=233</id>
		<title>Fwonnel Peninsula</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=233"/>
		<updated>2026-04-22T21:13:39Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fwonnel Peninsula ([[Arodjun]]: &#039;&#039;Kwareum djoFwonnou&#039;&#039;, &#039;&#039;Kimzja Fwonnou&#039;&#039;) is a geological region on [[Earth]], located on the southwest coast of [[Menaiceraum]]. It is one of several new landmasses with no analog to Earth during the era of [[Humans]]. It has been the home to several civilizations, most notably [[Arojaunza]], [[Fwonn]], and [[El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
It is here where, as of 2067AR, [[Arodjun]] is the most commonly spoken language.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Peninsula juts out from the west side of Menaiceraum, south of the [[Kleo Peninsula]] and the island of [[Zessis]].&lt;br /&gt;
&lt;br /&gt;
It was formed rapidly from cataclysmic events that uplifted a chunk of the Earth’s crust, leaving a complex mix of sedimentary and igneous rock. Several fault lines created volcanic mountain ranges, ridges, and valleys. The most notable of these include the [[North Ridge]], [[Krakerber Mountains]], [[Barrier Mountains]], and [[Death Canyon]].&lt;br /&gt;
&lt;br /&gt;
In terms of the ecosystem, the peninsula receives a summer monsoonal system, with rainfall being heavily dependent on rain shadows and seasonal changes in ocean currents temperatures. Some areas are outright desert, while wetter areas can be swamps in lowlands or alpine forests near mountaintops.&lt;br /&gt;
&lt;br /&gt;
For a list of settlements by [[Pups]] in the Fwonnel Peninsula as of 2067AR, see [[List of Locations in El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Polities ==&lt;br /&gt;
&lt;br /&gt;
Several political entities have controlled parts or all of the Fwonnel Peninsula since the arrival of Cahilan peoples in the 3000s BR.&lt;br /&gt;
&lt;br /&gt;
=== Before the War of the Peninsula (744BR) ===&lt;br /&gt;
* Kingdom of Arojaunza&lt;br /&gt;
* Kingdom of Fwun&lt;br /&gt;
* Irkun&lt;br /&gt;
=== Post-Permechikan Rule (1845-2067AR) ===&lt;br /&gt;
* [[El Fwonk Casanosia]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=232</id>
		<title>Fwonnel Peninsula</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=232"/>
		<updated>2026-04-22T21:11:56Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fwonnel Peninsula ([[Arodjun]]: &#039;&#039;Kwareum djoFwonnou&#039;&#039;, &#039;&#039;Kimzja Fwonnou&#039;&#039;) is a geological region on [[Earth]], located on the southwest coast of [[Menaiceraum]]. It is one of several new landmasses with no analog to Earth during the era of [[Humans]]. It has been the home to several civilizations, most notably the [[Arodjun]], [[Fwonnel]], and [[El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Peninsula juts out from the west side of Menaiceraum, south of the [[Kleo Peninsula]] and the island of [[Zessis]].&lt;br /&gt;
&lt;br /&gt;
It was formed rapidly from cataclysmic events that uplifted a chunk of the Earth’s crust, leaving a complex mix of sedimentary and igneous rock. Several fault lines created volcanic mountain ranges, ridges, and valleys. The most notable of these include the [[North Ridge]], [[Krakerber Mountains]], [[Barrier Mountains]], and [[Death Canyon]].&lt;br /&gt;
&lt;br /&gt;
In terms of the ecosystem, the peninsula receives a summer monsoonal system, with rainfall being heavily dependent on rain shadows and seasonal changes in ocean currents temperatures. Some areas are outright desert, while wetter areas can be swamps in lowlands or alpine forests near mountaintops.&lt;br /&gt;
&lt;br /&gt;
For a list of settlements by [[Pups]] in the Fwonnel Peninsula as of 2067AR, see [[List of Locations in El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Polities ==&lt;br /&gt;
&lt;br /&gt;
Several political entities have controlled parts or all of the Fwonnel Peninsula since the arrival of Cahilan peoples in the 3000s BR.&lt;br /&gt;
&lt;br /&gt;
=== Before the War of the Peninsula (744BR) ===&lt;br /&gt;
* Kingdom of Arojaunza&lt;br /&gt;
* Kingdom of Fwun&lt;br /&gt;
* Irkun&lt;br /&gt;
=== Post-Permechikan Rule (1845-2067AR) ===&lt;br /&gt;
* [[El Fwonk Casanosia]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Great_Geyser_Lake&amp;diff=231</id>
		<title>Great Geyser Lake</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Great_Geyser_Lake&amp;diff=231"/>
		<updated>2026-04-22T21:10:43Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Great Geyser Lake (Arodjun: &amp;#039;&amp;#039;Xudjadjeum&amp;#039;&amp;#039;) is the world&amp;#039;s largest freshwater geyser. It springs forth at the eastern edge of the Fwonnel Peninsula along the Earkan Fault Line, and it is the headwater of the Fwonnel Watershed System. About 90% of the Peninsula&amp;#039;s freshwater ultimately comes from the Great Geyser.  It and its subsequent rivers and lakes have been terraformed and maintained for thousands of years, and these together made the foundations of perma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Great Geyser Lake ([[Arodjun]]: &#039;&#039;Xudjadjeum&#039;&#039;) is the world&#039;s largest freshwater geyser. It springs forth at the eastern edge of the [[Fwonnel Peninsula]] along the Earkan Fault Line, and it is the headwater of the Fwonnel Watershed System. About 90% of the Peninsula&#039;s freshwater ultimately comes from the Great Geyser.&lt;br /&gt;
&lt;br /&gt;
It and its subsequent rivers and lakes have been terraformed and maintained for thousands of years, and these together made the foundations of permanent settlement in the region multiple times in prehistory.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=230</id>
		<title>Death Canyon River</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=230"/>
		<updated>2026-04-22T21:03:26Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Death Canyon River ([[Arodjun]]: &#039;&#039;Kakxijetwif&#039;&#039;) is a river in the western Fwonnel Peninsula that drains into the ocean at the peninsula&#039;s northwest corner. The river carries a high volume of water, being the exit point for the majority of the water springing from the [[Great Geyser Lake]]. &lt;br /&gt;
&lt;br /&gt;
As the name may suggests, about 20 miles from the [[Death Canyon Delta]] there is a large stretch of steeply-sloped rapids that make the river completely non-navigable in the upstream direction. &lt;br /&gt;
&lt;br /&gt;
Since 1934AR, the river has been used to transport people and goods in a dangerous, annual downstream migration of [[Pups]] to the Delta. This tradition is called the [[Ick Evacuation]]. The dangerous journey was long justified as the quickest path from [[Roox City]] to a region largely safe from the [[Ick]]. However, this gradually became an ativity that only the wealthy participated in while regular citizens stocked supplies and remained underground for nearly two months each year. Finally, by the time the city of [[Sarbisi]] came into fruition in the late 2020s, the practice of Ick Evacuation became more of a sporting and adventuring activity for the wealthy than one done for sheer survival.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=229</id>
		<title>Death Canyon River</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=229"/>
		<updated>2026-04-22T21:03:11Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Death Canyon River ([[Arodjun]]: *Kakxijetwif*) is a river in the western Fwonnel Peninsula that drains into the ocean at the peninsula&#039;s northwest corner. The river carries a high volume of water, being the exit point for the majority of the water springing from the [[Great Geyser Lake]]. &lt;br /&gt;
&lt;br /&gt;
As the name may suggests, about 20 miles from the [[Death Canyon Delta]] there is a large stretch of steeply-sloped rapids that make the river completely non-navigable in the upstream direction. &lt;br /&gt;
&lt;br /&gt;
Since 1934AR, the river has been used to transport people and goods in a dangerous, annual downstream migration of [[Pups]] to the Delta. This tradition is called the [[Ick Evacuation]]. The dangerous journey was long justified as the quickest path from [[Roox City]] to a region largely safe from the [[Ick]]. However, this gradually became an ativity that only the wealthy participated in while regular citizens stocked supplies and remained underground for nearly two months each year. Finally, by the time the city of [[Sarbisi]] came into fruition in the late 2020s, the practice of Ick Evacuation became more of a sporting and adventuring activity for the wealthy than one done for sheer survival.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=228</id>
		<title>Death Canyon River</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=228"/>
		<updated>2026-04-22T20:59:47Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Death Canyon River is a river in the western Fwonnel Peninsula that drains into the ocean at the peninsula&amp;#039;s northwest corner. The river carries a high volume of water, being the exit point for the majority of the water springing from the Great Geyser Lake.   As the name may suggests, about 20 miles from the Death Canyon Delta there is a large stretch of steeply-sloped rapids that make the river completely non-navigable in the upstream direction.   Since 1934AR,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Death Canyon River is a river in the western Fwonnel Peninsula that drains into the ocean at the peninsula&#039;s northwest corner. The river carries a high volume of water, being the exit point for the majority of the water springing from the [[Great Geyser Lake]]. &lt;br /&gt;
&lt;br /&gt;
As the name may suggests, about 20 miles from the [[Death Canyon Delta]] there is a large stretch of steeply-sloped rapids that make the river completely non-navigable in the upstream direction. &lt;br /&gt;
&lt;br /&gt;
Since 1934AR, the river has been used to transport people and goods in a dangerous, annual downstream migration of [[Pups]] to the Delta. This tradition is called the [[Ick Evacuation]]. The dangerous journey was long justified as the quickest path from [[Roox City]] to a region largely safe from the [[Ick]]. However, this gradually became an ativity that only the wealthy participated in while regular citizens stocked supplies and remained underground for nearly two months each year. Finally, by the time the city of [[Sarbisi]] came into fruition in the late 2020s, the practice of Ick Evacuation became more of a sporting and adventuring activity for the wealthy than one done for sheer survival.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Xororx&amp;diff=227</id>
		<title>Xororx</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Xororx&amp;diff=227"/>
		<updated>2026-04-22T19:59:43Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Xororx is the primary deity in the Bez religion. It is considered the embodiment of entropy, erosion, and chaos. It can be called *Xororx* or &amp;quot;King Horror&amp;quot; in English.  It is described as having no explicit physical form, but rather as being a sort of invisible miasma, forming hands, fingers, and mouths in the air to pry apart unsustainable works.  In the canon of the Bez religion, Xororx regularly presents the societies of Pups with challenges and obstacles to s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xororx is the primary deity in the [[Bez]] religion. It is considered the embodiment of entropy, erosion, and chaos. It can be called *Xororx* or &amp;quot;King Horror&amp;quot; in English.&lt;br /&gt;
&lt;br /&gt;
It is described as having no explicit physical form, but rather as being a sort of invisible miasma, forming hands, fingers, and mouths in the air to pry apart unsustainable works.&lt;br /&gt;
&lt;br /&gt;
In the canon of the Bez religion, Xororx regularly presents the societies of [[Pups]] with challenges and obstacles to see if they are worthy of preserving their sentience and their mortal, physical world. Xororx can, and has (up to 5 times depending on the sect), flattened the world after the failure of its dominant sentient species at the time. It then rebuilds the terrain and allows live to spring back until a new sentient society forms. From there, the cycle repeats.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Alkan&amp;diff=226</id>
		<title>Alkan</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Alkan&amp;diff=226"/>
		<updated>2026-04-22T19:35:40Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Alkan (*Aqkalle*) is a language spoken in northwestern Kratojjo in Menaiceraum. It is a member of the Cahilan Language Family. It split off from its common ancestor with Permechikan around 500BR, and came to develop a highly unique system of grammar and phonetics, inspired by its linguistic neighbors, mostly members of the Qrnql Language Family and Prnth Language Family.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alkan (*Aqkalle*) is a language spoken in northwestern [[Kratojjo]] in [[Menaiceraum]]. It is a member of the [[Cahilan Language Family]]. It split off from its common ancestor with [[Permechikan]] around 500BR, and came to develop a highly unique system of grammar and phonetics, inspired by its linguistic neighbors, mostly members of the [[Qrnql Language Family]] and [[Prnth Language Family]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Anglicization_of_Arodjunization&amp;diff=225</id>
		<title>Anglicization of Arodjunization</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Anglicization_of_Arodjunization&amp;diff=225"/>
		<updated>2026-04-22T05:10:45Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Anglicization of Arodjunization is the process of making words, especially place names and character names, compatible with English phonetics and phonotactics after they have already gone through the process of Arodjunization from a third, source language.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anglicization of Arodjunization is the process of making words, especially place names and character names, compatible with English phonetics and phonotactics after they have already gone through the process of [[Arodjunization]] from a third, source language.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Qrnql_Language_Family&amp;diff=224</id>
		<title>Qrnql Language Family</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Qrnql_Language_Family&amp;diff=224"/>
		<updated>2026-04-22T05:08:05Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Qrnql Language Family is one of the world&amp;#039;s primary language families.  The existence of Proto-Qrnql approximately 14,000 years before The Rediscovery is not known to Pups. Rather, linguists acknowledge several language families as being primary families in the world. These include: * Qrnql-Hrq Language Family * Qis Language Family * Loutazuman Language Family * Xomaksh Language Family&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Qrnql Language Family is one of the world&#039;s primary language families.&lt;br /&gt;
&lt;br /&gt;
The existence of [[Proto-Qrnql]] approximately 14,000 years before [[The Rediscovery]] is not known to [[Pups]]. Rather, linguists acknowledge several language families as being primary families in the world. These include:&lt;br /&gt;
* [[Qrnql-Hrq Language Family]]&lt;br /&gt;
* [[Qis Language Family]]&lt;br /&gt;
* [[Loutazuman Language Family]]&lt;br /&gt;
* [[Xomaksh Language Family]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Maiceraum&amp;diff=223</id>
		<title>Maiceraum</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Maiceraum&amp;diff=223"/>
		<updated>2026-04-22T04:58:45Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Maiceraum is the Arodjun name for the &amp;quot;Eastern Continent&amp;quot;. Humans would consider this &amp;quot;Afroeurasia.&amp;quot;  Not many coherent collectives of Pups inhabit this continent, except for at its western and eastern extremes. This is mostly due to the ecosystems, flora, and fauna of the interior being inhospitable to permanent settlement.  In western Maiceraum, some countries, mostly descended from successors to Great Rix, the Prins Empire, and Serndun, exist.  In...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maiceraum is the [[Arodjun]] name for the &amp;quot;Eastern Continent&amp;quot;. [[Humans]] would consider this &amp;quot;Afroeurasia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not many coherent collectives of [[Pups]] inhabit this continent, except for at its western and eastern extremes. This is mostly due to the ecosystems, flora, and fauna of the interior being inhospitable to permanent settlement.&lt;br /&gt;
&lt;br /&gt;
In western Maiceraum, some countries, mostly descended from successors to Great Rix, the [[Prins Empire]], and [[Serndun]], exist.&lt;br /&gt;
&lt;br /&gt;
In the far east, various speakers of [[Qrnql Language Family]] languages live in predominantly migratory tribes.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Sern_Language_Family&amp;diff=222</id>
		<title>Sern Language Family</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Sern_Language_Family&amp;diff=222"/>
		<updated>2026-04-22T04:50:12Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Sern Language Family is a large group of related languages spoken mostly in the eastern regions of Menaiceraum, and also in some regions in western Maiceraum.  To Pups, it is one of the world&amp;#039;s primary language families. However, Proto-Sern is ultimately descended from Hvasvan, thus making all Sern Languages genetically related to the Cahilan Language Family.  In 2067AR, it contains languages such as Nashan, Prins (the modern form of [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sern Language Family is a large group of related languages spoken mostly in the eastern regions of [[Menaiceraum]], and also in some regions in western [[Maiceraum]].&lt;br /&gt;
&lt;br /&gt;
To [[Pups]], it is one of the world&#039;s primary language families. However, [[Proto-Sern]] is ultimately descended from [[Hvasvan]], thus making all Sern Languages genetically related to the [[Cahilan Language Family]].&lt;br /&gt;
&lt;br /&gt;
In 2067AR, it contains languages such as [[Nashan]], [[Prins]] (the modern form of [[Imperial Prins]]), [[Serndish]], [[Rixian]], and [[Voot]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Ceuxja&amp;diff=221</id>
		<title>Ceuxja</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Ceuxja&amp;diff=221"/>
		<updated>2026-04-22T04:44:34Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Ceuxja (English: *Chelsia*) is what the Humans would refer to as &amp;quot;South America&amp;quot;, for the most part. This is the southern half of Menaiceraum.  In 2067AR, it contains various nations and cultural regions such as Xomil, Tarel, Ester, Grin, Gentririx, and more.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ceuxja (English: *Chelsia*) is what the [[Humans]] would refer to as &amp;quot;South America&amp;quot;, for the most part. This is the southern half of [[Menaiceraum]].&lt;br /&gt;
&lt;br /&gt;
In 2067AR, it contains various nations and cultural regions such as [[Xomil]], [[Tarel]], [[Ester]], [[Grin]], [[Gentririx]], and more.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Humans&amp;diff=220</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Humans&amp;diff=220"/>
		<updated>2026-04-22T04:40:46Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans were the previous dominant species on [[Earth]]. They went extinct approximately 2 million years before 2067AR.&lt;br /&gt;
&lt;br /&gt;
They created incredibly advanced technology and vanished rapidly. The technology they left behind was preserved due to large underground bunkers, along with various other megalithic structures and chemical preservation methods.&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Calendar, and the broader Sern Calendar used throughout [[Kratojjo]], denotes year 1 to be the year the first human technology was made useful. This took place in Serndun and began the era of [[The Rediscovery]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Humans&amp;diff=219</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Humans&amp;diff=219"/>
		<updated>2026-04-22T04:40:12Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Humans were the previous dominant species on Earth. They went extinct approximately 2 million years before 2067AR.  They created incredibly advanced technology and vanished rapidly. The technology they left behind was preserved due to large underground bunkers, along with various other megalithic structures and chemical preservation methods.  The Fwonnel Calendar, and the broader Sern Calendar used throughout Kratojjo, denotes year 1 to be the year the first huma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans were the previous dominant species on [[Earth]]. They went extinct approximately 2 million years before 2067AR.&lt;br /&gt;
&lt;br /&gt;
They created incredibly advanced technology and vanished rapidly. The technology they left behind was preserved due to large underground bunkers, along with various other megalithic structures and chemical preservation methods.&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Calendar, and the broader Sern Calendar used throughout [[Kratojjo]], denotes year 1 to be the year the first human technology was made useful. This took place in Serndun and began the era of [[Rediscovery]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Kratojjo&amp;diff=218</id>
		<title>Kratojjo</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Kratojjo&amp;diff=218"/>
		<updated>2026-04-22T04:33:50Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Kratojjo (Anglicization &amp;#039;&amp;#039;Kratoy&amp;#039;&amp;#039;) is a large landmass that makes up the northern half of Menaiceraum.  To Humans, this generally overlapped with &amp;quot;North America.&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kratojjo (Anglicization &#039;&#039;Kratoy&#039;&#039;) is a large landmass that makes up the northern half of [[Menaiceraum]].&lt;br /&gt;
&lt;br /&gt;
To [[Humans]], this generally overlapped with &amp;quot;North America.&amp;quot;&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Menaiceraum&amp;diff=217</id>
		<title>Menaiceraum</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Menaiceraum&amp;diff=217"/>
		<updated>2026-04-22T04:28:02Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Menaiceraum, in English &amp;quot;The Western Continent&amp;quot;, is the large landmass on [[Earth]] that was once referred to by the [[Humans]] as &amp;quot;The Americas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With its midpoint around [[The Gateway]] and [[Zhon]], the northern half of this landmass is called [[Kratojjo]] in [[Arodjun]], and the southern half as [[Ceuxja]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Menaiceraum&amp;diff=216</id>
		<title>Menaiceraum</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Menaiceraum&amp;diff=216"/>
		<updated>2026-04-22T04:26:18Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Menaiceraum, in English &amp;quot;The Western Continent&amp;quot;, is the large landmass on Earth that was once referred to by the Human species as &amp;quot;The Americas.&amp;quot;  With its midpoint around The Gateway and Zhon, the northern half of this landmass is called Kratojjo in Arodjun, and the southern half as Ceuxja.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Menaiceraum, in English &amp;quot;The Western Continent&amp;quot;, is the large landmass on [[Earth]] that was once referred to by the [[Human]] species as &amp;quot;The Americas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With its midpoint around [[The Gateway]] and [[Zhon]], the northern half of this landmass is called [[Kratojjo]] in [[Arodjun]], and the southern half as [[Ceuxja]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Cahilan_Language_Family&amp;diff=215</id>
		<title>Cahilan Language Family</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Cahilan_Language_Family&amp;diff=215"/>
		<updated>2026-04-22T04:25:37Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Cahilan Language Family is a large group of related languages mostly spoken in the western and southern parts of Menaiceraum.  According to Pups, it is one of the world&amp;#039;s primary language families. However, in reality, Proto-Cahilan is descended from Hvasvan, and thus all Cahilan languages are related to the languages of the Sern Language Family.  Notable Cahilan languages include Arodjun, Alkan, Permechikan, Kleo, Earkan, and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cahilan Language Family is a large group of related languages mostly spoken in the western and southern parts of [[Menaiceraum]].&lt;br /&gt;
&lt;br /&gt;
According to [[Pups]], it is one of the world&#039;s primary language families. However, in reality, [[Proto-Cahilan]] is descended from [[Hvasvan]], and thus all Cahilan languages are related to the languages of the [[Sern Language Family]].&lt;br /&gt;
&lt;br /&gt;
Notable Cahilan languages include [[Arodjun]], [[Alkan]], [[Permechikan]], [[Kleo]], [[Earkan]], and more.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Permechikan&amp;diff=214</id>
		<title>Permechikan</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Permechikan&amp;diff=214"/>
		<updated>2026-04-22T04:21:30Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Permechikan (&amp;#039;&amp;#039;Pulmúckuj&amp;#039;&amp;#039;) is a language in the Cahilan Language Family spoken in the region broadly known as Permechiko in 2067AR and surrounding areas, especially those once claimed by the Permechikan Empire.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Permechikan (&#039;&#039;Pulmúckuj&#039;&#039;) is a language in the [[Cahilan Language Family]] spoken in the region broadly known as [[Permechiko]] in 2067AR and surrounding areas, especially those once claimed by the [[Permechikan Empire]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
</feed>