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	<updated>2026-05-13T21:40:35Z</updated>
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	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Th%C3%BAr&amp;diff=244</id>
		<title>Thúr</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Th%C3%BAr&amp;diff=244"/>
		<updated>2026-04-24T14:26:21Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Thúr is a title of authority and nobility granted to those appointed by the Emperors of the Permechikan Empire to govern any one of the (up to) 27 imperial provinces between around 1400AR and the final disintegration of the &amp;quot;Empire&amp;quot; in 2011AR.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thúr is a title of authority and nobility granted to those appointed by the [[Emperors of the Permechikan Empire]] to govern any one of the (up to) 27 imperial provinces between around 1400AR and the final disintegration of the &amp;quot;Empire&amp;quot; in 2011AR.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=243</id>
		<title>Dog Days Ecology</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=243"/>
		<updated>2026-04-23T20:49:00Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article covers the species that are confirmed to either still exist, to have evolved, or to be extinct by the time of the [[Dog Days]] comic in the [[In Pursuit of Bez]] universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ecology of the Fwonnel Peninsula, Permechiko, and the West Coast ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adapted from multiple ecology notebooks. Any lifeforms not mentioned in these lists can be assumed to be similar to their present-day Earth equivalents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Plants ===&lt;br /&gt;
* Angiosperms&lt;br /&gt;
** Cacti&lt;br /&gt;
*** (Stenocereus) Ziren: These are one of multiple descendants of the dragon fruit. They create large, yellow-to-pink fruits that are a staple crop in Permechiko and drier parts of the Fwonnel Peninsula.&lt;br /&gt;
** Brome:&lt;br /&gt;
*** Giant Brome: These are the descendants of Red Brome, and are a staple grain across the Western Continent. The Giant Brome can grow up to eight feet tall. Their seeds are turned to flour, which becomes one of the largest source of grain for much of pup civilization.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Baccharis:&lt;br /&gt;
*** Cucumber Leaf: These trees are descendants of the Desert Broom bush.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Gymnosperms: (TBD)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Fungi ===&lt;br /&gt;
&lt;br /&gt;
* Onygenales: These fungi often secrete enzymes that can break down keratin, and some can even dissolve the skin and flesh of animals. They are often much more strong and prevalent than during the present-day.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Coccidioides&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Valley Fever: Valley Fever is a species of fungus that is one of the most common causes of death in the deserts of the Western Continent. It develops as a mycelium under top soil, and its spores are released into the air when disrupted by dust storms or other means. It can accumulate and expand inside the lungs of mammals. If it gets into the bloodstream, the fungus can migrate to other regions of the body. Its growth and parasitism can be as tame as an extended period of lethargy, and at worst can lead to death.&lt;br /&gt;
    &lt;br /&gt;
**** The [[Ick]]: This is a descendant of Valley Fever that developed in a way that allows for extended suspension in the air until the beginning of April each year, when it rains from the sky. As it reaches critical mass to descend from the sky, it secretes digestive enzymes which convert the flesh of animals and plants that lack waxy bilayers into consumable nutrients. For every animal or plant digested by the Ick, millions of spores are released into the ecosystem to go dormant until the next year.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
* Mammals: Mammals have, on average, shrank in size since the time of humans, with several exceptions. As insects, arachnids, and crustaceans grew in size, smaller and faster mammals were able to expand and diversify.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Canids:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Pups: These are tall, bipedal descendants of dogs, especially hybrids of those that were formerly poodles, chihuahuas, dachshunds, huskies, retrievers, and pointers. Their rapid evolution and increase in intelligence is a subject of great debate, but there is no doubt that these are the dominant land species on the Earth.&lt;br /&gt;
    &lt;br /&gt;
*** Wolves: These are large, semi-bipedal descendants of dogs, especially huskies, german shepherds, and retrievers. They are larger than pups, often reaching seven feet in height while standing upright. They retain the strong paw tissue and claws that pups have mostly lost, allowing for quadrupedal movement along with short-term bipedal movement. They are mostly found in the northern interior of the continent.&lt;br /&gt;
    &lt;br /&gt;
*** Coyotes: This term refers to the descendants of both true coyotes and of Mexican grey wolves. They are quadrupedal and retain similar intelligence to their past selves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Felines:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Bobcats: These are descendants of modern bobcats.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Procyonidae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Coati: &lt;br /&gt;
    &lt;br /&gt;
*** Ringtail:&lt;br /&gt;
    &lt;br /&gt;
*** Kinkajou:&lt;br /&gt;
    &lt;br /&gt;
** Lagomorphs:&lt;br /&gt;
*** Pika:&lt;br /&gt;
*** Rabbits:&lt;br /&gt;
    &lt;br /&gt;
** Scluridae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Squirrels:&lt;br /&gt;
    &lt;br /&gt;
*** Marmots:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Reptiles&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Snakes: Snakes during this era can be slightly larger than what is seen in the present day. The main difference is that of behavior. Snakes now often have social hierarchies and live in families that cluster in caves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sjanpipera: These are tan-to-brown snakes that descend from bull snakes. They live with several other snakes and demonstrate significant social cohesion. Typically they are found in the Krakerber Mountains and along the west coast of Permechiko.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Birds: Many birds remain similar to their present-day counterparts, however the intelligence of grackles, ravens, and crows has continued to increase, to the point that it is disputed whether their sounds represent true language. Less intelligent birds shrank in size in general.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Corvids&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Grackles: Grackles are the most intelligent birds in the world. They have shrank slightly in size, but increased in intelligence. They travel in flocks with complex social structures and can build shelters together using their beaks.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Smaller Birds&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* Insects: Flying Insects, on average, remain similar to how they were on the present-day Earth. However, land insects, including termites and ants, are often much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Striders: These are the descendants of water striders. They are much larger, and several have grown additional, leg-like appendages to give them more surface tension on water. Some are so flat and with such surface area that they may look like furry lily pads.&lt;br /&gt;
    &lt;br /&gt;
** Moths: Moths are descendants of our moths.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Arachnids: Arachnids during this era have a much larger size range than in the present day. Many remained small, while some grew to be as large as horses.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Harvestmen: Harvestmen are the descendants of Opiliones who have grown to be much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sand Harvestmen: These are hard-shelled arachnids with legs spanning up to 6 feet in length. They typically cling to boulders or burrow into shallow sand before hunting their prey.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Crustaceans: Crustaceans also have a much wider size range than during the present day. Most crustaceans have much thicker exoskeletons and can be as large as a child.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Fwonnel Crab: These are one of multiple descendants of hermit crabs that inhabit the tropical and subtropical west coast of the Western Continent. They can reach up to 3 feet tall by about 2.5 feet wide, and they often wear the shells of larger snails as a protective shield.&lt;br /&gt;
    &lt;br /&gt;
** Taxi Bugs: These are large descendants of woodlice. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Cephalopods (TBD)&lt;br /&gt;
    &lt;br /&gt;
* Gastropods (TBD)&lt;br /&gt;
&lt;br /&gt;
=== Microbes ===&lt;br /&gt;
(TBD)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=242</id>
		<title>Dog Days Ecology</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=242"/>
		<updated>2026-04-23T20:25:37Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article covers the species that are confirmed to either still exist, to have evolved, or to be extinct by the time of the [[Djogawa Djororx]] comic in the [[In Pursuit of Bez]] universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ecology of the Fwonnel Peninsula, Permechiko, and the West Coast ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adapted from multiple ecology notebooks. Any lifeforms not mentioned in these lists can be assumed to be similar to their present-day Earth equivalents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Plants ===&lt;br /&gt;
* Angiosperms&lt;br /&gt;
** Cacti&lt;br /&gt;
*** (Stenocereus) Ziren: These are one of multiple descendants of the dragon fruit. They create large, yellow-to-pink fruits that are a staple crop in Permechiko and drier parts of the Fwonnel Peninsula.&lt;br /&gt;
** Brome:&lt;br /&gt;
*** Giant Brome: These are the descendants of Red Brome, and are a staple grain across the Western Continent. The Giant Brome can grow up to eight feet tall. Their seeds are turned to flour, which becomes one of the largest source of grain for much of pup civilization.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Baccharis:&lt;br /&gt;
*** Cucumber Leaf: These trees are descendants of the Desert Broom bush.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Gymnosperms: (TBD)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Fungi ===&lt;br /&gt;
&lt;br /&gt;
* Onygenales: These fungi often secrete enzymes that can break down keratin, and some can even dissolve the skin and flesh of animals. They are often much more strong and prevalent than during the present-day.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Coccidioides&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Valley Fever: Valley Fever is a species of fungus that is one of the most common causes of death in the deserts of the Western Continent. It develops as a mycelium under top soil, and its spores are released into the air when disrupted by dust storms or other means. It can accumulate and expand inside the lungs of mammals. If it gets into the bloodstream, the fungus can migrate to other regions of the body. Its growth and parasitism can be as tame as an extended period of lethargy, and at worst can lead to death.&lt;br /&gt;
    &lt;br /&gt;
**** The [[Ick]]: This is a descendant of Valley Fever that developed in a way that allows for extended suspension in the air until the beginning of April each year, when it rains from the sky. As it reaches critical mass to descend from the sky, it secretes digestive enzymes which convert the flesh of animals and plants that lack waxy bilayers into consumable nutrients. For every animal or plant digested by the Ick, millions of spores are released into the ecosystem to go dormant until the next year.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
* Mammals: Mammals have, on average, shrank in size since the time of humans, with several exceptions. As insects, arachnids, and crustaceans grew in size, smaller and faster mammals were able to expand and diversify.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Canids:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Pups: These are tall, bipedal descendants of dogs, especially hybrids of those that were formerly poodles, chihuahuas, dachshunds, huskies, retrievers, and pointers. Their rapid evolution and increase in intelligence is a subject of great debate, but there is no doubt that these are the dominant land species on the Earth.&lt;br /&gt;
    &lt;br /&gt;
*** Wolves: These are large, semi-bipedal descendants of dogs, especially huskies, german shepherds, and retrievers. They are larger than pups, often reaching seven feet in height while standing upright. They retain the strong paw tissue and claws that pups have mostly lost, allowing for quadrupedal movement along with short-term bipedal movement. They are mostly found in the northern interior of the continent.&lt;br /&gt;
    &lt;br /&gt;
*** Coyotes: This term refers to the descendants of both true coyotes and of Mexican grey wolves. They are quadrupedal and retain similar intelligence to their past selves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Felines:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Bobcats: These are descendants of modern bobcats.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Procyonidae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Coati: &lt;br /&gt;
    &lt;br /&gt;
*** Ringtail:&lt;br /&gt;
    &lt;br /&gt;
*** Kinkajou:&lt;br /&gt;
    &lt;br /&gt;
** Lagomorphs:&lt;br /&gt;
*** Pika:&lt;br /&gt;
*** Rabbits:&lt;br /&gt;
    &lt;br /&gt;
** Scluridae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Squirrels:&lt;br /&gt;
    &lt;br /&gt;
*** Marmots:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Reptiles&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Snakes: Snakes during this era can be slightly larger than what is seen in the present day. The main difference is that of behavior. Snakes now often have social hierarchies and live in families that cluster in caves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sjanpipera: These are tan-to-brown snakes that descend from bull snakes. They live with several other snakes and demonstrate significant social cohesion. Typically they are found in the Krakerber Mountains and along the west coast of Permechiko.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Birds: Many birds remain similar to their present-day counterparts, however the intelligence of grackles, ravens, and crows has continued to increase, to the point that it is disputed whether their sounds represent true language. Less intelligent birds shrank in size in general.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Corvids&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Grackles: Grackles are the most intelligent birds in the world. They have shrank slightly in size, but increased in intelligence. They travel in flocks with complex social structures and can build shelters together using their beaks.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Smaller Birds&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* Insects: Flying Insects, on average, remain similar to how they were on the present-day Earth. However, land insects, including termites and ants, are often much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Striders: These are the descendants of water striders. They are much larger, and several have grown additional, leg-like appendages to give them more surface tension on water. Some are so flat and with such surface area that they may look like furry lily pads.&lt;br /&gt;
    &lt;br /&gt;
** Moths: Moths are descendants of our moths.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Arachnids: Arachnids during this era have a much larger size range than in the present day. Many remained small, while some grew to be as large as horses.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Harvestmen: Harvestmen are the descendants of Opiliones who have grown to be much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sand Harvestmen: These are hard-shelled arachnids with legs spanning up to 6 feet in length. They typically cling to boulders or burrow into shallow sand before hunting their prey.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Crustaceans: Crustaceans also have a much wider size range than during the present day. Most crustaceans have much thicker exoskeletons and can be as large as a child.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Fwonnel Crab: These are one of multiple descendants of hermit crabs that inhabit the tropical and subtropical west coast of the Western Continent. They can reach up to 3 feet tall by about 2.5 feet wide, and they often wear the shells of larger snails as a protective shield.&lt;br /&gt;
    &lt;br /&gt;
** Taxi Bugs: These are large descendants of woodlice. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Cephalopods (TBD)&lt;br /&gt;
    &lt;br /&gt;
* Gastropods (TBD)&lt;br /&gt;
&lt;br /&gt;
=== Microbes ===&lt;br /&gt;
(TBD)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=241</id>
		<title>Dog Days Ecology</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Dog_Days_Ecology&amp;diff=241"/>
		<updated>2026-04-23T20:25:20Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;&amp;#039;&amp;#039;This article covers the species that are confirmed to either still exist, to have evolved, or to be extinct by the time of the Djogawa Djororx comic in the In Pursuit of Bez universe.&amp;#039;&amp;#039;  == Ecology of the Fwonnel Peninsula, Permechiko, and the West Coast ==  &amp;#039;&amp;#039;Adapted from multiple ecology notebooks. Any lifeforms not mentioned in these lists can be assumed to be similar to their present-day Earth equivalents.&amp;#039;&amp;#039;  === Plants === * Angiosperms ** Cacti *** (Steno...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article covers the species that are confirmed to either still exist, to have evolved, or to be extinct by the time of the [[Djogawa Djororx]] comic in the [[In Pursuit of Bez]] universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ecology of the Fwonnel Peninsula, Permechiko, and the West Coast ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adapted from multiple ecology notebooks. Any lifeforms not mentioned in these lists can be assumed to be similar to their present-day Earth equivalents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Plants ===&lt;br /&gt;
* Angiosperms&lt;br /&gt;
** Cacti&lt;br /&gt;
*** (Stenocereus) Ziren: These are one of multiple descendants of the dragon fruit. They create large, yellow-to-pink fruits that are a staple crop in Permechiko and drier parts of the Fwonnel Peninsula.&lt;br /&gt;
** Brome:&lt;br /&gt;
*** Giant Brome: These are the descendants of Red Brome, and are a staple grain across the Western Continent. The Giant Brome can grow up to eight feet tall. Their seeds are turned to flour, which becomes one of the largest source of grain for much of pup civilization.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Baccharis:&lt;br /&gt;
*** Cucumber Leaf: These trees are descendants of the Desert Broom bush.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Gymnosperms: (TBD)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Fungi ===&lt;br /&gt;
&lt;br /&gt;
* Onygenales: These fungi often secrete enzymes that can break down keratin, and some can even dissolve the skin and flesh of animals. They are often much more strong and prevalent than during the present-day.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Coccidioides&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Valley Fever: Valley Fever is a species of fungus that is one of the most common causes of death in the deserts of the Western Continent. It develops as a mycelium under top soil, and its spores are released into the air when disrupted by dust storms or other means. It can accumulate and expand inside the lungs of mammals. If it gets into the bloodstream, the fungus can migrate to other regions of the body. Its growth and parasitism can be as tame as an extended period of lethargy, and at worst can lead to death.&lt;br /&gt;
    &lt;br /&gt;
**** The [[Ick]]: This is a descendant of Valley Fever that developed in a way that allows for extended suspension in the air until the beginning of April each year, when it rains from the sky. As it reaches critical mass to descend from the sky, it secretes digestive enzymes which convert the flesh of animals and plants that lack waxy bilayers into consumable nutrients. For every animal or plant digested by the Ick, millions of spores are released into the ecosystem to go dormant until the next year.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
* Mammals: Mammals have, on average, shrank in size since the time of humans, with several exceptions. As insects, arachnids, and crustaceans grew in size, smaller and faster mammals were able to expand and diversify.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Canids:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Pups: These are tall, bipedal descendants of dogs, especially hybrids of those that were formerly poodles, chihuahuas, dachshunds, huskies, retrievers, and pointers. Their rapid evolution and increase in intelligence is a subject of great debate, but there is no doubt that these are the dominant land species on the Earth.&lt;br /&gt;
    &lt;br /&gt;
*** Wolves: These are large, semi-bipedal descendants of dogs, especially huskies, german shepherds, and retrievers. They are larger than pups, often reaching seven feet in height while standing upright. They retain the strong paw tissue and claws that pups have mostly lost, allowing for quadrupedal movement along with short-term bipedal movement. They are mostly found in the northern interior of the continent.&lt;br /&gt;
    &lt;br /&gt;
*** Coyotes: This term refers to the descendants of both true coyotes and of Mexican grey wolves. They are quadrupedal and retain similar intelligence to their past selves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Felines:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Bobcats: These are descendants of modern bobcats.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Procyonidae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Coati: &lt;br /&gt;
    &lt;br /&gt;
*** Ringtail:&lt;br /&gt;
    &lt;br /&gt;
*** Kinkajou:&lt;br /&gt;
    &lt;br /&gt;
** Lagomorphs:&lt;br /&gt;
*** Pika:&lt;br /&gt;
*** Rabbits:&lt;br /&gt;
    &lt;br /&gt;
** Scluridae:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Squirrels:&lt;br /&gt;
    &lt;br /&gt;
*** Marmots:&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Reptiles&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Snakes: Snakes during this era can be slightly larger than what is seen in the present day. The main difference is that of behavior. Snakes now often have social hierarchies and live in families that cluster in caves.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sjanpipera: These are tan-to-brown snakes that descend from bull snakes. They live with several other snakes and demonstrate significant social cohesion. Typically they are found in the Krakerber Mountains and along the west coast of Permechiko.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Birds: Many birds remain similar to their present-day counterparts, however the intelligence of grackles, ravens, and crows has continued to increase, to the point that it is disputed whether their sounds represent true language. Less intelligent birds shrank in size in general.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Corvids&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Grackles: Grackles are the most intelligent birds in the world. They have shrank slightly in size, but increased in intelligence. They travel in flocks with complex social structures and can build shelters together using their beaks.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Smaller Birds&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* Insects: Flying Insects, on average, remain similar to how they were on the present-day Earth. However, land insects, including termites and ants, are often much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Striders: These are the descendants of water striders. They are much larger, and several have grown additional, leg-like appendages to give them more surface tension on water. Some are so flat and with such surface area that they may look like furry lily pads.&lt;br /&gt;
    &lt;br /&gt;
** Moths: Moths are descendants of our moths.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Arachnids: Arachnids during this era have a much larger size range than in the present day. Many remained small, while some grew to be as large as horses.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Harvestmen: Harvestmen are the descendants of Opiliones who have grown to be much larger.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
*** Sand Harvestmen: These are hard-shelled arachnids with legs spanning up to 6 feet in length. They typically cling to boulders or burrow into shallow sand before hunting their prey.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Crustaceans: Crustaceans also have a much wider size range than during the present day. Most crustaceans have much thicker exoskeletons and can be as large as a child.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
** Fwonnel Crab: These are one of multiple descendants of hermit crabs that inhabit the tropical and subtropical west coast of the Western Continent. They can reach up to 3 feet tall by about 2.5 feet wide, and they often wear the shells of larger snails as a protective shield.&lt;br /&gt;
    &lt;br /&gt;
** Taxi Bugs: These are large descendants of woodlice. &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
* Cephalopods (TBD)&lt;br /&gt;
    &lt;br /&gt;
* Gastropods (TBD)&lt;br /&gt;
&lt;br /&gt;
== Microbes ==&lt;br /&gt;
(TBD)&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Main_Page&amp;diff=240</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Main_Page&amp;diff=240"/>
		<updated>2026-04-23T20:18:35Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ja Ka Wa.png|thumb]]&lt;br /&gt;
Welcome to the Bez Wiki, home to the lore, history, and languages of the world &#039;&#039;In Pursuit of [[Bez]]&#039;&#039;, including the ongoing webcomic [[Dog Days]] (Djogawa Djororx).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* See the [[Timeline of the Fwonnel Peninsula]] for a general list of historical events affecting the [[Fwonnel Peninsula]] and [[El Fwonk Casanosia]] in chronological order.&lt;br /&gt;
* See [[List of Works]] for a chronological list of comics, stories, TTRPG campaigns, and other media set in the &#039;&#039;In Pursuit of Bez&#039;&#039; universe.&lt;br /&gt;
* See [[List of Languages]] for a list of the conlangs used in this world.&lt;br /&gt;
* See [[Dog Days Ecology]] for a list of biological lifeforms present during this epoch.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* This Wiki is intended to contain significant amounts of information about this world up to and including what is meant to be known by the most current chapter of the most current creative projects being produced by [[Agma Schwa]] and other people involved with this project.&lt;br /&gt;
* For the ease of communication and prevention of spoilers, the &amp;quot;present day&amp;quot; referred to in this Wiki shall be February of 2067 [[The Rediscovery|AR]] until further notice.&lt;br /&gt;
* For user&#039;s ease and compatibility with media created for this world, most of the names of people, places, and in-world objects/concepts will either be spoken of using [[Arodjun]] terms, &amp;quot;Arodjunizations,&amp;quot; Anglicizations of Arodjunizations, or direct English translations of Arodjun or other in-world languages&#039; phrases. Some exceptions apply, especially when it comes to the names of people and places with [[Permechikan]] or [[Imperial Prins]] origins.&lt;br /&gt;
** &amp;quot;Kxarkuv&amp;quot; is an example of an [[Arodjun]] word.&lt;br /&gt;
** &amp;quot;Permeciko&amp;quot; is an example of an [[Arodjunization]].&lt;br /&gt;
** &amp;quot;Fwonnel&amp;quot; is an example of an [[Anglicization of Arodjunization]].&lt;br /&gt;
** &amp;quot;[[Death Canyon River]]&amp;quot; is an example of a direct English translation from Arodjun.&lt;br /&gt;
** &amp;quot;[[Thúr]]&amp;quot; is an example of a [[Permechikan]] word used directly in the text.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Permechiko&amp;diff=239</id>
		<title>Permechiko</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Permechiko&amp;diff=239"/>
		<updated>2026-04-23T20:10:19Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;“Permechiko” refers to the area where Permechikans have historically lived over the past 1000-3000 years. This mostly corresponds to what the Humans called “Mexico.&amp;quot;  Multiple polities have existed in this region over the centuries, including the Permechikan Empire, the Delsh Akuvate, Xomil, Súmuttu, and many others.  One of the primary geographic features is the Permechikan Desert.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“Permechiko” refers to the area where [[Permechikans]] have historically lived over the past 1000-3000 years. This mostly corresponds to what the [[Humans]] called “Mexico.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Multiple polities have existed in this region over the centuries, including the [[Permechikan Empire]], the [[Delsh Akuvate]], [[Xomil]], [[Súmuttu]], and many others.&lt;br /&gt;
&lt;br /&gt;
One of the primary geographic features is the [[Permechikan Desert]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Permechikan_Empire&amp;diff=238</id>
		<title>Permechikan Empire</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Permechikan_Empire&amp;diff=238"/>
		<updated>2026-04-23T20:07:59Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;&amp;#039;&amp;#039;(For the geographic region, see Permechiko. For the language, see Permechikan. This article is specifically about the political entity called the “Permechikan Empire”.)&amp;#039;&amp;#039;  The Permechikan Empire was a vast empire, at times the largest in the world that existed from ~1400 until 2011. It was ruled by several dynasties of emperors over the years.   The Prins Empire gradually lost control of its foreign holdings as it spread itself too thin and crises in th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(For the geographic region, see [[Permechiko]]. For the language, see [[Permechikan]]. This article is specifically about the political entity called the “Permechikan Empire”.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Permechikan Empire was a vast empire, at times the largest in the world that existed from ~1400 until 2011. It was ruled by several dynasties of emperors over the years. &lt;br /&gt;
&lt;br /&gt;
The [[Prins Empire]] gradually lost control of its foreign holdings as it spread itself too thin and crises in the homeland caused organization and loyalty to fall apart. The region of Zhon had the largest proportion of the Prins economy abroad. After it lost connection with the empire, it organized itself into a new state called [[Span]]. The [[Span Dynasty]] rapidly swept across the Permechikan lands of the former empire and established an order that upheld much of the Prinsi governing standards.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Prehistory===&lt;br /&gt;
In the 4700’s BR (Before Rediscovery), the speakers of Hvasvan split into two groups. The Cahilan branch moved west of what we know as the Mississippi River towards the Pacific Ocean. The Sern Branch spread through the Gulf Coast and up through the Appalachians.&lt;br /&gt;
&lt;br /&gt;
The Cahilan Family moved southward into Mexico, with many offshoots, including the Proto-Arodjun branch. By 1500BR, Proto-Arodjun speakers became divided in settlement between the Dedun Valley to the north, and the Fwonnel Peninsula to the south. The groups remained in contact but the Dedun people gradually isolated more and more until their language had diverged.&lt;br /&gt;
&lt;br /&gt;
The Dedun Valley was a fertile canyon, a volcanic crack carved deep into what we call Mexico. The Proto-Permechikan Civilization that evolved in Dedun remained an isolated kingdom with a strong central government. &lt;br /&gt;
&lt;br /&gt;
=== Early Documented History ===&lt;br /&gt;
Expansion occurred very gradually into the interior of the continent along the Dedun River and its tributaries. Through occasional trade with the Arojaunzans and nomadic desert and mountain tribes, rumour of a vast fertile plain and an eastern coast fueled further eastward growth.&lt;br /&gt;
&lt;br /&gt;
Between 1100BR and 800AR, the Ancient Permechikan Civilization rotated between multiple dynasties as more tribes from the interior of the continent were incorporated into its sphere. As the First Fwonnel Empire reached the height of its power during the 500’s BR, an early form of the DjoPeidog writing system spread as a language of commerce through the continent, reaching the Dedun Valley by 300 BR.&lt;br /&gt;
&lt;br /&gt;
A modified version of the script was developed to accommodate for the Permechikan language, leading to its viral spread across the nomadic groups of the interior and eventually to the Kaxxila civilization along the eastern coast of Mexico.&lt;br /&gt;
&lt;br /&gt;
As the First Fwonnel Empire fell by 119BR, its former vassal states and dependent tribes came to depend more on Dedun. Its power began to increase in the region, but its focus remained on piety and order. This changed when Dedun settlers made contact with western Kaxxila in the fertile east coast that had been fabled for so long. The two civilizations shared a writing system and many cultural traits, and they both desperately wanted a unified trade route to cross the continent.&lt;br /&gt;
&lt;br /&gt;
=== Unification of Dedun and Cahila ===&lt;br /&gt;
After a few small conflicts, the two civilizations amicably created a unified central government in 243AR in an event known as “The Day the Oceans Met.” Soon later a new capital city was constructed in the where the main Kaxxilan and Dedun roads met, which was named “Pemex Ung,” Kaxxilan for “City of Oceans,” the namesake for what would become known as Permechiko.&lt;br /&gt;
&lt;br /&gt;
Permechiko was now an enormous kingdom, spanning millions of square miles and connecting the Gulf of California to the Gulf of Mexico. The Old Permechikan language was influenced greatly by Kaxxilan, and the former Kaxxilan civilization was gradually subsumed by the new (but Dedun-dominated) Permechikan culture. &lt;br /&gt;
&lt;br /&gt;
From 400AR through 1200AR, a golden age of culture and literacy took place, and seeds of a rivalry with Fwonarodjun were sown. &lt;br /&gt;
&lt;br /&gt;
=== Prins Conquest ===&lt;br /&gt;
The world order was upset with the Prins conquests of the 1270’s through 1390’s. While Permechiko was never fully conquered by the Prinsi, the influence was undeniable, and visible in the language in words of formality, technology, and economics.&lt;br /&gt;
&lt;br /&gt;
=== Span Dynasty and Nulluth Dynasty ===&lt;br /&gt;
The Prinsi waned in the early 1400’s, and amidst the chaos and mass migration of this period, Permechiko came under the control of a Prins-speaking dynasty known as the Span.&lt;br /&gt;
&lt;br /&gt;
Span Permechiko was much more imperialistic, and saw nations bordering the Great Desert such as Reuxalusia, Delshun, and Zhon as threats to the Permechikan hegemony. Over the 1500’s, it reorganized itself as an autocratic imperialist state.&lt;br /&gt;
&lt;br /&gt;
After the War of the Pearl between the Permechikan Empire and a coalition of Fwonnel states, the Permechikans came to control the largest territory of any nation in known history, ruling the Fwonnel Peninsula from 1563 until 1847. As a multilingual empire, Permechikans never really forced their language on their colonies. It was used only by government officials and those trying to suck up to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After El Fwonk Casanosia gained independence and the Nashan Civilization expanded to the northeast, Permechiko declined until it had essentially fully collapsed by 2010AR. The language is still spoken by millions across the continent, though they mostly live in small decayed villages and semi-nomadic tribes.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Fwun%C3%BArucun&amp;diff=237</id>
		<title>Fwunúrucun</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Fwun%C3%BArucun&amp;diff=237"/>
		<updated>2026-04-23T20:05:05Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Fwunúrucun was a province of the Permechikan Empire&amp;#039;s Span Dynasty and N7ll7th Dynasty. Its legal status existed from 1565AR until its dissolution in 1847AR.  It was governed by a series of &amp;quot;viceroys&amp;quot; bearing the title of Thúr during this nearly 300-year period, each one appointed directly by the Emperors of the Permechikan Empire.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fwunúrucun was a province of the [[Permechikan Empire]]&#039;s [[Span Dynasty]] and [[N7ll7th Dynasty]].&lt;br /&gt;
Its legal status existed from 1565AR until its dissolution in 1847AR.&lt;br /&gt;
&lt;br /&gt;
It was governed by a series of &amp;quot;viceroys&amp;quot; bearing the title of [[Thúr]] during this nearly 300-year period, each one appointed directly by the [[Emperors of the Permechikan Empire]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Re_Nomen&amp;diff=236</id>
		<title>Re Nomen</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Re_Nomen&amp;diff=236"/>
		<updated>2026-04-23T19:54:19Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Re Nomen, known in English as the Re Nomen Foothills and in many languages as &amp;quot;The Drains,&amp;quot; is the region of the eastern seaboard of the Prins Federation, Nasha, and some of Serndun. In the Humans&amp;#039; times, this was known as &amp;quot;The Eastern Seaboard&amp;quot; and partially &amp;quot;the Piedmont.&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re Nomen, known in English as the Re Nomen Foothills and in many languages as &amp;quot;The Drains,&amp;quot; is the region of the eastern seaboard of the [[Prins Federation]], [[Nasha]], and some of [[Serndun]]. In the [[Humans]]&#039; times, this was known as &amp;quot;The Eastern Seaboard&amp;quot; and partially &amp;quot;the Piedmont.&amp;quot;&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Prins_Empire&amp;diff=235</id>
		<title>Prins Empire</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Prins_Empire&amp;diff=235"/>
		<updated>2026-04-23T19:53:29Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Prins Empire (Imperial Prins: insert) was, at its height, the largest empire in world history. Beginning from its homeland in the central Re Nomen and Lornal Mountains in eastern Kratojjo, it grew into a massive superpower by utilizing advanced naval and military technology that much of the world had not yet had access to.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Prins Empire ([[Imperial Prins]]: insert) was, at its height, the largest empire in world history. Beginning from its homeland in the central [[Re Nomen]] and [[Lornal Mountains]] in eastern [[Kratojjo]], it grew into a massive superpower by utilizing advanced naval and military technology that much of the world had not yet had access to.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Imperial_Prins&amp;diff=234</id>
		<title>Imperial Prins</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Imperial_Prins&amp;diff=234"/>
		<updated>2026-04-23T19:52:51Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Imperial Prins (*Pirnshex*) language was the official and dominant language of the Prins Empire, which came to be the lingua franca of much of Menaiceraum, especially in coastal areas from the 1100s through early 1500s AR, depending on the region. After the retraction of the empire to, more or less, its original homeland (and various oceanic islands), the descendants of the imperial citizens began to speak dialects that often became their own languages. Some...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Imperial Prins (*Pirnshex*) language was the official and dominant language of the [[Prins Empire]], which came to be the lingua franca of much of [[Menaiceraum]], especially in coastal areas from the 1100s through early 1500s AR, depending on the region.&lt;br /&gt;
After the retraction of the empire to, more or less, its original homeland (and various oceanic islands), the descendants of the imperial citizens began to speak dialects that often became their own languages.&lt;br /&gt;
Some of the major Imperial Prins daughter languages include:&lt;br /&gt;
* [[Sotrvalaix]]; in the [[Fwonnel Peninsula]], influenced by [[Arodjun]]&lt;br /&gt;
* [[Itopalaix]]; in [[Saralka]] around the former Itopelabe colony, influenced by [[Alkan]]&lt;br /&gt;
* [[Spanshey]]&lt;br /&gt;
* [[Span-Prins]], which in turn split into&lt;br /&gt;
** [[Spanitei]]; in [[Xomil]] and former Permechikan lands, influenced by [[Permechikan]]&lt;br /&gt;
*** [[Spanshey]]; a creole with Permechikan as a base and lots of Prins influence&lt;br /&gt;
** [[Zouneil]]; in Xomil and former [[Zhon]] lands&lt;br /&gt;
* [[Lornal]]; in the Lornal Mountains hinterlands, influenced by [[Nashan]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=233</id>
		<title>Fwonnel Peninsula</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=233"/>
		<updated>2026-04-22T21:13:39Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fwonnel Peninsula ([[Arodjun]]: &#039;&#039;Kwareum djoFwonnou&#039;&#039;, &#039;&#039;Kimzja Fwonnou&#039;&#039;) is a geological region on [[Earth]], located on the southwest coast of [[Menaiceraum]]. It is one of several new landmasses with no analog to Earth during the era of [[Humans]]. It has been the home to several civilizations, most notably [[Arojaunza]], [[Fwonn]], and [[El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
It is here where, as of 2067AR, [[Arodjun]] is the most commonly spoken language.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Peninsula juts out from the west side of Menaiceraum, south of the [[Kleo Peninsula]] and the island of [[Zessis]].&lt;br /&gt;
&lt;br /&gt;
It was formed rapidly from cataclysmic events that uplifted a chunk of the Earth’s crust, leaving a complex mix of sedimentary and igneous rock. Several fault lines created volcanic mountain ranges, ridges, and valleys. The most notable of these include the [[North Ridge]], [[Krakerber Mountains]], [[Barrier Mountains]], and [[Death Canyon]].&lt;br /&gt;
&lt;br /&gt;
In terms of the ecosystem, the peninsula receives a summer monsoonal system, with rainfall being heavily dependent on rain shadows and seasonal changes in ocean currents temperatures. Some areas are outright desert, while wetter areas can be swamps in lowlands or alpine forests near mountaintops.&lt;br /&gt;
&lt;br /&gt;
For a list of settlements by [[Pups]] in the Fwonnel Peninsula as of 2067AR, see [[List of Locations in El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Polities ==&lt;br /&gt;
&lt;br /&gt;
Several political entities have controlled parts or all of the Fwonnel Peninsula since the arrival of Cahilan peoples in the 3000s BR.&lt;br /&gt;
&lt;br /&gt;
=== Before the War of the Peninsula (744BR) ===&lt;br /&gt;
* Kingdom of Arojaunza&lt;br /&gt;
* Kingdom of Fwun&lt;br /&gt;
* Irkun&lt;br /&gt;
=== Post-Permechikan Rule (1845-2067AR) ===&lt;br /&gt;
* [[El Fwonk Casanosia]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=232</id>
		<title>Fwonnel Peninsula</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=232"/>
		<updated>2026-04-22T21:11:56Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fwonnel Peninsula ([[Arodjun]]: &#039;&#039;Kwareum djoFwonnou&#039;&#039;, &#039;&#039;Kimzja Fwonnou&#039;&#039;) is a geological region on [[Earth]], located on the southwest coast of [[Menaiceraum]]. It is one of several new landmasses with no analog to Earth during the era of [[Humans]]. It has been the home to several civilizations, most notably the [[Arodjun]], [[Fwonnel]], and [[El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Peninsula juts out from the west side of Menaiceraum, south of the [[Kleo Peninsula]] and the island of [[Zessis]].&lt;br /&gt;
&lt;br /&gt;
It was formed rapidly from cataclysmic events that uplifted a chunk of the Earth’s crust, leaving a complex mix of sedimentary and igneous rock. Several fault lines created volcanic mountain ranges, ridges, and valleys. The most notable of these include the [[North Ridge]], [[Krakerber Mountains]], [[Barrier Mountains]], and [[Death Canyon]].&lt;br /&gt;
&lt;br /&gt;
In terms of the ecosystem, the peninsula receives a summer monsoonal system, with rainfall being heavily dependent on rain shadows and seasonal changes in ocean currents temperatures. Some areas are outright desert, while wetter areas can be swamps in lowlands or alpine forests near mountaintops.&lt;br /&gt;
&lt;br /&gt;
For a list of settlements by [[Pups]] in the Fwonnel Peninsula as of 2067AR, see [[List of Locations in El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Polities ==&lt;br /&gt;
&lt;br /&gt;
Several political entities have controlled parts or all of the Fwonnel Peninsula since the arrival of Cahilan peoples in the 3000s BR.&lt;br /&gt;
&lt;br /&gt;
=== Before the War of the Peninsula (744BR) ===&lt;br /&gt;
* Kingdom of Arojaunza&lt;br /&gt;
* Kingdom of Fwun&lt;br /&gt;
* Irkun&lt;br /&gt;
=== Post-Permechikan Rule (1845-2067AR) ===&lt;br /&gt;
* [[El Fwonk Casanosia]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Great_Geyser_Lake&amp;diff=231</id>
		<title>Great Geyser Lake</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Great_Geyser_Lake&amp;diff=231"/>
		<updated>2026-04-22T21:10:43Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Great Geyser Lake (Arodjun: &amp;#039;&amp;#039;Xudjadjeum&amp;#039;&amp;#039;) is the world&amp;#039;s largest freshwater geyser. It springs forth at the eastern edge of the Fwonnel Peninsula along the Earkan Fault Line, and it is the headwater of the Fwonnel Watershed System. About 90% of the Peninsula&amp;#039;s freshwater ultimately comes from the Great Geyser.  It and its subsequent rivers and lakes have been terraformed and maintained for thousands of years, and these together made the foundations of perma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Great Geyser Lake ([[Arodjun]]: &#039;&#039;Xudjadjeum&#039;&#039;) is the world&#039;s largest freshwater geyser. It springs forth at the eastern edge of the [[Fwonnel Peninsula]] along the Earkan Fault Line, and it is the headwater of the Fwonnel Watershed System. About 90% of the Peninsula&#039;s freshwater ultimately comes from the Great Geyser.&lt;br /&gt;
&lt;br /&gt;
It and its subsequent rivers and lakes have been terraformed and maintained for thousands of years, and these together made the foundations of permanent settlement in the region multiple times in prehistory.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=230</id>
		<title>Death Canyon River</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=230"/>
		<updated>2026-04-22T21:03:26Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Death Canyon River ([[Arodjun]]: &#039;&#039;Kakxijetwif&#039;&#039;) is a river in the western Fwonnel Peninsula that drains into the ocean at the peninsula&#039;s northwest corner. The river carries a high volume of water, being the exit point for the majority of the water springing from the [[Great Geyser Lake]]. &lt;br /&gt;
&lt;br /&gt;
As the name may suggests, about 20 miles from the [[Death Canyon Delta]] there is a large stretch of steeply-sloped rapids that make the river completely non-navigable in the upstream direction. &lt;br /&gt;
&lt;br /&gt;
Since 1934AR, the river has been used to transport people and goods in a dangerous, annual downstream migration of [[Pups]] to the Delta. This tradition is called the [[Ick Evacuation]]. The dangerous journey was long justified as the quickest path from [[Roox City]] to a region largely safe from the [[Ick]]. However, this gradually became an ativity that only the wealthy participated in while regular citizens stocked supplies and remained underground for nearly two months each year. Finally, by the time the city of [[Sarbisi]] came into fruition in the late 2020s, the practice of Ick Evacuation became more of a sporting and adventuring activity for the wealthy than one done for sheer survival.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=229</id>
		<title>Death Canyon River</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=229"/>
		<updated>2026-04-22T21:03:11Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Death Canyon River ([[Arodjun]]: *Kakxijetwif*) is a river in the western Fwonnel Peninsula that drains into the ocean at the peninsula&#039;s northwest corner. The river carries a high volume of water, being the exit point for the majority of the water springing from the [[Great Geyser Lake]]. &lt;br /&gt;
&lt;br /&gt;
As the name may suggests, about 20 miles from the [[Death Canyon Delta]] there is a large stretch of steeply-sloped rapids that make the river completely non-navigable in the upstream direction. &lt;br /&gt;
&lt;br /&gt;
Since 1934AR, the river has been used to transport people and goods in a dangerous, annual downstream migration of [[Pups]] to the Delta. This tradition is called the [[Ick Evacuation]]. The dangerous journey was long justified as the quickest path from [[Roox City]] to a region largely safe from the [[Ick]]. However, this gradually became an ativity that only the wealthy participated in while regular citizens stocked supplies and remained underground for nearly two months each year. Finally, by the time the city of [[Sarbisi]] came into fruition in the late 2020s, the practice of Ick Evacuation became more of a sporting and adventuring activity for the wealthy than one done for sheer survival.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=228</id>
		<title>Death Canyon River</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Death_Canyon_River&amp;diff=228"/>
		<updated>2026-04-22T20:59:47Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Death Canyon River is a river in the western Fwonnel Peninsula that drains into the ocean at the peninsula&amp;#039;s northwest corner. The river carries a high volume of water, being the exit point for the majority of the water springing from the Great Geyser Lake.   As the name may suggests, about 20 miles from the Death Canyon Delta there is a large stretch of steeply-sloped rapids that make the river completely non-navigable in the upstream direction.   Since 1934AR,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Death Canyon River is a river in the western Fwonnel Peninsula that drains into the ocean at the peninsula&#039;s northwest corner. The river carries a high volume of water, being the exit point for the majority of the water springing from the [[Great Geyser Lake]]. &lt;br /&gt;
&lt;br /&gt;
As the name may suggests, about 20 miles from the [[Death Canyon Delta]] there is a large stretch of steeply-sloped rapids that make the river completely non-navigable in the upstream direction. &lt;br /&gt;
&lt;br /&gt;
Since 1934AR, the river has been used to transport people and goods in a dangerous, annual downstream migration of [[Pups]] to the Delta. This tradition is called the [[Ick Evacuation]]. The dangerous journey was long justified as the quickest path from [[Roox City]] to a region largely safe from the [[Ick]]. However, this gradually became an ativity that only the wealthy participated in while regular citizens stocked supplies and remained underground for nearly two months each year. Finally, by the time the city of [[Sarbisi]] came into fruition in the late 2020s, the practice of Ick Evacuation became more of a sporting and adventuring activity for the wealthy than one done for sheer survival.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Xororx&amp;diff=227</id>
		<title>Xororx</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Xororx&amp;diff=227"/>
		<updated>2026-04-22T19:59:43Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Xororx is the primary deity in the Bez religion. It is considered the embodiment of entropy, erosion, and chaos. It can be called *Xororx* or &amp;quot;King Horror&amp;quot; in English.  It is described as having no explicit physical form, but rather as being a sort of invisible miasma, forming hands, fingers, and mouths in the air to pry apart unsustainable works.  In the canon of the Bez religion, Xororx regularly presents the societies of Pups with challenges and obstacles to s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xororx is the primary deity in the [[Bez]] religion. It is considered the embodiment of entropy, erosion, and chaos. It can be called *Xororx* or &amp;quot;King Horror&amp;quot; in English.&lt;br /&gt;
&lt;br /&gt;
It is described as having no explicit physical form, but rather as being a sort of invisible miasma, forming hands, fingers, and mouths in the air to pry apart unsustainable works.&lt;br /&gt;
&lt;br /&gt;
In the canon of the Bez religion, Xororx regularly presents the societies of [[Pups]] with challenges and obstacles to see if they are worthy of preserving their sentience and their mortal, physical world. Xororx can, and has (up to 5 times depending on the sect), flattened the world after the failure of its dominant sentient species at the time. It then rebuilds the terrain and allows live to spring back until a new sentient society forms. From there, the cycle repeats.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Alkan&amp;diff=226</id>
		<title>Alkan</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Alkan&amp;diff=226"/>
		<updated>2026-04-22T19:35:40Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Alkan (*Aqkalle*) is a language spoken in northwestern Kratojjo in Menaiceraum. It is a member of the Cahilan Language Family. It split off from its common ancestor with Permechikan around 500BR, and came to develop a highly unique system of grammar and phonetics, inspired by its linguistic neighbors, mostly members of the Qrnql Language Family and Prnth Language Family.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alkan (*Aqkalle*) is a language spoken in northwestern [[Kratojjo]] in [[Menaiceraum]]. It is a member of the [[Cahilan Language Family]]. It split off from its common ancestor with [[Permechikan]] around 500BR, and came to develop a highly unique system of grammar and phonetics, inspired by its linguistic neighbors, mostly members of the [[Qrnql Language Family]] and [[Prnth Language Family]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Anglicization_of_Arodjunization&amp;diff=225</id>
		<title>Anglicization of Arodjunization</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Anglicization_of_Arodjunization&amp;diff=225"/>
		<updated>2026-04-22T05:10:45Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Anglicization of Arodjunization is the process of making words, especially place names and character names, compatible with English phonetics and phonotactics after they have already gone through the process of Arodjunization from a third, source language.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anglicization of Arodjunization is the process of making words, especially place names and character names, compatible with English phonetics and phonotactics after they have already gone through the process of [[Arodjunization]] from a third, source language.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Qrnql_Language_Family&amp;diff=224</id>
		<title>Qrnql Language Family</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Qrnql_Language_Family&amp;diff=224"/>
		<updated>2026-04-22T05:08:05Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Qrnql Language Family is one of the world&amp;#039;s primary language families.  The existence of Proto-Qrnql approximately 14,000 years before The Rediscovery is not known to Pups. Rather, linguists acknowledge several language families as being primary families in the world. These include: * Qrnql-Hrq Language Family * Qis Language Family * Loutazuman Language Family * Xomaksh Language Family&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Qrnql Language Family is one of the world&#039;s primary language families.&lt;br /&gt;
&lt;br /&gt;
The existence of [[Proto-Qrnql]] approximately 14,000 years before [[The Rediscovery]] is not known to [[Pups]]. Rather, linguists acknowledge several language families as being primary families in the world. These include:&lt;br /&gt;
* [[Qrnql-Hrq Language Family]]&lt;br /&gt;
* [[Qis Language Family]]&lt;br /&gt;
* [[Loutazuman Language Family]]&lt;br /&gt;
* [[Xomaksh Language Family]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Maiceraum&amp;diff=223</id>
		<title>Maiceraum</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Maiceraum&amp;diff=223"/>
		<updated>2026-04-22T04:58:45Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Maiceraum is the Arodjun name for the &amp;quot;Eastern Continent&amp;quot;. Humans would consider this &amp;quot;Afroeurasia.&amp;quot;  Not many coherent collectives of Pups inhabit this continent, except for at its western and eastern extremes. This is mostly due to the ecosystems, flora, and fauna of the interior being inhospitable to permanent settlement.  In western Maiceraum, some countries, mostly descended from successors to Great Rix, the Prins Empire, and Serndun, exist.  In...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maiceraum is the [[Arodjun]] name for the &amp;quot;Eastern Continent&amp;quot;. [[Humans]] would consider this &amp;quot;Afroeurasia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not many coherent collectives of [[Pups]] inhabit this continent, except for at its western and eastern extremes. This is mostly due to the ecosystems, flora, and fauna of the interior being inhospitable to permanent settlement.&lt;br /&gt;
&lt;br /&gt;
In western Maiceraum, some countries, mostly descended from successors to Great Rix, the [[Prins Empire]], and [[Serndun]], exist.&lt;br /&gt;
&lt;br /&gt;
In the far east, various speakers of [[Qrnql Language Family]] languages live in predominantly migratory tribes.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Sern_Language_Family&amp;diff=222</id>
		<title>Sern Language Family</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Sern_Language_Family&amp;diff=222"/>
		<updated>2026-04-22T04:50:12Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Sern Language Family is a large group of related languages spoken mostly in the eastern regions of Menaiceraum, and also in some regions in western Maiceraum.  To Pups, it is one of the world&amp;#039;s primary language families. However, Proto-Sern is ultimately descended from Hvasvan, thus making all Sern Languages genetically related to the Cahilan Language Family.  In 2067AR, it contains languages such as Nashan, Prins (the modern form of [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sern Language Family is a large group of related languages spoken mostly in the eastern regions of [[Menaiceraum]], and also in some regions in western [[Maiceraum]].&lt;br /&gt;
&lt;br /&gt;
To [[Pups]], it is one of the world&#039;s primary language families. However, [[Proto-Sern]] is ultimately descended from [[Hvasvan]], thus making all Sern Languages genetically related to the [[Cahilan Language Family]].&lt;br /&gt;
&lt;br /&gt;
In 2067AR, it contains languages such as [[Nashan]], [[Prins]] (the modern form of [[Imperial Prins]]), [[Serndish]], [[Rixian]], and [[Voot]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Ceuxja&amp;diff=221</id>
		<title>Ceuxja</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Ceuxja&amp;diff=221"/>
		<updated>2026-04-22T04:44:34Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Ceuxja (English: *Chelsia*) is what the Humans would refer to as &amp;quot;South America&amp;quot;, for the most part. This is the southern half of Menaiceraum.  In 2067AR, it contains various nations and cultural regions such as Xomil, Tarel, Ester, Grin, Gentririx, and more.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ceuxja (English: *Chelsia*) is what the [[Humans]] would refer to as &amp;quot;South America&amp;quot;, for the most part. This is the southern half of [[Menaiceraum]].&lt;br /&gt;
&lt;br /&gt;
In 2067AR, it contains various nations and cultural regions such as [[Xomil]], [[Tarel]], [[Ester]], [[Grin]], [[Gentririx]], and more.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Humans&amp;diff=220</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Humans&amp;diff=220"/>
		<updated>2026-04-22T04:40:46Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans were the previous dominant species on [[Earth]]. They went extinct approximately 2 million years before 2067AR.&lt;br /&gt;
&lt;br /&gt;
They created incredibly advanced technology and vanished rapidly. The technology they left behind was preserved due to large underground bunkers, along with various other megalithic structures and chemical preservation methods.&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Calendar, and the broader Sern Calendar used throughout [[Kratojjo]], denotes year 1 to be the year the first human technology was made useful. This took place in Serndun and began the era of [[The Rediscovery]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Humans&amp;diff=219</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Humans&amp;diff=219"/>
		<updated>2026-04-22T04:40:12Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Humans were the previous dominant species on Earth. They went extinct approximately 2 million years before 2067AR.  They created incredibly advanced technology and vanished rapidly. The technology they left behind was preserved due to large underground bunkers, along with various other megalithic structures and chemical preservation methods.  The Fwonnel Calendar, and the broader Sern Calendar used throughout Kratojjo, denotes year 1 to be the year the first huma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans were the previous dominant species on [[Earth]]. They went extinct approximately 2 million years before 2067AR.&lt;br /&gt;
&lt;br /&gt;
They created incredibly advanced technology and vanished rapidly. The technology they left behind was preserved due to large underground bunkers, along with various other megalithic structures and chemical preservation methods.&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Calendar, and the broader Sern Calendar used throughout [[Kratojjo]], denotes year 1 to be the year the first human technology was made useful. This took place in Serndun and began the era of [[Rediscovery]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Kratojjo&amp;diff=218</id>
		<title>Kratojjo</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Kratojjo&amp;diff=218"/>
		<updated>2026-04-22T04:33:50Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Kratojjo (Anglicization &amp;#039;&amp;#039;Kratoy&amp;#039;&amp;#039;) is a large landmass that makes up the northern half of Menaiceraum.  To Humans, this generally overlapped with &amp;quot;North America.&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kratojjo (Anglicization &#039;&#039;Kratoy&#039;&#039;) is a large landmass that makes up the northern half of [[Menaiceraum]].&lt;br /&gt;
&lt;br /&gt;
To [[Humans]], this generally overlapped with &amp;quot;North America.&amp;quot;&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Menaiceraum&amp;diff=217</id>
		<title>Menaiceraum</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Menaiceraum&amp;diff=217"/>
		<updated>2026-04-22T04:28:02Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Menaiceraum, in English &amp;quot;The Western Continent&amp;quot;, is the large landmass on [[Earth]] that was once referred to by the [[Humans]] as &amp;quot;The Americas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With its midpoint around [[The Gateway]] and [[Zhon]], the northern half of this landmass is called [[Kratojjo]] in [[Arodjun]], and the southern half as [[Ceuxja]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Menaiceraum&amp;diff=216</id>
		<title>Menaiceraum</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Menaiceraum&amp;diff=216"/>
		<updated>2026-04-22T04:26:18Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Menaiceraum, in English &amp;quot;The Western Continent&amp;quot;, is the large landmass on Earth that was once referred to by the Human species as &amp;quot;The Americas.&amp;quot;  With its midpoint around The Gateway and Zhon, the northern half of this landmass is called Kratojjo in Arodjun, and the southern half as Ceuxja.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Menaiceraum, in English &amp;quot;The Western Continent&amp;quot;, is the large landmass on [[Earth]] that was once referred to by the [[Human]] species as &amp;quot;The Americas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With its midpoint around [[The Gateway]] and [[Zhon]], the northern half of this landmass is called [[Kratojjo]] in [[Arodjun]], and the southern half as [[Ceuxja]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Cahilan_Language_Family&amp;diff=215</id>
		<title>Cahilan Language Family</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Cahilan_Language_Family&amp;diff=215"/>
		<updated>2026-04-22T04:25:37Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Cahilan Language Family is a large group of related languages mostly spoken in the western and southern parts of Menaiceraum.  According to Pups, it is one of the world&amp;#039;s primary language families. However, in reality, Proto-Cahilan is descended from Hvasvan, and thus all Cahilan languages are related to the languages of the Sern Language Family.  Notable Cahilan languages include Arodjun, Alkan, Permechikan, Kleo, Earkan, and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cahilan Language Family is a large group of related languages mostly spoken in the western and southern parts of [[Menaiceraum]].&lt;br /&gt;
&lt;br /&gt;
According to [[Pups]], it is one of the world&#039;s primary language families. However, in reality, [[Proto-Cahilan]] is descended from [[Hvasvan]], and thus all Cahilan languages are related to the languages of the [[Sern Language Family]].&lt;br /&gt;
&lt;br /&gt;
Notable Cahilan languages include [[Arodjun]], [[Alkan]], [[Permechikan]], [[Kleo]], [[Earkan]], and more.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Permechikan&amp;diff=214</id>
		<title>Permechikan</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Permechikan&amp;diff=214"/>
		<updated>2026-04-22T04:21:30Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Permechikan (&amp;#039;&amp;#039;Pulmúckuj&amp;#039;&amp;#039;) is a language in the Cahilan Language Family spoken in the region broadly known as Permechiko in 2067AR and surrounding areas, especially those once claimed by the Permechikan Empire.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Permechikan (&#039;&#039;Pulmúckuj&#039;&#039;) is a language in the [[Cahilan Language Family]] spoken in the region broadly known as [[Permechiko]] in 2067AR and surrounding areas, especially those once claimed by the [[Permechikan Empire]].&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Arodjunization&amp;diff=213</id>
		<title>Arodjunization</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Arodjunization&amp;diff=213"/>
		<updated>2026-04-21T20:22:06Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;&amp;quot;Arodjunization&amp;quot; is the procedure of converting the phonetics and phonetic constraints of other languages into Arodjun, either to make loan words or to create direct conversions of names.  This is different from Anglicization of Arodjunization, which is the procedure of converting English into Arodjun, often through multiple layers of conversion.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Arodjunization&amp;quot; is the procedure of converting the phonetics and phonetic constraints of other languages into Arodjun, either to make loan words or to create direct conversions of names.&lt;br /&gt;
&lt;br /&gt;
This is different from [[Anglicization of Arodjunization]], which is the procedure of converting English into Arodjun, often through multiple layers of conversion.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Agma_Schwa&amp;diff=212</id>
		<title>Agma Schwa</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Agma_Schwa&amp;diff=212"/>
		<updated>2026-04-21T20:17:08Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Agma Schwa, aka &amp;quot;Nguh,&amp;quot; is the creator of Dog Days and the In Pursuit of Bez universe.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Agma Schwa, aka &amp;quot;Nguh,&amp;quot; is the creator of [[Dog Days]] and the [[In Pursuit of Bez]] universe.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Sern-Cahilan_Language_Family&amp;diff=211</id>
		<title>Sern-Cahilan Language Family</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Sern-Cahilan_Language_Family&amp;diff=211"/>
		<updated>2026-04-21T20:15:51Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;The Sern-Cahilan Language Family is one of the world&amp;#039;s primary language families, making up the majority of the world&amp;#039;s speaking population of Pups.  To Pups, the Sern-Cahilan family is a hypothesised macro-family that cannot be proven to have existed, given the 7,000 years of language evolution that has taken place since its common ancestor language, Hvasvan, broke apart.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sern-Cahilan Language Family is one of the world&#039;s primary language families, making up the majority of the world&#039;s speaking population of [[Pups]].&lt;br /&gt;
&lt;br /&gt;
To Pups, the Sern-Cahilan family is a hypothesised macro-family that cannot be proven to have existed, given the 7,000 years of language evolution that has taken place since its common ancestor language, [[Hvasvan]], broke apart.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Hvasvan&amp;diff=210</id>
		<title>Hvasvan</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Hvasvan&amp;diff=210"/>
		<updated>2026-04-21T20:14:59Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Hvasvan, or Proto-Sern-Cahilan is the language spoken in Menaiceraum in the Susper River Valley between 5000BR and 4500BR.  It is the progenitor of every language in the Sern-Cahilan Language Family.  It is not known to exist by Pups in-world, and suggestions that the Sern Language Family and Cahilan Language Family have a common ancestor are generally considered conspiratorial.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hvasvan, or Proto-Sern-Cahilan is the language spoken in [[Menaiceraum]] in the [[Susper River]] Valley between 5000BR and 4500BR.&lt;br /&gt;
&lt;br /&gt;
It is the progenitor of every language in the [[Sern-Cahilan Language Family]].&lt;br /&gt;
&lt;br /&gt;
It is not known to exist by [[Pups]] in-world, and suggestions that the [[Sern Language Family]] and [[Cahilan Language Family]] have a common ancestor are generally considered conspiratorial.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Locations_in_El_Fwonk_Casanosia&amp;diff=209</id>
		<title>List of Locations in El Fwonk Casanosia</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Locations_in_El_Fwonk_Casanosia&amp;diff=209"/>
		<updated>2026-04-21T20:11:28Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list of extant settlements, ruins, lakes, rivers, mountains, cultural regions, and any other things of note that could possibly be shown on a map in the year 2067 AR. Imagine this as a list of things you’d see in an Atlas of [[El Fwonk Casanosia]] published in 2067. These should follow your naming standards as shown in [[Place Names]].&lt;br /&gt;
&lt;br /&gt;
![[peninsulanames.png]]&lt;br /&gt;
&lt;br /&gt;
These regions are blends of cultural, political, and geographic areas that I cobbled together for the sake of easy categorization. Below will be lists of regions, their most popular languages, and hopefully populations in 2067AR. &lt;br /&gt;
&lt;br /&gt;
*Note: Remember, this is 2067, after the fall of Permechiko and the Arojaunzan Exodus.*&lt;br /&gt;
&lt;br /&gt;
The Districts mostly correspond to the ones cited in the [[Charter of El Fwonk Casanosia]], though a few new subdivisions have been made:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Litigation is decided by judges. Each district shall have a head Judge. Each District Judge must convene in one of two Councils of Judges. These districts are the Southern Region, consisting of Fwonn, Supukojoon, Zlusi, Pakoja, Irkun, Sojarun, and Reuxazluslja; and the Northern Region, consisting of Arodjun, Sizarun, Zleutazuma, Kraker, Zleu, Kraikojoon, Dedun, and Maxintun. These Councils settle disputes that cross district lines. For matters of statewide importance, the Councils convene with the Kxarkuv and Akuv to decide the law in conflict.&lt;br /&gt;
&lt;br /&gt;
* Amended in 1854: Dedun is no longer included, as it has been ceded by the Permechikan Empire.&lt;br /&gt;
* Amended in 1879: A third judicial region, the Insular Region, is an equal among the Northern and Southern. The Insular Region consists of Zessis, Frufi, and Zkinxop.&amp;quot;&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Locations_in_El_Fwonk_Casanosia&amp;diff=208</id>
		<title>List of Locations in El Fwonk Casanosia</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Locations_in_El_Fwonk_Casanosia&amp;diff=208"/>
		<updated>2026-04-21T20:11:07Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list of extant settlements, ruins, lakes, rivers, mountains, cultural regions, and any other things of note that could possibly be shown on a map in the year 2067 AR. Imagine this as a list of things you’d see in an Atlas of [[El Fwonk Casanosia]] published in 2067. These should follow your naming standards as shown in [[Place Names]].&lt;br /&gt;
&lt;br /&gt;
![[peninsulanames.png]]&lt;br /&gt;
&lt;br /&gt;
These regions are blends of cultural, political, and geographic areas that I cobbled together for the sake of easy categorization. Below will be lists of regions, their most popular languages, and hopefully populations in 2067AR. &lt;br /&gt;
&lt;br /&gt;
*Note: Remember, this is 2067, after the fall of Permechiko and the Arojaunzan Exodus.*&lt;br /&gt;
&lt;br /&gt;
The Districts mostly correspond to the ones cited in the [[Charter of El Fwonk Casanosia]], though a few new subdivisions have been made:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Litigation is decided by judges. Each district shall have a head Judge. Each District Judge must convene in one of two Councils of Judges. These districts are the Southern Region, consisting of Fwonn, Supukojoon, Zlusi, Pakoja, Irkun, Sojarun, and Reuxazluslja; and the Northern Region, consisting of Arodjun, Sizarun, Zleutazuma, Kraker, Zleu, Kraikojoon, Dedun, and Maxintun. These Councils settle disputes that cross district lines. For matters of statewide importance, the Councils convene with the Kxarkuv and Akuv to decide the law in conflict.&lt;br /&gt;
	* Amended in 1854: Dedun is no longer included, as it has been ceded by the Permechikan Empire.&lt;br /&gt;
	* Amended in 1879: A third judicial region, the Insular Region, is an equal among the Northern and Southern. The Insular Region consists of Zessis, Frufi, and Zkinxop.&amp;quot;&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Locations_in_El_Fwonk_Casanosia&amp;diff=207</id>
		<title>List of Locations in El Fwonk Casanosia</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Locations_in_El_Fwonk_Casanosia&amp;diff=207"/>
		<updated>2026-04-21T20:10:11Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Replaced content with &amp;quot;This page is meant to be a list of extant settlements, ruins, lakes, rivers, mountains, cultural regions, and any other things of note that could possibly be shown on a map in the year 2067 AR. Imagine this as a list of things you’d see in an Atlas of El Fwonk Casanosia published in 2067. These should follow your naming standards as shown in Place Names.  !peninsulanames.png These regions are blends of cultural, political, and geographic areas that I co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list of extant settlements, ruins, lakes, rivers, mountains, cultural regions, and any other things of note that could possibly be shown on a map in the year 2067 AR. Imagine this as a list of things you’d see in an Atlas of [[El Fwonk Casanosia]] published in 2067. These should follow your naming standards as shown in [[Place Names]].&lt;br /&gt;
&lt;br /&gt;
![[peninsulanames.png]]&lt;br /&gt;
These regions are blends of cultural, political, and geographic areas that I cobbled together for the sake of easy categorization. Below will be lists of regions, their most popular languages, and hopefully populations in 2067AR. *Note: Remember, this is 2067, after the fall of Permechiko and the Arojaunzan Exodus.*&lt;br /&gt;
&lt;br /&gt;
The Districts mostly correspond to the ones cited in the [[Charter of El Fwonk Casanosia]], though a few new subdivisions have been made:&lt;br /&gt;
&amp;gt; Litigation is decided by judges. Each district shall have a head Judge. Each District Judge must convene in one of two Councils of Judges. These districts are the Southern Region, consisting of Fwonn, Supukojoon, Zlusi, Pakoja, Irkun, Sojarun, and Reuxazluslja; and the Northern Region, consisting of Arodjun, Sizarun, Zleutazuma, Kraker, Zleu, Kraikojoon, Dedun, and Maxintun. These Councils settle disputes that cross district lines. For matters of statewide importance, the Councils convene with the Kxarkuv and Akuv to decide the law in conflict.&lt;br /&gt;
	- Amended in 1854: Dedun is no longer included, as it has been ceded by the Permechikan Empire.&lt;br /&gt;
	- Amended in 1879: A third judicial region, the Insular Region, is an equal among the Northern and Southern. The Insular Region consists of Zessis, Frufi, and Zkinxop.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Locations_in_El_Fwonk_Casanosia&amp;diff=206</id>
		<title>List of Locations in El Fwonk Casanosia</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Locations_in_El_Fwonk_Casanosia&amp;diff=206"/>
		<updated>2026-04-21T20:09:16Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot; This page is meant to be a list of extant settlements, ruins, lakes, rivers, mountains, cultural regions, and any other things of note that could possibly be shown on a map in the year 2067 AR. Imagine this as a list of things you’d see in an Atlas of El Fwonk Casanosia published in 2067. These should follow your naming standards as shown in Place Names.  !peninsulanames.png These regions are blends of cultural, political, and geographic areas that I cobbl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is meant to be a list of extant settlements, ruins, lakes, rivers, mountains, cultural regions, and any other things of note that could possibly be shown on a map in the year 2067 AR. Imagine this as a list of things you’d see in an Atlas of [[El Fwonk Casanosia]] published in 2067. These should follow your naming standards as shown in [[Place Names]].&lt;br /&gt;
&lt;br /&gt;
![[peninsulanames.png]]&lt;br /&gt;
These regions are blends of cultural, political, and geographic areas that I cobbled together for the sake of easy categorization. Below will be lists of regions, their most popular languages, and hopefully populations in 2067AR. *Note: Remember, this is 2067, after the fall of Permechiko and the Arojaunzan Exodus.*&lt;br /&gt;
&lt;br /&gt;
The Districts mostly correspond to the ones cited in the [[Charter of El Fwonk Casanosia]], though a few new subdivisions have been made:&lt;br /&gt;
&amp;gt; Litigation is decided by judges. Each district shall have a head Judge. Each District Judge must convene in one of two Councils of Judges. These districts are the Southern Region, consisting of Fwonn, Supukojoon, Zlusi, Pakoja, Irkun, Sojarun, and Reuxazluslja; and the Northern Region, consisting of Arodjun, Sizarun, Zleutazuma, Kraker, Zleu, Kraikojoon, Dedun, and Maxintun. These Councils settle disputes that cross district lines. For matters of statewide importance, the Councils convene with the Kxarkuv and Akuv to decide the law in conflict.&lt;br /&gt;
	- Amended in 1854: Dedun is no longer included, as it has been ceded by the Permechikan Empire.&lt;br /&gt;
	- Amended in 1879: A third judicial region, the Insular Region, is an equal among the Northern and Southern. The Insular Region consists of Zessis, Frufi, and Zkinxop. &lt;br /&gt;
&lt;br /&gt;
I hope you’re excited to create like 200 new place names.&lt;br /&gt;
## 1: Fwonn&lt;br /&gt;
Common Languages: [[Arodjun]], [[Nashan]], [[Permechikan]]&lt;br /&gt;
Historical Languages: [[Ancient Fwonnel]], [[Ancient Pakoyan]], [[Ancient Arodjun]], [[Proto-Loutazuman]]&lt;br /&gt;
Endonym: *Fwonn*&lt;br /&gt;
Districts in El Fwonk: Fwonn, Zlusli&lt;br /&gt;
![[peninsulanames1.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Fwonn&lt;br /&gt;
2. Tiuko (etymology: unknown)&lt;br /&gt;
3. Xorot (from Late Fwonnel *horot* &amp;quot;snow&amp;quot;)&lt;br /&gt;
4. Mazt (from Late Fwonnel *masts* &amp;quot;mountain range&amp;quot;)&lt;br /&gt;
5. Koztwes (from PSC *kostβesonnə* &amp;quot;beyond the mountain&amp;quot;)&lt;br /&gt;
6. Nakaw (from Late Fwonnel *nak* &amp;quot;wash&amp;quot;)&lt;br /&gt;
7. Xowai (from Late Fwonnel *holaji* &amp;quot;sunrise&amp;quot;)&lt;br /&gt;
8. Aniron (etymology: unknown)&lt;br /&gt;
9. Nautaum (from Late Fwonnel *naltalam* &amp;quot;column&amp;quot;)&lt;br /&gt;
10. Nawif (from Late Fwonnel *nalif* &amp;quot;town&amp;quot;)&lt;br /&gt;
11. Naffin (from Late Fwonnel *naffi* &amp;quot;bronze&amp;quot; + *-n* &amp;quot;town&amp;quot;)&lt;br /&gt;
12. Mot (from Late Fwonnel *mot* &amp;quot;point&amp;quot;)&lt;br /&gt;
13. Nanawif (from Late Fwonnel *nan* &amp;quot;riches, wealth&amp;quot; + *nalif* &amp;quot;town&amp;quot;)&lt;br /&gt;
14. Karoo (possibly from *karouxau* &amp;quot;eel&amp;quot;)&lt;br /&gt;
15. Arpo (from *arpoxau* &amp;quot;bridge&amp;quot;)&lt;br /&gt;
16. Fworrik (etymology: unknown)&lt;br /&gt;
17. (not shown)&lt;br /&gt;
18. Mififo (from Late Fwonnel *mififhol* &amp;quot;steam&amp;quot;)&lt;br /&gt;
19. Xofusini (from Late Fwonnel *hofus* &amp;quot;almost&amp;quot; + *-ni*  &amp;quot;island&amp;quot;)&lt;br /&gt;
20. Casslok (etymology: unknown)&lt;br /&gt;
21. Pupowif (from Late Fwonnel *pupofh* &amp;quot;beach&amp;quot; + Arodjun *-wif*  &amp;quot;strait&amp;quot;)&lt;br /&gt;
22. Xusjonawif (from Late Fwonnel *hush* &amp;quot;break&amp;quot; + *nalif*) &amp;quot;town&amp;quot;)&lt;br /&gt;
23. Naffik (from Late Fwonnel *naffil* &amp;quot;bronze&amp;quot;)&lt;br /&gt;
24. Geig (etymology: unknown)&lt;br /&gt;
25. Preifut (from Arodjun *prei* &amp;quot;port&amp;quot; + Late Fwonnel *fut* &amp;quot;port&amp;quot;)&lt;br /&gt;
26. Maxxifut (from Late Fwonnel *maghif*  &amp;quot;south&amp;quot; + *fut* &amp;quot;port&amp;quot;)&lt;br /&gt;
27. Zlusli (etymology: unknown)&lt;br /&gt;
28. Obajin (from Late Fwonnel *obaji* &amp;quot;wealthy&amp;quot; + Arodjun *-(u)n* &amp;quot;city&amp;quot;)&lt;br /&gt;
29. Zikiz (etymology: unknown)&lt;br /&gt;
30. Fassin (etymology: unknown)&lt;br /&gt;
31. Naursjo (from Late Fwonnel *nalorsho* &amp;quot;garlic&amp;quot;)&lt;br /&gt;
32. Bavensift (etymology: from Imperial Prins *baven* &amp;quot;governor&amp;quot; + *sifte* &amp;quot;town&amp;quot;)&lt;br /&gt;
33. Aesift (from Imperial Prins *aesv* &amp;quot;bronze&amp;quot; + *sifte* &amp;quot;town&amp;quot;)&lt;br /&gt;
34. Siwmoam (from Imperial Prins *silm* &amp;quot;new&amp;quot; + *oam* &amp;quot;city&amp;quot;)&lt;br /&gt;
35. Wirkun (etymology: unknown)&lt;br /&gt;
36. Mei Ribiidbi (from Imperial Prins *mei ribixdbi* &amp;quot;some bushes&amp;quot;)&lt;br /&gt;
37. Irkusift (possibly Prins for &amp;quot;Irkun town&amp;quot;)&lt;br /&gt;
38. Nomom (from Imperial Prins *noam* &amp;quot;oil&amp;quot; + *oam* &amp;quot;city&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
## 2: Reuxalusia&lt;br /&gt;
This one will be particularly challenging, save it for last.&lt;br /&gt;
Common Languages: Arodjun, Permechikan, Nashan, Xomitec&lt;br /&gt;
Historical Languages: [[Ancient Arodjun]], [[Ancient Fwonnel]], [[Kraker]], [[Ancient Pakoyan]], [[Imperial Prins]], [[Permechikan]]&lt;br /&gt;
Endonym: *Reuxazluslja*&lt;br /&gt;
Districts in El Fwonk: Roox City, Kraker&lt;br /&gt;
![[peninsulanames20.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. [[Roox City]] (*Reuxun*). *Roox City is the largest city in the world by land area, and it consists of dozens of sub-districts (similar to the boroughs of New York City) which can be explained on its page*)&lt;br /&gt;
2. Twu (from Late Fwonnel *twul* &amp;quot;ranch&amp;quot;)&lt;br /&gt;
3. Palm Hill (*Xobmiwin*) (from Late Fwonnel *hobmi* &amp;quot;palm tree&amp;quot; + Arodjun *-nuin* &amp;quot;Hill&amp;quot;)&lt;br /&gt;
4. Roox Shore (*Pouz Rukz*) (from Imperial Prins *Pouz* &amp;quot;shore&amp;quot; + *Rukz* &amp;quot;Roox&amp;quot;)&lt;br /&gt;
5. Lighthouse Point (*Bu Xaztou*) (from Late Fwonnel *bul* &amp;quot;beacon&amp;quot; + *hastol* &amp;quot;top, point&amp;quot;&lt;br /&gt;
6. Castle Garden (*Puz Cosjau*) (from Permechikan *puz* &amp;quot;castle&amp;quot; + Arodjun *cosjau* &amp;quot;garden&amp;quot;)&lt;br /&gt;
7. Vara-Dun (etymology: named for [[Kxarkuv]] [[Vara]], + *Dun* &amp;quot;town&amp;quot;)&lt;br /&gt;
8. Do (etymology: from Old Arodjun *dol*  &amp;quot;ascent&amp;quot;)&lt;br /&gt;
9. Krakeric (etymology: from *Kraker* &amp;quot;mountain&amp;quot; + *-ic* &amp;quot;town&amp;quot;)&lt;br /&gt;
10. Sjanpi (etymology: from *Sjanpiperau* &amp;quot;sand snake&amp;quot;)&lt;br /&gt;
11. Sjauslirzlitai (etymology: from Imperial Prins *sal* &amp;quot;star&amp;quot; + *ʃɪɻlɪtaɪ* &amp;quot;solstice&amp;quot;)&lt;br /&gt;
12. Kokonino (etymology: named for [[Kxarkuv]] [[Kokonino]])&lt;br /&gt;
13. Kijaen (etymology: from Reuxikat *kijʊʊn* &amp;quot;circle&amp;quot;)&lt;br /&gt;
14. Irbrdip (etymology: from Imperial Prins *ɪɻbɻ* &amp;quot;shield&amp;quot; + *dibt* &amp;quot;river&amp;quot;)&lt;br /&gt;
15. Kxezka (etymology: unknown)&lt;br /&gt;
16. Prubrainawif (etymology: from Late Fwonnel *prubraji* &amp;quot;bird&amp;quot; + *nalif* &amp;quot;town&amp;quot;)&lt;br /&gt;
17. Cougondu (etymology: from Arodjun *cougon* &amp;quot;corner&amp;quot; + *-dun* &amp;quot;town&amp;quot;)&lt;br /&gt;
18. Sjuim (etymology: from Imperial Prins *suim* &amp;quot;clear&amp;quot;)&lt;br /&gt;
19. Dmitrin (etymology: named for [[Kxarkuv]] [[Dmitri]])&lt;br /&gt;
20. Boda (etymology: from Reuxikat *bōdo* &amp;quot;turkey&amp;quot; **)&lt;br /&gt;
21. Bijuuslaslab (etymology: from Reuxikat *bijʊʊɬʎaʃʊβijʊj*)&lt;br /&gt;
22. Siminsja-Dun (etymology: unknown)&lt;br /&gt;
## 3: Sjupukojoo&lt;br /&gt;
Common Languages: Arodjun, Permechikan, Xomitec&lt;br /&gt;
Historical Languages: [[Ancient Fwonnel]], [[Ancient Pakoyan]], [[Imperial Prins]], [[Proto-Loutazuman]]&lt;br /&gt;
Endonym: *Sjupukojoo*&lt;br /&gt;
Districts in El Fwonk: Sjupukojoo, Fwokojoo&lt;br /&gt;
![[peninsulanames2.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Xitsidra (etymology: from  *x(u)-* &amp;quot;large&amp;quot; + Imperial Prins *ɪtsɪdɻ* &amp;quot;water wheel&amp;quot;)&lt;br /&gt;
2. Tunjurnja (from Permechikan *thungurrngu* &amp;quot;gate&amp;quot;)&lt;br /&gt;
3. Tu-Njakx (etymology: from [[Permechikan]] *thu* &amp;quot;town&amp;quot; + Arodjun *Njakx* &amp;quot;quartz&amp;quot;)&lt;br /&gt;
4. Nazfosift (from Late Fwonnel *nashfo* &amp;quot;mine&amp;quot; + Imperial Prins *sifte* &amp;quot;town&amp;quot;)&lt;br /&gt;
5. Tarto (etymology: unknown)&lt;br /&gt;
6. [[Supukojoo]] (etymology: from *Zpuksis* + *-ojoo* &amp;quot;ridge&amp;quot;)&lt;br /&gt;
7. Sivoin (from Imperial Prins *sivoi* &amp;quot;copper&amp;quot; + Arodjun *-(u)n* &amp;quot;city&amp;quot;)&lt;br /&gt;
8. Koxez (from PSC *kohesup* &amp;quot;flat rock&amp;quot;)&lt;br /&gt;
9. Fwokojoo (etymology: from *fwo* &amp;quot;dirt&amp;quot; + *-ojoo* &amp;quot;ridge&amp;quot;)&lt;br /&gt;
10. Bisjesom (from Imperial Prins *bishe* &amp;quot;emperor&amp;quot; + *oam* &amp;quot;city&amp;quot;)&lt;br /&gt;
11. Onka (from Arodjun *onkau* &amp;quot;canal&amp;quot;)&lt;br /&gt;
12. Punupjai (etymology: from Permechikan *punu* &amp;quot;south&amp;quot; + Arodjun *pjai* &amp;quot;south&amp;quot;)&lt;br /&gt;
13. Doundmair (from Arodjun *dount* &amp;quot;bay&amp;quot; + *dmair* &amp;quot;lake&amp;quot;)&lt;br /&gt;
14. A&#039;i&#039;e (etymology: unknown)&lt;br /&gt;
15. Sizzempu (possibly from Imperial Prins *sizem* &amp;quot;oblong&amp;quot; + Late Fwonnel *pupofh* &amp;quot;beach&amp;quot;)&lt;br /&gt;
16. Zifsiwmki (from Arodjun *zif*  &amp;quot;farm&amp;quot; + Imperial Prins *silm* &amp;quot;new&amp;quot; + IP *kifoim* &amp;quot;farm&amp;quot;)&lt;br /&gt;
17. Dindumsift (from Imeprial Prins *dinddlem* &amp;quot;cattle&amp;quot; + *sifte* &amp;quot;town&amp;quot;)&lt;br /&gt;
18. Zkizki (etymology: unknown)&lt;br /&gt;
19. Bavenbad (from Imperial Prins *baven* &amp;quot;governor&amp;quot; + *bad* &amp;quot;gate&amp;quot;)&lt;br /&gt;
20. Dasrdis (etymology: from Imperial Prins *dasɻ* &amp;quot;mountain&amp;quot; + *dits*  &amp;quot;value&amp;quot;)&lt;br /&gt;
21. Kojon (etymology: from *ojoo* &amp;quot;ridge&amp;quot;)&lt;br /&gt;
22. Duunk (from Nashan *dulnk* &amp;quot;thousand&amp;quot;)&lt;br /&gt;
23. Tu-Ded (from [[Permechikan]] *thu* &amp;quot;town&amp;quot; + Arodjun *ded* &amp;quot;red clay&amp;quot;)&lt;br /&gt;
24. 24&lt;br /&gt;
25. 25&lt;br /&gt;
26. Slekiddun (etymology: unknown)&lt;br /&gt;
27. 27&lt;br /&gt;
## 4: Skinhop&lt;br /&gt;
Common Languages: Arodjun, Permechikan, Alkan&lt;br /&gt;
Historical Languages: [[Ancient Fwonnel]], [[Ancient Arodjun]], [[Imperial Prins]], [[Permechikan]], [[Proto-Loutazuman]]&lt;br /&gt;
Endonym: *Zkinxop*&lt;br /&gt;
Districts in El Fwonk: Zkinxop&lt;br /&gt;
![[peninsulanames3.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Garagara (etymology: unknown)&lt;br /&gt;
2. 2&lt;br /&gt;
3. Farsiwidm (etymology: from Imperial Prins *faɻ* &amp;quot;vault&amp;quot;  + *sɪlɪzdm* &amp;quot;view&amp;quot;)&lt;br /&gt;
4. 4&lt;br /&gt;
5. Pod (etymology: unknown)&lt;br /&gt;
6. Iwn (etymology: from Imperial Prins *ɪln* &amp;quot;smooth&amp;quot;)&lt;br /&gt;
7. Wendodun (etymology: unknown)&lt;br /&gt;
8. 8&lt;br /&gt;
9. Sit (etymology: unknown)&lt;br /&gt;
10. 10&lt;br /&gt;
11. Birts (etymology: from Imperial Prins *bi* &amp;quot;range&amp;quot; + *ɪɻts* &amp;quot;ridge&amp;quot;)&lt;br /&gt;
##  5: Pulmirkun&lt;br /&gt;
Common Languages: Arodjun, Earkan, Permechikan&lt;br /&gt;
Historical Languages: Ancient Earkan, [[Ancient Fwonnel]], [[Ancient Arodjun]], [[Imperial Prins]], [[Permechikan]]&lt;br /&gt;
Endonyms, *Irkun*, *Pulmirkun*, *Prax*&lt;br /&gt;
Districts in El Fwonk: N/A (2067)&lt;br /&gt;
![[peninsulanames4.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Nez (etymology: unknown)&lt;br /&gt;
2. 2&lt;br /&gt;
3. 3&lt;br /&gt;
4. 4&lt;br /&gt;
5. 5&lt;br /&gt;
6. Siwmber (etymology: from Imperial Prins *sɪlm* &amp;quot;new&amp;quot; + *bæɻ* &amp;quot;mist&amp;quot;)&lt;br /&gt;
7. 7&lt;br /&gt;
8. Earkan City (*Irkun*) (etymology: unknown)&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
13. Faraj (etymology: unknown)&lt;br /&gt;
14. 14&lt;br /&gt;
15. Bivemap (stymology: from Imperial Prins *bivem* &amp;quot;petal&amp;quot; + *apv* &amp;quot;peninsula&amp;quot;)&lt;br /&gt;
## 6: New Arojaunza&lt;br /&gt;
Common Languages: Arodjun, Zessian Creole, Nashan&lt;br /&gt;
Endonym: *Nainsja*&lt;br /&gt;
Districts in El Fwonk: New Arojaunza (2067)&lt;br /&gt;
![[peninsulanames5.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. 1&lt;br /&gt;
2. 2&lt;br /&gt;
3. 3&lt;br /&gt;
4. &amp;quot;Settler&#039;s Town&amp;quot;&lt;br /&gt;
5. 5&lt;br /&gt;
6. Naindun&lt;br /&gt;
7. 7&lt;br /&gt;
8. 8&lt;br /&gt;
9. 9&lt;br /&gt;
10. Roisjag (etymology: unknown)&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
## 7: The Franzlen&lt;br /&gt;
Common Languages: Arodjun, Alkan, Permechikan&lt;br /&gt;
Endonym: *Etaum Franzlen*&lt;br /&gt;
Districts in El Fwonk: N/A (2067)&lt;br /&gt;
![[peninsulanames6.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Fort East&lt;br /&gt;
2. Barafwon (etymology: from Imperial Prins *bæɻæ* &amp;quot;homeland&amp;quot; + *Fwon* &amp;quot;Fwonn&amp;quot;)&lt;br /&gt;
3. Dujkarn (etymology: unknown)&lt;br /&gt;
4. Ztourzlei (etymology: unknown)&lt;br /&gt;
5. 5&lt;br /&gt;
6. Zlu (etymology: unknown)&lt;br /&gt;
7. Trnatun (etymology: named for [[Akuv]] [[Trnja Trnix]])&lt;br /&gt;
8. Owim (etymology: from Imperial Prins *ow* &amp;quot;high&amp;quot; + *im* &amp;quot;heat&amp;quot;)&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
## 8: Sardix&lt;br /&gt;
Common Languages: Arodjun, Alkan, Sotrvalaix, Zessian Creole&lt;br /&gt;
Historical Languages: [[Ancient Arodjun]], [[Imperial Prins]], [[Proto-Loutazuman]], [[Permechikan]]&lt;br /&gt;
Endonym: *Sardix*, *Arodjunzlja*&lt;br /&gt;
Districts in El Fwonk: Sarbisi, Sotrvau&lt;br /&gt;
![[peninsuoanames7.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Rtsift (etymology: from Imperial Prins *irts* &amp;quot;ridge&amp;quot; + *sifte* &amp;quot;town&amp;quot;)&lt;br /&gt;
2. Xoidroji (etymology: unknown)&lt;br /&gt;
3. Rain (etymology: from Imperial Prins *rai* &amp;quot;emperor&amp;quot; + Arodjun *-(u)n* &amp;quot;city&amp;quot;)&lt;br /&gt;
4. Fig (etymology: unknown)&lt;br /&gt;
5. Wedendi (etymology: unknown)&lt;br /&gt;
6. &lt;br /&gt;
7. Twovin (etymology: from Old Arodjun *dʰβō* &amp;quot;brick&amp;quot; + *βin* &amp;quot;city&amp;quot;)&lt;br /&gt;
8. 8&lt;br /&gt;
9. Bad (etymology: from Imperial Prins *bad* &amp;quot;gate&amp;quot;)&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
12. Kraikojoo (etymology: from Arodjun *krai* &amp;quot;north&amp;quot; + *kojoo(n)* &amp;quot;ridge&amp;quot;)&lt;br /&gt;
13. 13&lt;br /&gt;
14. Zardo (etymology: unknown)&lt;br /&gt;
15. Sarbisi (etymology: from Alkan TBD)&lt;br /&gt;
16. North Arodjun (Sortvau)&lt;br /&gt;
17. South Arodjun (Arodjun) (etymology: from *aro* &amp;quot;riparian island&amp;quot; + *-un* &amp;quot;city&amp;quot;)&lt;br /&gt;
18. 18&lt;br /&gt;
19. 19&lt;br /&gt;
20. 20&lt;br /&gt;
21. Migtokxi (etymology: unknown)&lt;br /&gt;
22. Arnax (etymology: from Imperial Prins *aɻn* &amp;quot;home&amp;quot; + *æ̀* &amp;quot;hill&amp;quot;)&lt;br /&gt;
23. Simzja (etymology: unknown)&lt;br /&gt;
24. 24&lt;br /&gt;
25. 25&lt;br /&gt;
26. 26&lt;br /&gt;
27. Izlojant (etymology: from Ancient Arodjun *iloanʃ*  &amp;quot;needle&amp;quot;)&lt;br /&gt;
28. Teudjun (etymology: unknown)&lt;br /&gt;
29. 29&lt;br /&gt;
30. 30&lt;br /&gt;
31. 31&lt;br /&gt;
32. Bazlaime (etymology: unknown)&lt;br /&gt;
33. 33&lt;br /&gt;
34. Vrneex (etymology: unknown)&lt;br /&gt;
35. 35&lt;br /&gt;
36. Aslitoo (etymology: from Old Arodjun *aʃlʊtō* &amp;quot;brome&amp;quot;)&lt;br /&gt;
37. 37&lt;br /&gt;
38. Iv (etymology: from Old Arodjun *iv* &amp;quot;springtime, blooms&amp;quot;)&lt;br /&gt;
39. Rjor (etymology: from Old Arodjun *ɾlʊɾ*  &amp;quot;flat&amp;quot;)&lt;br /&gt;
40. Arareu (etymology: unknown)&lt;br /&gt;
41. 41&lt;br /&gt;
42. 42&lt;br /&gt;
43. 43&lt;br /&gt;
44. Qlokijai (etymology: unknown)&lt;br /&gt;
45. 45&lt;br /&gt;
46. Kijai (etymology: unknown)&lt;br /&gt;
47. 47&lt;br /&gt;
48. 48&lt;br /&gt;
49. Sezliitidr (etymology: from Imperial Prins *sɛ̀lɪts* &amp;quot;prestigious&amp;quot; + *ɪdɻ* &amp;quot;end&amp;quot;)&lt;br /&gt;
50. 50&lt;br /&gt;
51. Manoqli (etymology: unknown)&lt;br /&gt;
52. Kitibbrer (etymology: from Imperial Prins *gɪdɪbɻ* &amp;quot;colony&amp;quot; + *æɻ* &amp;quot;continent&amp;quot;)&lt;br /&gt;
53. 53&lt;br /&gt;
54. Siunbwem (etymology: from Imperial Prins *sɪln* &amp;quot;archipelago&amp;quot; + *blem* &amp;quot;away&amp;quot;)&lt;br /&gt;
55. 55&lt;br /&gt;
56. 56&lt;br /&gt;
57. 57&lt;br /&gt;
58. Kes (etymology: unknown)&lt;br /&gt;
59. 59&lt;br /&gt;
60. 60&lt;br /&gt;
61. Xogend (etymology: unknown)&lt;br /&gt;
62. Bipne (etymology: from Imperial Prins *bɪpn* &amp;quot;amethyst&amp;quot;)&lt;br /&gt;
63. Kjororo (etymology: unknown)&lt;br /&gt;
## 9: Old Arojaunza&lt;br /&gt;
Common Languages: Arodjun, Nashan, Alkan, Permechikan&lt;br /&gt;
Historical Languages: [[Ancient Arodjun]], [[Ancient Pakoyan]], [[Ancient Fwonnel]], [[Proto-Loutazuman]], [[Imperial Prins]]&lt;br /&gt;
Endonym: *Arodjunzlja*&lt;br /&gt;
Districts in El Fwonk: Sizarun, Monta, Maxin&lt;br /&gt;
![[peninsulanames8.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Monta (etymology: unknown)&lt;br /&gt;
2. 2&lt;br /&gt;
3. Qlaxix (etymology: unknown)&lt;br /&gt;
4. 4&lt;br /&gt;
5. Pozas (etymology: from Imperial Prins *pouz* &amp;quot;shore&amp;quot; + *sàs* &amp;quot;point&amp;quot;)&lt;br /&gt;
6. 6&lt;br /&gt;
7. Sizarun (etymology: TBD)&lt;br /&gt;
8. 8&lt;br /&gt;
9. 9&lt;br /&gt;
10. Maxin (etymology: unknown)&lt;br /&gt;
11. 11&lt;br /&gt;
12. Ezkinem (etymology: from Imperial Prins *æ̀sv* &amp;quot;bronze&amp;quot; + *gɪnɛm* &amp;quot;bulb&amp;quot;)&lt;br /&gt;
13. 13&lt;br /&gt;
14. Positsja (etymology: from Imperial Prins*pouz* &amp;quot;shore&amp;quot;  +*sɪtsbæ̀* &amp;quot;town&amp;quot;)&lt;br /&gt;
15. 15&lt;br /&gt;
16. Neuwewi (etymology: unknown)&lt;br /&gt;
17. 17&lt;br /&gt;
18. Siwbez (etymology: from Imperial Prins *sɪl*  &amp;quot;shrine&amp;quot; + Arodjun *bez*  &amp;quot;Bez&amp;quot;)&lt;br /&gt;
19. 19&lt;br /&gt;
20. Sivviv (etymology: unknown)&lt;br /&gt;
21. 21&lt;br /&gt;
22. 22&lt;br /&gt;
23. Kidsift (etymology: from Imperial Prins *gad* &amp;quot;wind&amp;quot; + *sɪftè* &amp;quot;town&amp;quot;)&lt;br /&gt;
24. Krourdjun (etymology: unknown)&lt;br /&gt;
25. 25&lt;br /&gt;
26. Amnarez (etymology: unknown)&lt;br /&gt;
27. 27&lt;br /&gt;
28. Xijeifwonn (etymology: unknown)&lt;br /&gt;
29. Orimsift (etymology: from Imperial Prins *oɻɪm* &amp;quot;swamp&amp;quot; + *sɪftè* &amp;quot;town&amp;quot;)&lt;br /&gt;
30. 30&lt;br /&gt;
31. 31&lt;br /&gt;
32. Pivemsif (etymology: from Imperial Prins *pɪvɛm* &amp;quot;workforce&amp;quot; + + *sɪftè* &amp;quot;town&amp;quot;)&lt;br /&gt;
33. 33&lt;br /&gt;
34. Kuzunussja (etymology: unknown)&lt;br /&gt;
35. 35&lt;br /&gt;
36. 36&lt;br /&gt;
37. Sjeemsom (etymology: from Imperial Prins: *sæ̀sɛm* &amp;quot;wind&amp;quot; + *soam* &amp;quot;yard&amp;quot;)&lt;br /&gt;
38. 38&lt;br /&gt;
39. 39&lt;br /&gt;
40. Nortmati (etymology: unknown)&lt;br /&gt;
## 10: Loutazuma&lt;br /&gt;
Common Languages: Arodjun, Nashan, Permechikan, Loutazuman&lt;br /&gt;
Historical Languages: [[Proto-Loutazuman]], [[Ancient Arodjun]], [[Ancient Pakoyan]]&lt;br /&gt;
Endonym: *Zleutazuma*&lt;br /&gt;
Districts in El Fwonk: Zleutazuma&lt;br /&gt;
![[peninsulanames9.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. 1&lt;br /&gt;
2. Eme (etymology: unknown)&lt;br /&gt;
3. 3&lt;br /&gt;
4. Xozzleu (etymology: unknown)&lt;br /&gt;
5. 5&lt;br /&gt;
6. 6&lt;br /&gt;
7. 7&lt;br /&gt;
8. Rairot (etymology: unknown)&lt;br /&gt;
9. Loutazuma City (*Zleutazumun*)&lt;br /&gt;
10. 10&lt;br /&gt;
11. Zleukwez (etymology: unknown)&lt;br /&gt;
## 11: Pakoja&lt;br /&gt;
Common Languages: Arodjun, Nashan, Earkan, Permechikan&lt;br /&gt;
Historical Languages: [[Ancient Pakoyan]], [[Ancient Fwonnel]], [[Proto-Loutazuman]], [[Imperial Prins]]&lt;br /&gt;
Endonym: *Pakoja*, &lt;br /&gt;
Districts in El Fwonk: Sojarun, Pakojun, Njakxeun&lt;br /&gt;
![[peninsulanames11.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Mon Akxe (etymology: unknown)&lt;br /&gt;
2. 2&lt;br /&gt;
3. 3&lt;br /&gt;
4. Aipro (etymology: unknown)&lt;br /&gt;
5. 5&lt;br /&gt;
6. 6&lt;br /&gt;
7. 7&lt;br /&gt;
8. Idorwe (etymology: unknown)&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
13. 13&lt;br /&gt;
14. 14&lt;br /&gt;
15. 15&lt;br /&gt;
16. Kazkoi (etymology: unknown)&lt;br /&gt;
17. 17&lt;br /&gt;
18. 18&lt;br /&gt;
19. 19&lt;br /&gt;
20. Sojarun (etymology: unknown)&lt;br /&gt;
21. Pakojun (etymology: from *Pako*)&lt;br /&gt;
22. Njakxeun (etymology: from *Njakx* &amp;quot;quartz&amp;quot; + *-un* &amp;quot;city&amp;quot;)&lt;br /&gt;
23. 23&lt;br /&gt;
24. 24&lt;br /&gt;
25. 25&lt;br /&gt;
26. 26&lt;br /&gt;
27. 27&lt;br /&gt;
28. 28&lt;br /&gt;
29. 29&lt;br /&gt;
30. Dmataka (etymology: unknown)&lt;br /&gt;
31. Tanideroki (etymology: unknown)&lt;br /&gt;
32. 32&lt;br /&gt;
## 12: Súmuttu&lt;br /&gt;
Common Languages: Permechikan, Xomitec, Kaxxilan, Nez&lt;br /&gt;
Historical Languages: [[Ancient Permechikan]], [[Ancient Arodjun]], [[Nez]], [[Mer]], [[Ancient Cahilan]]&lt;br /&gt;
Endonym: *Súmuttu*&lt;br /&gt;
Districts in El Fwonk: N/A&lt;br /&gt;
![[peninsulanames12.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. 1&lt;br /&gt;
2. 2&lt;br /&gt;
3. Úch (etymology: unknown)&lt;br /&gt;
4. 4&lt;br /&gt;
5. Tumtúlnuch (etymology: unknown)&lt;br /&gt;
6. 6&lt;br /&gt;
7. 7&lt;br /&gt;
8. Duchtúth (etymology: unknown)&lt;br /&gt;
9. 9&lt;br /&gt;
10. Wúrwulus (etymology: unknown)&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
13. 13&lt;br /&gt;
14. Wúyyunuk (etymology: unknown)&lt;br /&gt;
15. 15&lt;br /&gt;
16. 16&lt;br /&gt;
17. 17&lt;br /&gt;
18. 18&lt;br /&gt;
19. 19&lt;br /&gt;
20. Dúst (etymology: unknown)&lt;br /&gt;
21. 21&lt;br /&gt;
22. 22&lt;br /&gt;
23. Uwtúdh (etymology: unknown)&lt;br /&gt;
24. 24&lt;br /&gt;
25. 25&lt;br /&gt;
26. 26&lt;br /&gt;
27. Kúmbus (etymology: unknown)&lt;br /&gt;
28. 28&lt;br /&gt;
29. 29&lt;br /&gt;
30. 30&lt;br /&gt;
31. 31&lt;br /&gt;
32. 32&lt;br /&gt;
33. Umlúttun (etymology: unknown)&lt;br /&gt;
34. 34&lt;br /&gt;
35. 35&lt;br /&gt;
36. 36&lt;br /&gt;
37. 37&lt;br /&gt;
38. Núzzuluj (etymology: unknown)&lt;br /&gt;
39. 39&lt;br /&gt;
## 13: Dedun&lt;br /&gt;
Common Languages: Permechikan, Kleo, Arodjun, Alkan&lt;br /&gt;
Historical Languages: [[Ancient Permechikan]], [[Imperial Prins]], [[Kleo]], [[Arodjun]], [[Ancient Cahilan]]&lt;br /&gt;
Endonym: *Dújdun*&lt;br /&gt;
Districts in El Fwonk: N/A&lt;br /&gt;
![[peninsulanames13.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Údluk Úm (etymology: unknown)&lt;br /&gt;
2. 2&lt;br /&gt;
3. 3&lt;br /&gt;
4. 4&lt;br /&gt;
5. 5&lt;br /&gt;
6. Zúmturru (etymology: unknown)&lt;br /&gt;
7. 7&lt;br /&gt;
8. 8&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
13. 13&lt;br /&gt;
14. 14&lt;br /&gt;
15. 15&lt;br /&gt;
16. 16&lt;br /&gt;
17. 17&lt;br /&gt;
18. Gúll (etymology: unknown)&lt;br /&gt;
19. 19&lt;br /&gt;
20. 20&lt;br /&gt;
21. 21&lt;br /&gt;
22. 22&lt;br /&gt;
23. 23&lt;br /&gt;
24. 24&lt;br /&gt;
25. 25&lt;br /&gt;
26. Súnnuru (etymology: unknown)&lt;br /&gt;
27. 27&lt;br /&gt;
28. 28&lt;br /&gt;
29. 29&lt;br /&gt;
30. 30&lt;br /&gt;
31. Qurqúnt (etymology: unknown)&lt;br /&gt;
32. 32&lt;br /&gt;
33. 33&lt;br /&gt;
34. 34&lt;br /&gt;
35. Wúxuk (etymology: unknown)&lt;br /&gt;
36. 36&lt;br /&gt;
37. 37&lt;br /&gt;
38. Úggung (etymology: unknown)&lt;br /&gt;
39. 39&lt;br /&gt;
40. Dújdul (etymology: unknown)&lt;br /&gt;
41. 41&lt;br /&gt;
42. 42&lt;br /&gt;
43. 43&lt;br /&gt;
44. 44&lt;br /&gt;
45. 45&lt;br /&gt;
46. 46&lt;br /&gt;
47. 47&lt;br /&gt;
48. Núrt (etymology: unknown)&lt;br /&gt;
## 14: Kleo&lt;br /&gt;
Common Languages: Kleo, Alkahrus, Arodjun, Permechikan&lt;br /&gt;
Historical Languages: [[Ancient Kleo]], [[Ancient Permechikan]], [[Imperial Prins]]&lt;br /&gt;
Endonym: *Kleo*&lt;br /&gt;
Districts in El Fwonk: N/A&lt;br /&gt;
![[peninsulanames14.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. 1&lt;br /&gt;
2. 2&lt;br /&gt;
3. 3&lt;br /&gt;
4. 4&lt;br /&gt;
5. 5&lt;br /&gt;
6. 6&lt;br /&gt;
7. 7&lt;br /&gt;
8. 8&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
13. 13&lt;br /&gt;
14. 14&lt;br /&gt;
15. 15&lt;br /&gt;
16. 16&lt;br /&gt;
17. 17&lt;br /&gt;
18. 18&lt;br /&gt;
19. 19&lt;br /&gt;
20. 20&lt;br /&gt;
21. 21&lt;br /&gt;
22. 22&lt;br /&gt;
23. 23&lt;br /&gt;
24. 24&lt;br /&gt;
25. 25&lt;br /&gt;
26. 26&lt;br /&gt;
27. 27&lt;br /&gt;
28. 28&lt;br /&gt;
29. 29&lt;br /&gt;
30. 30&lt;br /&gt;
31. 31&lt;br /&gt;
32. 32&lt;br /&gt;
33. 33&lt;br /&gt;
34. 34&lt;br /&gt;
35. 35&lt;br /&gt;
36. 36&lt;br /&gt;
37. 37&lt;br /&gt;
38. 38&lt;br /&gt;
39. 39&lt;br /&gt;
40. 40&lt;br /&gt;
41. 41&lt;br /&gt;
42. 42&lt;br /&gt;
43. 43&lt;br /&gt;
44. 44&lt;br /&gt;
45. 45&lt;br /&gt;
46. 46&lt;br /&gt;
47. 47&lt;br /&gt;
48. 48&lt;br /&gt;
## 15: Baha&lt;br /&gt;
Common Languages: Kleonid, Arodjun, Baha, Alkan&lt;br /&gt;
Historical Languages: [[Baha]], [[Ancient Kleo]], [[Imperial Prins]]&lt;br /&gt;
Endonym: *Baha Te* (TBD)&lt;br /&gt;
Districts in El Fwonk: Zessis&lt;br /&gt;
![[peninsulanames15.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Bankorema (etymology: unknown)&lt;br /&gt;
2. 2&lt;br /&gt;
3. 3&lt;br /&gt;
4. Sibbol (etymology: unknown)&lt;br /&gt;
5. 5&lt;br /&gt;
6. 6&lt;br /&gt;
7. Pongitorogo (etymology: unknown)&lt;br /&gt;
8. 8&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
13. Larkotapi (etymology: unknown)&lt;br /&gt;
## 16: Zessis&lt;br /&gt;
Common Languages: Arodjun, Kleonid, Zessian Creole, Alkan&lt;br /&gt;
Historical Languages: [[Kleonid]], [[Old Kleo]], [[Ancient Arodjun]], [[Imperial Prins]], [[Proto-Loutazuman]], [[Baha]]&lt;br /&gt;
Endonym: *Zessis*&lt;br /&gt;
Districts in El Fwonk: Zessis&lt;br /&gt;
![[peninsulanames16.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Bitetown (*Dountic*) (etymology: from *Doun* &amp;quot;bite&amp;quot; + *-ic* &amp;quot;town&amp;quot;)&lt;br /&gt;
2. Kleodikum (*Kweodikum*) (etymology: unknown)&lt;br /&gt;
3. 3&lt;br /&gt;
4. 4&lt;br /&gt;
5. 5&lt;br /&gt;
6. Binomsit (etymology: from Imperial Prins *bɪnoam* &amp;quot;tree canopy&amp;quot; + *siftè* &amp;quot;town&amp;quot;)&lt;br /&gt;
7. 7&lt;br /&gt;
8. 8&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
12. Ekwenu (etymology: unknown)&lt;br /&gt;
13. 13&lt;br /&gt;
14. 14&lt;br /&gt;
15. 15&lt;br /&gt;
16. Aponatoki (etymology: unknown)&lt;br /&gt;
17. 17&lt;br /&gt;
18. Balibalu (etymology: unknown)&lt;br /&gt;
19. 19&lt;br /&gt;
20. 20&lt;br /&gt;
21. 21&lt;br /&gt;
22. 22&lt;br /&gt;
23. 23&lt;br /&gt;
24. 24&lt;br /&gt;
25. 25&lt;br /&gt;
26. Pekitotani (etymology: unknown)&lt;br /&gt;
27. 27&lt;br /&gt;
28. 28&lt;br /&gt;
29. 29&lt;br /&gt;
30. Bezko (etymology: unknown)&lt;br /&gt;
31. 31&lt;br /&gt;
32. 32&lt;br /&gt;
33. 33&lt;br /&gt;
34. 34&lt;br /&gt;
35. 35&lt;br /&gt;
36. 36&lt;br /&gt;
37. 37&lt;br /&gt;
38. 38&lt;br /&gt;
39. 39&lt;br /&gt;
40. 40&lt;br /&gt;
41. Frukitac (etymology: unknown)&lt;br /&gt;
## 17: Frufsja&lt;br /&gt;
Common Languages: Frufi, Arodjun, Zessian Creole, Alkan&lt;br /&gt;
Endonym: *Frufsja*&lt;br /&gt;
Districts in El Fwonk: Frufsja&lt;br /&gt;
![[peninsulanames17.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. 1&lt;br /&gt;
2. 2&lt;br /&gt;
3. 3&lt;br /&gt;
4. 4&lt;br /&gt;
5. Damadoimo (etymology: unknown)&lt;br /&gt;
6. 6&lt;br /&gt;
7. Tree City (etymology: unknown)&lt;br /&gt;
8. 8&lt;br /&gt;
9. 9&lt;br /&gt;
10. Dizizi (etymology: unknown)&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
13. 13&lt;br /&gt;
14. 14&lt;br /&gt;
15. Cadrokun (etymology: unknown)&lt;br /&gt;
16. 16&lt;br /&gt;
## 18: Realm of Varad Akim&lt;br /&gt;
Common Languages: Arodjun, Alkan, Zessian Creole, Kleonid&lt;br /&gt;
Endonym: *TBD*&lt;br /&gt;
Districts in El Fwonk: N/A (2067)&lt;br /&gt;
![[peninsulanames18.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. Basecamp&lt;br /&gt;
2. 2&lt;br /&gt;
3. Deuda (etymology: unknown)&lt;br /&gt;
4. 4&lt;br /&gt;
5. 5&lt;br /&gt;
6. 6&lt;br /&gt;
7. 7&lt;br /&gt;
8. Jekiteki (etymology: unknown)&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. 11&lt;br /&gt;
12. 12&lt;br /&gt;
13. Basjon (etymology: unknown)&lt;br /&gt;
14. 14&lt;br /&gt;
15. 15&lt;br /&gt;
16. 16&lt;br /&gt;
17. Sjaradon (etymology: unknown)&lt;br /&gt;
18. 18&lt;br /&gt;
19. 19&lt;br /&gt;
20. 20&lt;br /&gt;
21. 21&lt;br /&gt;
22. Inadoo (etymology: unknown)&lt;br /&gt;
23. 23&lt;br /&gt;
24. 24&lt;br /&gt;
25. Nagaudo (etymology: unknown)&lt;br /&gt;
26. 26&lt;br /&gt;
27. 27&lt;br /&gt;
## 19: Western Islands&lt;br /&gt;
Common Languages: Arodjun, Guadala, Permechikan, Delsh&lt;br /&gt;
Endonym: TBD&lt;br /&gt;
Districts in El Fwonk: Pakojun&lt;br /&gt;
![[peninsulanames19.jpeg]]&lt;br /&gt;
Settlements:&lt;br /&gt;
1. 1&lt;br /&gt;
2. 2&lt;br /&gt;
3. Zeuzijou (etymology: unknown)&lt;br /&gt;
4. 4&lt;br /&gt;
5. 5&lt;br /&gt;
6. 6&lt;br /&gt;
7. 7&lt;br /&gt;
8. 8&lt;br /&gt;
9. 9&lt;br /&gt;
10. 10&lt;br /&gt;
11. Sjesje (etymology: unknown)&lt;br /&gt;
12. 12&lt;br /&gt;
13. Geregonuu (etymology: unknown)&lt;br /&gt;
14. 14&lt;br /&gt;
15. 15&lt;br /&gt;
16. 16&lt;br /&gt;
17. Pakojii (etymology: unknown)&lt;br /&gt;
18. 18&lt;br /&gt;
19. 19&lt;br /&gt;
20. Kwatic (etymology: unknown)&lt;br /&gt;
21. 21&lt;br /&gt;
22. 22&lt;br /&gt;
23. Paujunoc (etymology: unknown)&lt;br /&gt;
24. 24&lt;br /&gt;
25. Marioruu (etymology: unknown)&lt;br /&gt;
26. 26&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=205</id>
		<title>Fwonnel Peninsula</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=205"/>
		<updated>2026-04-21T20:08:35Z</updated>

		<summary type="html">&lt;p&gt;King Horror: /* Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fwonnel Peninsula ([[Arodjun]]: &#039;&#039;Kwareum djoFwonnou&#039;&#039;, &#039;&#039;Kimzja Fwonnou&#039;&#039;) is a geological region on [[Earth]], located on the southwest coast of [[Menaiceraum]]. It is one of several new landmasses with no analog to Earth during the [[Human]] period. It has been the home to several civilizations, most notably the [[Arodjun]], [[Fwonnel]], and [[El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Peninsula juts out from the west side of Menaiceraum, south of the [[Kleo Peninsula]] and the island of [[Zessis]].&lt;br /&gt;
&lt;br /&gt;
It was formed rapidly from cataclysmic events that uplifted a chunk of the Earth’s crust, leaving a complex mix of sedimentary and igneous rock. Several fault lines created volcanic mountain ranges, ridges, and valleys. The most notable of these include the [[North Ridge]], [[Krakerber Mountains]], [[Barrier Mountains]], and [[Death Canyon]].&lt;br /&gt;
&lt;br /&gt;
In terms of the ecosystem, the peninsula receives a summer monsoonal system, with rainfall being heavily dependent on rain shadows and seasonal changes in ocean currents temperatures. Some areas are outright desert, while wetter areas can be swamps in lowlands or alpine forests near mountaintops.&lt;br /&gt;
&lt;br /&gt;
For a list of settlements by [[Pups]] in the Fwonnel Peninsula as of 2067AR, see [[List of Locations in El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Polities ==&lt;br /&gt;
&lt;br /&gt;
Several political entities have controlled parts or all of the Fwonnel Peninsula since the arrival of Cahilan peoples in the 3000s BR.&lt;br /&gt;
&lt;br /&gt;
=== Before the War of the Peninsula (744BR) ===&lt;br /&gt;
* Kingdom of Arojaunza&lt;br /&gt;
* Kingdom of Fwun&lt;br /&gt;
* Irkun&lt;br /&gt;
=== Post-Permechikan Rule (1845-2067AR) ===&lt;br /&gt;
* [[El Fwonk Casanosia]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=204</id>
		<title>Fwonnel Peninsula</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Fwonnel_Peninsula&amp;diff=204"/>
		<updated>2026-04-21T20:06:35Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fwonnel Peninsula ([[Arodjun]]: &#039;&#039;Kwareum djoFwonnou&#039;&#039;, &#039;&#039;Kimzja Fwonnou&#039;&#039;) is a geological region on [[Earth]], located on the southwest coast of [[Menaiceraum]]. It is one of several new landmasses with no analog to Earth during the [[Human]] period. It has been the home to several civilizations, most notably the [[Arodjun]], [[Fwonnel]], and [[El Fwonk Casanosia]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Fwonnel Peninsula juts out from the west side of Menaiceraum, south of the [[Kleo Peninsula]] and the island of [[Zessis]].&lt;br /&gt;
&lt;br /&gt;
It was formed rapidly from cataclysmic events that uplifted a chunk of the Earth’s crust, leaving a complex mix of sedimentary and igneous rock. Several fault lines created volcanic mountain ranges, ridges, and valleys. The most notable of these include the [[North Ridge]], [[Krakerber Mountains]], [[Barrier Mountains]], and [[Death Canyon]].&lt;br /&gt;
&lt;br /&gt;
In terms of the ecosystem, the peninsula receives a summer monsoonal system, with rainfall being heavily dependent on rain shadows and seasonal changes in ocean currents temperatures. Some areas are outright desert, while wetter areas can be swamps in lowlands or alpine forests near mountaintops.&lt;br /&gt;
&lt;br /&gt;
== Polities ==&lt;br /&gt;
&lt;br /&gt;
Several political entities have controlled parts or all of the Fwonnel Peninsula since the arrival of Cahilan peoples in the 3000s BR.&lt;br /&gt;
&lt;br /&gt;
=== Before the War of the Peninsula (744BR) ===&lt;br /&gt;
* Kingdom of Arojaunza&lt;br /&gt;
* Kingdom of Fwun&lt;br /&gt;
* Irkun&lt;br /&gt;
=== Post-Permechikan Rule (1845-2067AR) ===&lt;br /&gt;
* [[El Fwonk Casanosia]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Works&amp;diff=203</id>
		<title>List of Works</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Works&amp;diff=203"/>
		<updated>2026-04-21T20:03:10Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the creation of the [[Yard Model]] in 2006, [[Agma Schwa]] has created numerous works of fiction and conlanging set in the &#039;&#039;In Pursuit of Bez&#039;&#039; world.&lt;br /&gt;
&lt;br /&gt;
* [[Yard Model]]: The “El Fwonk Yard Model” was the original media through which my friends and I told the stories within this world It existed from the summer of 2007 until June of 2014.&lt;br /&gt;
* [[EFC Embassy]]: This is the archive of the original website where I kept my EFC info from age 10-13&lt;br /&gt;
* [[El Fwonk Revolution (Comic)]]: A comic I wrote in 2010 showing the story of [[Cato]] and [[Vara]] and the [[El Fwonk Casanosia Revolution]]&lt;br /&gt;
* [[Adventures in El Fwonk]]: A series of short, disconnected comics written between 2012 and 2014 that have some lore in them&lt;br /&gt;
* [[Roox Migration]]: A collection of four crayon-drawn stories showing [[Roxie]] and her departure from [[Rixia]] to [[Roox City]], drawn between 2009-10&lt;br /&gt;
* [[EFC DnD]]: refers to the series of RPG campaigns that take place within a (slightly) alternate universe to the comics and the rest of El Fwonk media, beginning with the diversion of timelines in Season One (see below)&lt;br /&gt;
** [[EFC DnD: Season One]]: A Dungeons &amp;amp; Dragons-based RPG campaign I hosted in early 2018, putting our player characters in the army of [[Nasha]] during the [[Nashan-Fwonnel War of 2011]] and their subsequent journey of espionage in relation to the [[Fwonk Pearl]].&lt;br /&gt;
** [[EFC DnD: Season Two]]: A (loosely) Dungeons &amp;amp; Dragons-based RPG campaign that I hosted in the summer of 2018, continuing the story from Season One. Our player characters explore the island of [[Zessis]] and eventually find the [[Temple of Bez]], where the group is joined by [[Tirnia Trnix]] and [[Prince Prins]] on a quest to either take control of, or destroy, the mantle of the [[Nucletoid]] Core purported to be the physical form of [[Xororx]] (King Horror).&lt;br /&gt;
** [[EFC DnD: Season Three]]: A (loosely) Dungeons &amp;amp; Dragons-based RPG campaign that I tried to host in late 2019, but the campaign fell apart due to scheduling complications. It began with our players portraying new characters in 2014, after the [[2013 Ick Epidemic]] destroyed much of the Fwonnel Peninsula’s civilization. They were part of a crew encharged with laying new power and telephone lines across bodies of water to re-establish communication with recently-resettled communities.&lt;br /&gt;
** [[EFC Red]]: A Cyberpunk Red-based RPG campaign I hosted in early 2024, putting our player characters in [[Sarbisi]] during the Charter Convention in 2022. The group begins on the private island of the perverted Widow of one of the members of the [[Roox City Business Council]]. After escaping the island, the group travels to Sarbisi, where the group meets a camp of displaced Arojaunzans. They meet [[Vetrini]] and Tirnia, who are on opposing sides of the debate over whether to adopt a new “Charter of Union” to re-establish [[El Fwonk Casanosia]]. They eventually find out that the Charter, while reforming EFC, would leave no designated territory for the Arojaunzans and ignite a plan by the Alkan-Prins population of Sarbisi to expel them. The story ends with the semi-canonical [[DeDoumo Square Massacre]].&lt;br /&gt;
* [[Djogawa Djororx]]: Also called “Dog Days” in English, this is the ongoing comic. Production began in 2021, and the first chapter was released at the end of 2022. This is the story of [[Zan DeDoumo]], the son of [[Djaz Anori]] and [[Kira DeDoumo]], amidst the era of political realignment taking place in 2067 AR, while the risk of an impending [[2067 Ick Epidemic]] looms.&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Xomitec&amp;diff=202</id>
		<title>Xomitec</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Xomitec&amp;diff=202"/>
		<updated>2026-04-21T19:12:24Z</updated>

		<summary type="html">&lt;p&gt;King Horror: /* Verb Tense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xomitec (&#039;&#039;Xo:mi.te;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
![[IMG_3225.jpeg]]&lt;br /&gt;
&lt;br /&gt;
Xomitec (*Xo:mi.te;*) is a language in the [[Xomaksh Language Family]], part of the larger [[Qrnql Language Family]]. [[Pups]] do not know of the existence of the Qrnql family, and as such, Xomitec is used as the type language for the Xomaksh family.&lt;br /&gt;
&lt;br /&gt;
It is notable for its tone system, romanized with the Latin alphabet’s punctuation symbols.&lt;br /&gt;
&lt;br /&gt;
* By 2012AR, the Xomil Empire conquered Permechiko and some of the Fwonnel Peninsula. It maintains control of a vast swath of territory by 2067AR, when my comic takes place.&lt;br /&gt;
* In the south, Xomitec is the native language of tens of millions, while in the north it is the language of government and business, ruling over a population that speaks Permechikan, Cahilan, and many other languages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Around 14,000BR (Before the Rediscovery of Human Technology) the Proto-Qrnql culture thrived in the upper Rocky Mountains during the warmest climactic period seen in tens of thousands of years prior. As the climate cooled down, Proto-Qrnql society fragmented.&lt;br /&gt;
* By 12,000BR the rapidly expanding Proto-Prnth groups forced the Qrqnl to split into northern and southern branches. The southern branch would be continually forced south for thousands of years before permanently settling in Gentri (the northern coast of South America) by 4,000BR. Dog linguists call this the mysterious origin of the “Xomaksh” language family.&lt;br /&gt;
* The various Xomaksh tribes would farm during the dry season and travel hunter/gatherer style during the wet season.&lt;br /&gt;
* During the 1200’s-800’sBR, Cahilan groups invaded the Gentri coast and established the precursors to the Gentririxian civilization. This again forced the Xomaksh peoples to migrate further southwest. &lt;br /&gt;
* These southern Xomaksh people began a lifestyle based on the line between the Amazonian jungle and the Andes mountains, beginning the Qron era.&lt;br /&gt;
* During the Qron Era, Xomaksh groups coalesced into a handful of more centralized authorities which would become key powers in the mountains and jungles of Chelsia (South America) for hundreds of years.&lt;br /&gt;
* The Xomixul were the most powerful of the tribes for about 1,000 years, from 600AR-1600AR, on occasions unifying the realms but most often acting as the most influential of the lot. Xomixul became the lingua franca of the Xomaksh groups by 900AR. They had no writing of their own, though they often used logographic symbols for business and taxation transactions that were inspired by the Tarel logography from the Tarel Islands to the east.&lt;br /&gt;
* In the 1500’s, another wave of Cahilan migrations caused significant unrest throughout northern Chelsia. These migrants were nomadic and sedentary refugees fleeing from the chaos caused during the Permechikan Span Dynasty’s conquest of much of the continent, culminating in the War of the Pearl (the fall of the Fwonnel Peninsula to Permechiko).&lt;br /&gt;
* These refugees mixed with the already-declining Xomixul hegemony, forming an underclass that would last hundreds of years. They spoke Cahilan languages, but were highly literate, writing with the Arodjun djoPeidog alphabet. &lt;br /&gt;
* The djoPeidog alphabet was easy to use and was adapted to the early modern Xomitec language, adjusting for Xomitec’s tonal vowels. This adjusted script is called Se.ta.i; “Branches” by the modern Xomitec peoples.&lt;br /&gt;
* The Xomitec groups remained small but functional kingdoms until the Unification in 1995, reacting to the weakening of the Permechikan hegemony.&lt;br /&gt;
* The Xomil Empire was established in 1996 after the conquest of the Gentririxian province of Scatae, led by Ka;te.o;, a dictator of royal Xomixul descent.&lt;br /&gt;
* After the Nashan Empire easily captured and briefly occupied the Permechikan cities of Pemex and Dedun from 2010-2011, Ka;te.o; seized his opportunity to sweep his armies through the undefended southern regions of Permechiko.&lt;br /&gt;
* Xomil fully conquered Permechiko as soon as the Nashan occupation ended. Since then, the Empire (and later Republic) of Xomil has controlled the majority of all Permechikan and Cahilan-speaking peoples. As such, the Xomitec language has been highly influential during the 21st century AR.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
&lt;br /&gt;
![[IMG_3226.jpeg]]&lt;br /&gt;
&lt;br /&gt;
(Where the IPA differs from the romanization, the IPA phoneme symbol is written in /slashes/)&lt;br /&gt;
&lt;br /&gt;
|                |        |          |         |       |         |&lt;br /&gt;
| -------------- | ------ | -------- | ------- | ----- | ------- |&lt;br /&gt;
|                | Labial | Alveolar | Palatal | Velar | Glottal |&lt;br /&gt;
| Plosive, Click | p      | t, !     |         | k     | q /ʔ/   |&lt;br /&gt;
| Nasal          | m      | n        |         |       |         |&lt;br /&gt;
| Fricative      |        | s, x /ʃ/ | c /ç/   |       | h       |&lt;br /&gt;
| Liquid         |        | l        |         |       |         |&lt;br /&gt;
&lt;br /&gt;
![[IMG_3227.jpeg]]&lt;br /&gt;
&lt;br /&gt;
Xo:mi.te; features a 6-vowel system with four tones (or three if you don’t count the Neutral/Short tone). In the Romanization, these punctuation symbols are used for tones, so sentences are ended with | for commas and // for periods.&lt;br /&gt;
&lt;br /&gt;
|      |                         |             |&lt;br /&gt;
| ---- | ----------------------- | ----------- |&lt;br /&gt;
|      | Front                   | Back        |&lt;br /&gt;
| High | i. i: i; i&#039; y. y: y; y&#039; | u. u: u; u&#039; |&lt;br /&gt;
| Mid  | e. e: e; e&#039;             | o. o: o; o&#039; |&lt;br /&gt;
| Low  | a. a: a; a&#039;             |             |&lt;br /&gt;
&lt;br /&gt;
| Neutral/Short | . | ˧  |&lt;br /&gt;
|---------------|---|----|&lt;br /&gt;
| High/Long     | : | ˥  |&lt;br /&gt;
| High-Falling  | ; | ˥˩ |&lt;br /&gt;
| Low-Rising    | &#039; | ˩˨ |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[IMG_3228.jpeg]]&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
The Modern djoPeidog alphabet was adapted into the *Se.ta.i; my’ Xo:mi.te;*&lt;br /&gt;
&lt;br /&gt;
![[IMG_3229.jpeg]]&lt;br /&gt;
&lt;br /&gt;
The big differences are the tonal varieties of vowels, and the use of capital letters on all nouns and verbs.&lt;br /&gt;
&lt;br /&gt;
The numerals are base-12 and use the Fwonnel numerals up to the 1,000’s, and a hybridized Permechikan numeral system for digits higher than 11,000.&lt;br /&gt;
&lt;br /&gt;
=== Spelling ===&lt;br /&gt;
The Se.ta.i; script is pretty straightforward, as it was introduced rather recently.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
There are two main recent sound changes that you may notice when reading Se.ta.i; texts:&lt;br /&gt;
&lt;br /&gt;
* /m/ may be written as “p” in the middle of words&lt;br /&gt;
* /t/ may be written as “c” before /i/&lt;br /&gt;
* Vowels may be written using the Neutral/Short tone letters before codal consonants, especially in grammatical particles&lt;br /&gt;
&lt;br /&gt;
These trends are relatively sporadic. Sometimes it may occur, sometimes not. You may notice an extra dot diacritic added above letters that are acknowledged to be spelled different from pronunciation. Spelling became official with the introduction of the dictionary in 1996. Being so recent, these inconsistencies appear rather often.&lt;br /&gt;
&lt;br /&gt;
== Morphology ==&lt;br /&gt;
&lt;br /&gt;
Xomitec morphology is relatively simple. There are no prefixes and only a few suffixes that take on different meanings depending on the grammatical positions to the word. All other grammatical information is conveyed with various particles and word order.&lt;br /&gt;
&lt;br /&gt;
Most suffixes were once entire syllables unto themselves, but in casual speech have been eroded into the codal consonants /m, n, s, x, c, l/&lt;br /&gt;
&lt;br /&gt;
* Verb tense suffixes /m, l, s/&lt;br /&gt;
* topic/subject/object marker prepositional suffixes /s, x, n/&lt;br /&gt;
* Noun article suffixes /m/&lt;br /&gt;
&lt;br /&gt;
Almost all of these have particle versions, which are often used to increase politeness in dialogue, especially with the verb tense suffixes.&lt;br /&gt;
&lt;br /&gt;
== Word Order ==&lt;br /&gt;
&lt;br /&gt;
Xomitec uses grammatical particles, but the most common word order is&lt;br /&gt;
&lt;br /&gt;
SOV&lt;br /&gt;
&lt;br /&gt;
Or more specifically&lt;br /&gt;
&lt;br /&gt;
TOPIC - (NOUN 1) - (NOUN 2) - VERB&lt;br /&gt;
&lt;br /&gt;
The important thing is that the emphasised topic goes at the beginning and the verb goes at the end, and that other nouns, whether subjects, direct objects, or indirect objects, are stated in order of their agency in the sentence.&lt;br /&gt;
&lt;br /&gt;
*Questions technically have a different word order, we’ll discuss that later.&lt;br /&gt;
&lt;br /&gt;
== Pronouns ==&lt;br /&gt;
&lt;br /&gt;
| 1S  | *to;*    |&lt;br /&gt;
|-----|--------|&lt;br /&gt;
| 1P  | *ta:i.*  |&lt;br /&gt;
| 2S  | *la;*    |&lt;br /&gt;
| 2P  | *ly:*    |&lt;br /&gt;
| A3S | *se;*    |&lt;br /&gt;
| A3P | *sy:*    |&lt;br /&gt;
| I3S | *he;*    |&lt;br /&gt;
| I3P | *sy:*    |&lt;br /&gt;
| 4?  | *na.mi:* |&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
Every noun in a Xomitec sentence must be followed by a particle denoting its place in the sentence. The particles are as follows:&lt;br /&gt;
&lt;br /&gt;
| Grammar Particles           | Singular | Plural | Non-Nominal |&lt;br /&gt;
|-----------------------------|----------|--------|-------------|&lt;br /&gt;
| Topic Marker                | *xe.*      | *xe:la.* | *xi.*         |&lt;br /&gt;
| Subject Marker              | *ku.*      | *ku:lu.* | *xi:*         |&lt;br /&gt;
| Indirect Object Marker      | *to.*      | *to:la.* | *to:xi.*      |&lt;br /&gt;
| Object Marker               | *(m)o.*    | *mo:la.* | *xo:xi.*      |&lt;br /&gt;
| Neutral/Mediopassive Marker | *lo.*      | *lo.la.* | *xo:*         |&lt;br /&gt;
| Negation                    | *cu.*      | *cu:l*   | *cu:xi.*      |&lt;br /&gt;
&lt;br /&gt;
== Basic Sentences ==&lt;br /&gt;
&lt;br /&gt;
| Intransitive | TOPIC                        | TOPIC MARKER   | VERB                             |                                |                     |                            |      |&lt;br /&gt;
| ------------ | ---------------------------- | -------------- | -------------------------------- | ------------------------------ | ------------------- | -------------------------- | ---- |&lt;br /&gt;
|              | *xo&#039;lo;*                     | *xe.*          | *!u.li.*                         |                                |                     |                            |      |&lt;br /&gt;
|              | knee                         | TOPIC          | hurt                             |                                |                     |                            |      |&lt;br /&gt;
|              | &amp;quot;(My) knee hurt(s).&amp;quot;         |                |                                  |                                |                     |                            |      |&lt;br /&gt;
| Transitive   | TOPIC                        | TOPIC MARKER   | SUBJECT/OBJECT                   | SUBJECT/OBJECT MARKER          | VERB                |                            |      |&lt;br /&gt;
|              | *se;ni.*                     | *xe:la.*       | *to;*                            | *ku.*                          | *tu:*               |                            |      |&lt;br /&gt;
|              | worm                         | TOPIC PL       | 1S                               | SBJ                            | buy                 |                            |      |&lt;br /&gt;
|              | &amp;quot;I bought worms.&amp;quot;            |                |                                  |                                |                     |                            |      |&lt;br /&gt;
| Ditransitive | SUBJECT                      | SUBJECT MARKER | DO/IO, whichever is more animate | DO/IO Marker, the more animate | DO/IO, less animate | DO/IO marker, less animate | VERB |&lt;br /&gt;
|              | *xo&#039;ni.*                       | *ku.*            | *cu.qu&#039;*                           | *mo*                             | *se;*                 | *to.*                        | *ny.*  |&lt;br /&gt;
|              | Mother                       | SBJ            | cat                              | DO                             | 3S                  | IO                         | give |&lt;br /&gt;
|              | &amp;quot;Mother gives a cat to him.&amp;quot; |                |                                  |                                |                     |                            |      |&lt;br /&gt;
&lt;br /&gt;
== Adjectives ==&lt;br /&gt;
&lt;br /&gt;
Adjectives precede nouns and are separated by their own particles. There are three adjective particles:&lt;br /&gt;
&lt;br /&gt;
| *my&#039;*                                                                                                                                    | default, currently | *&amp;quot;ci:u.li. my&#039; ca.i;&amp;quot;* | &amp;quot;happy child&amp;quot;                                        |&lt;br /&gt;
| ---------------------------------------------------------------------------------------------------------------------------------------- | ------------------ | ---------------------- | ---------------------------------------------------- |&lt;br /&gt;
| *ma&#039;*                                                                                                                                    | formerly           | *&amp;quot;ci. ma&#039; ca.mo:&amp;quot;*     | &amp;quot;formerly soft arm,&amp;quot; &amp;quot;(my) arm, which was once soft&amp;quot; |&lt;br /&gt;
| *my:*                                                                                                                                    | hypothetically     | *&amp;quot;ni:!o; my: co&#039;li.&amp;quot;*  | &amp;quot;potentially rainy day,&amp;quot; &amp;quot;day which might be rainy&amp;quot;  |&lt;br /&gt;
|                                                                                                                                          |                    |                        |                                                      |&lt;br /&gt;
| For adjectives used in copular sentences which are not attached to any objects, use the neutral topic markers &amp;quot;lo.&amp;quot;, &amp;quot;lo.la.&amp;quot;, or &amp;quot;xo:&amp;quot;. |                    |                        |                                                      |&lt;br /&gt;
|                                                                                                                                          | NEUTRAL (Noun)     | NEUTRAL MARKER         | NEUTRAL (Adjective)                                  |&lt;br /&gt;
|                                                                                                                                          | *La;*              | *lo.*                  | *qo;*                                                |&lt;br /&gt;
|                                                                                                                                          | &amp;quot;You are silly.&amp;quot;   |                        |                                                      |&lt;br /&gt;
&lt;br /&gt;
== Verb Tense ==&lt;br /&gt;
&lt;br /&gt;
Past Preterite is the unmarked verb form.&lt;br /&gt;
&lt;br /&gt;
A temporal lexeme is given the topic position in a sentence when it needs to be specified, without the need for any other markings.&lt;br /&gt;
&lt;br /&gt;
Tenses are some of the only suffixes permitted in Xomitec, placed at the end of verbs as follows:&lt;br /&gt;
&lt;br /&gt;
=== Simple Tenses ===&lt;br /&gt;
&lt;br /&gt;
| Past                  | -- | &amp;quot;tu:&amp;quot;  | &amp;quot;bought&amp;quot;   |&lt;br /&gt;
|-----------------------|----|--------|------------|&lt;br /&gt;
| Present (Progressive) | -m | &amp;quot;tu:m&amp;quot; | &amp;quot;buying&amp;quot;   |&lt;br /&gt;
| Present (Habitual)    | -l | &amp;quot;tu:l&amp;quot; | &amp;quot;buys&amp;quot;     |&lt;br /&gt;
| Future                | -s | &amp;quot;tu:s&amp;quot; | &amp;quot;will buy&amp;quot; |&lt;br /&gt;
(these suffixes once were the words &amp;quot;mo:&amp;quot;, &amp;quot;ly:i.&amp;quot;, and &amp;quot;so:i;&amp;quot;, but have naturally become suffixes except for when engaging in highly polite speech)&lt;br /&gt;
&lt;br /&gt;
=== Perfect Forms ===&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Perfect Forms exist for the verb suffixes as well. Note that these create a technical exception to the standard phonotactic rules. This is also because of contractions that took place over time. This situation is the only exception to the phonotactic rules:&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
| Perfect Tense Markers |     |       |                    |&lt;br /&gt;
|-----------------------|-----|-------|--------------------|&lt;br /&gt;
| Past Perfect          | -lm | tu:lm | &amp;quot;had bought&amp;quot;       |&lt;br /&gt;
| Present Perfect       | -n  | tu:n  | &amp;quot;has bought&amp;quot;       |&lt;br /&gt;
| Future Perfect        | -ls | tu:ls | &amp;quot;will have bought&amp;quot; |&lt;br /&gt;
To create more complex perfective constructions, various adverbs may be used.&lt;br /&gt;
&lt;br /&gt;
=== Moods ===&lt;br /&gt;
&lt;br /&gt;
There are two primary deontic mood markers: Imperative and Volitive.&lt;br /&gt;
&lt;br /&gt;
Imperative creates commands, and is formed by enclosing a clause in *ny.s __ ly.s* in transitive and ditransitive clauses. For intransitive sentences, the verb can stand on its own or using a Grammarless form, depending on the speaker.&lt;br /&gt;
&lt;br /&gt;
Volitive expresses desire, and is formed by enclosing a clause in *ny.ls ___ ly.ls*.&lt;br /&gt;
&lt;br /&gt;
In both forms, only one each is required, but it’s the most grammatically clear and emphatic to use both.&lt;br /&gt;
&lt;br /&gt;
Other moods can be expressed with adverbs or adverbial phrases.&lt;br /&gt;
&lt;br /&gt;
== Adverbs ==&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Adverbs precede verbs and adjectives.&lt;br /&gt;
&lt;br /&gt;
Adverbs are often unmarked, though if it is a polysyllabic word that ends with a vowel with the &#039; or ; or . tones, said vowel reduplicates, but with the . tone.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
| Unmarked | Adverb Marked | Meaning            | Sentence              | Translation          |&lt;br /&gt;
|----------|---------------|--------------------|-----------------------|----------------------|&lt;br /&gt;
| po&#039;la:   | po&#039;la:        | &amp;quot;again&amp;quot;            | &amp;quot;To; xe. po&#039;la: lo:&amp;quot;  | &amp;quot;I did (it) again.&amp;quot;  |&lt;br /&gt;
| co;      | co;o.         | &amp;quot;regularly, often&amp;quot; | &amp;quot;Sy: la. co;o. lo:l&amp;quot;  | &amp;quot;They often do (it)&amp;quot; |&lt;br /&gt;
These rules apply for adverbs, those which are attached to a verb or adjective. Adverbials, appositives, and absolute phrases often take the topic position in a sentence.&lt;br /&gt;
&lt;br /&gt;
== Adverbials, Appositives, and Absolute Phrases ==&lt;br /&gt;
&lt;br /&gt;
Adverbials, Appositives, and Absolute Phrases often go to the front of a clause and take the non-nominal topic marker &amp;quot;xi.&amp;quot;&lt;br /&gt;
The adverbial with &amp;quot;xi.&amp;quot; can either by the sole topic in a clause, or it can be followed by a nominal topic marker.&lt;br /&gt;
&lt;br /&gt;
| TOPIC                         | TOPIC MARKER | SUBJECT                                                                           | SUBJ MARKER  | VERB           |                       |      |&lt;br /&gt;
|-------------------------------|--------------|-----------------------------------------------------------------------------------|--------------|----------------|-----------------------|------|&lt;br /&gt;
| po&#039;la:                        | xi.          | xo&#039;lo;                                                                            | ku.          | !u.li.m        |                       |      |&lt;br /&gt;
| again                         | TOPIC        | knee                                                                              | SBJ          | hurt-PROG      |                       |      |&lt;br /&gt;
| &amp;quot;Yet again, (my) knee hurts.&amp;quot; |              | (emphasis is on the fact that it&#039;s happening AGAIN)                               |              |                |                       |      |&lt;br /&gt;
|                               |              |                                                                                   |              |                |                       |      |&lt;br /&gt;
| TOPIC                         | TOPIC MARKER | TOPIC                                                                             | TOPIC MARKER | SUBJECT/OBJECT | SUBJECT/OBJECT MARKER | VERB |&lt;br /&gt;
| po&#039;la:                        | xi.          | se;ni.                                                                            | xe:la.       | to;            | ku.                   | tu:  |&lt;br /&gt;
| again                         | TOPIC        | worm                                                                              | TOPIC PL     | 1S             | SBJ                   | buy  |&lt;br /&gt;
| &amp;quot;Yet again, I bought worms.&amp;quot;  |              | (emphasis is both on the fact that I bought WORMS, and that it&#039;s happening AGAIN) |&lt;br /&gt;
&lt;br /&gt;
== Prepositions ==&lt;br /&gt;
&lt;br /&gt;
Prepositions are any of three suffixes applied to topic markers. The three are as follows:&lt;br /&gt;
&lt;br /&gt;
| English Equivalent | Xomitec Suffix |&lt;br /&gt;
|--------------------|----------------|&lt;br /&gt;
| at/in              | -s             |&lt;br /&gt;
| with/on/for        | -x             |&lt;br /&gt;
| from/out of        | -n             |&lt;br /&gt;
The most common place for these to go is after direct object markers, though they can be placed after any of the marker particles to create different linguistic effects.&lt;br /&gt;
&lt;br /&gt;
| Ta:i.                                                                                                   | la.      | ni;ti.     | mo.s         | ta;m     |        |&lt;br /&gt;
|---------------------------------------------------------------------------------------------------------|----------|------------|--------------|----------|--------|&lt;br /&gt;
| 1P                                                                                                      | TOPIC    | store      | OBJ-at       | go-PROG  |        |&lt;br /&gt;
| lit. &amp;quot;I am going at the store,&amp;quot; sens. &amp;quot;I&#039;m going in the store,&amp;quot; &amp;quot;I&#039;m moving about the store.&amp;quot;           |          |            |              |          |        |&lt;br /&gt;
| To create more complex prepositional phrases, use adjectives paired with logical prepositions.          |          |            |              |          |        |&lt;br /&gt;
| Se;                                                                                                     | xe.      | mi:!e. my&#039; | po&#039;li;       | mo:x     | no:s   |&lt;br /&gt;
| A3S                                                                                                     | TOPIC    | behind ADJ | bush         | OBJ-on   | be-FUT |&lt;br /&gt;
| &amp;quot;He&#039;ll be behind the bush!&amp;quot; or &amp;quot;He must be behind that bush!&amp;quot; or &amp;quot;He must be on the back of that bush!&amp;quot; |          |            |              |          |        |&lt;br /&gt;
| Putting a preposition on a Topic Marker can create a new adverbial situation.                           |          |            |              |          |        |&lt;br /&gt;
| Lu&#039;                                                                                                     | xe.s     | Ta:i.      | lo.          | ci:u.li. |        |&lt;br /&gt;
| house                                                                                                   | TOPIC-in | 1P         | MEDIOPASSIVE | happy    |        |&lt;br /&gt;
| &amp;quot;In this house, we are happy.&amp;quot; or &amp;quot;At home, we are happy.&amp;quot;                                              |&lt;br /&gt;
&lt;br /&gt;
== Subordinate Clauses ==&lt;br /&gt;
&lt;br /&gt;
To create a subordinate clause, one may say the subordinate clause as if it was a full sentence, but the following dominant clause must be begun with a reduplicated non-nominal topic marker:&lt;br /&gt;
&amp;quot;xi:x(i.)&amp;quot;&lt;br /&gt;
Also, the neutral, mediopassive marker may be used if the dominant clause is merely copular, ie:&lt;br /&gt;
&amp;quot;xo:x(o.)&amp;quot;&lt;br /&gt;
(xi:xi. and xo:xo. become xi:x and xo:x before /p, t, !, k, q/)&lt;br /&gt;
&lt;br /&gt;
To; xe. lo: xo:xo. co;li.    &amp;quot;(That which) I did was bad.&amp;quot;&lt;br /&gt;
To; xe. lo: xi:x to; to. co.ha.my.l    &amp;quot;(That which) I did matters to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Yes/No Questions ==&lt;br /&gt;
&lt;br /&gt;
To ask a yes/no question, make the verb the topic and give it the non-nominal marker before finishing the sentence with the word &amp;quot;ly&#039;&amp;quot;, derived from &amp;quot;ly.py&#039;&amp;quot; which means &amp;quot;to be true.&amp;quot; Use the full verb in polite circumstances.&lt;br /&gt;
&lt;br /&gt;
| !u.li.m                                         | xi.   | xo&#039;lo; | ku. | ly&#039; |&lt;br /&gt;
|-------------------------------------------------|-------|--------|-----|-----|&lt;br /&gt;
| hurt-PROG                                       | TOPIC | knee   | SBJ | ?   |&lt;br /&gt;
| &amp;quot;Does the knee hurt?&amp;quot; &amp;quot;Is (your) knee hurting?&amp;quot; |&lt;br /&gt;
For an even more basic question like &amp;quot;is it true?&amp;quot; or &amp;quot;is that so?&amp;quot; you can simply say &amp;quot;xi.ly&#039;?&amp;quot; or more politely, &amp;quot;ly.py&#039; xi.?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Open-ended Questions ==&lt;br /&gt;
&lt;br /&gt;
For open ended questions, you&#039;ll need to know the question words, which are as follows:&lt;br /&gt;
&lt;br /&gt;
| Question Words                                                                                                                                                                   | &amp;quot;Noun&amp;quot; | &amp;quot;Verb&amp;quot; |&lt;br /&gt;
|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------|--------|&lt;br /&gt;
| Who/What                                                                                                                                                                         | ko:ni. | to&#039;    |&lt;br /&gt;
| Why                                                                                                                                                                              | ha;    | ha&#039;    |&lt;br /&gt;
| How/Where/Which                                                                                                                                                                  | ka:ho. | ka&#039;    |&lt;br /&gt;
| (Note that there are only three uestion words. Most of the time, context makes this clear, but sometimes you&#039;ll see interesting constructions to get around these restrictions.) |&lt;br /&gt;
&lt;br /&gt;
| La;                                              | xe.   | ko:ni.      | ku. | to&#039;         |&lt;br /&gt;
|--------------------------------------------------|-------|-------------|-----|-------------|&lt;br /&gt;
| 2S                                               | TOPIC | who/what    | SBJ | be ho/what? |&lt;br /&gt;
| &amp;quot;Who/What are you?&amp;quot; (Polite)                     |       |             |     |             |&lt;br /&gt;
| Sy:                                              | la.   | to&#039;         |     |             |&lt;br /&gt;
| A3P                                              | TOPIC | be who/what |     |             |&lt;br /&gt;
| &amp;quot;Who/what are they?&amp;quot; (Casual)                    |       |             |     |             |&lt;br /&gt;
| Lo;                                              | xi.   | La;         | ku. | ha&#039;         |&lt;br /&gt;
| do                                               | TOPIC | 2S          | SBJ | be why?     |&lt;br /&gt;
| &amp;quot;To do (something), why you?&amp;quot;                    |       |             |     |             |&lt;br /&gt;
| Ha;                                              | xi.   | La;         | ku. | lo;         |&lt;br /&gt;
| Why                                              | TOPIC | 2S          | SBJ | do          |&lt;br /&gt;
| &amp;quot;Why (is it the case that) you did (something)?&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;Of&amp;quot; Particles ==&lt;br /&gt;
&lt;br /&gt;
The word we could best describe as &amp;quot;of&amp;quot; in English is:&lt;br /&gt;
&lt;br /&gt;
ho&#039;&lt;br /&gt;
&lt;br /&gt;
This word takes the position of a grammatical particle following a noun that is subordinate to the noun that comes after it.&lt;br /&gt;
&lt;br /&gt;
This is essentially used for prepositional phrases that are part of a larger noun phrase, rather than connected to a verb.&lt;br /&gt;
&lt;br /&gt;
All the same, ho&#039; can carry the -s -x -n suffixes to change its prepositional meaning in relation to the noun that follows it.&lt;br /&gt;
&lt;br /&gt;
| se.to&#039;                                                                       | my&#039; | Xo:mi.te; | xe.   | se.ko;         | ho&#039; | cu.qa.ti&#039; | ma&#039; | cu:lu;    | mo:.la. | ca:my:   | na.i.mi. |&lt;br /&gt;
|------------------------------------------------------------------------------|-----|-----------|-------|----------------|-----|-----------|-----|-----------|---------|----------|----------|&lt;br /&gt;
| Imperial                                                                     | ADJ | Xomitec   | TOPIC | responsibility | OF  | anarchic  | ADJ | territory | OBJ-PL  | recently | inherit  |&lt;br /&gt;
| &amp;quot;The Xomil Empire has taken the responsibility of the anarchic territories.&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Alienable and Inalienable Possession ==&lt;br /&gt;
&lt;br /&gt;
There are two types of possession, which also function grammatically as genitive markers, which behave the same way as the &amp;quot;of&amp;quot; particle mentioned prior.&lt;br /&gt;
&lt;br /&gt;
These particles are:&lt;br /&gt;
&lt;br /&gt;
qo. (alienable) [AL]&lt;br /&gt;
&lt;br /&gt;
qa.i. (inalienable) [INAL]&lt;br /&gt;
&lt;br /&gt;
| la;                 | qa.i. | ni:li.te.    |&lt;br /&gt;
|---------------------|-------|--------------|&lt;br /&gt;
| 2S                  | INAL  | civilization |&lt;br /&gt;
| &amp;quot;your civilization&amp;quot; |       |              |&lt;br /&gt;
| ly:                 | qo.   | xo.li:mo.    |&lt;br /&gt;
| 2P                  | AL    | soldiers     |&lt;br /&gt;
| &amp;quot;your soldiers&amp;quot;     |&lt;br /&gt;
Things are alienable when they are not permanent; ie. acquaintances, food, pets, objects, etc.&lt;br /&gt;
&lt;br /&gt;
Things are inalienable when they are family members, body parts, culture, etc. You can distance yourself emotionally from something by literally &amp;quot;alienating&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
== Demonstratives ==&lt;br /&gt;
&lt;br /&gt;
There are three demonstratives in Xomitec, which act in most ways as adjectives.&lt;br /&gt;
&lt;br /&gt;
The main difference between demonstratives and adjectives grammatically is that they have their own particles.&lt;br /&gt;
&lt;br /&gt;
The demonstratives and their particles are:&lt;br /&gt;
&lt;br /&gt;
Ti: qi. &amp;quot;This/These&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ti:ki. qi. &amp;quot;That/Those&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ta:pa. qe.i. &amp;quot;That/Those, far away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| Ti:                              | qi.   | lo.po:         |&lt;br /&gt;
|----------------------------------|-------|----------------|&lt;br /&gt;
| this                             | DEM   | man            |&lt;br /&gt;
| &amp;quot;this man&amp;quot;                       |       |                |&lt;br /&gt;
| Ti:ki.                           | qi.   | ca.i;          |&lt;br /&gt;
| that                             | DEM   | child          |&lt;br /&gt;
| &amp;quot;that child&amp;quot;                     |       |                |&lt;br /&gt;
| Ta:pa.                           | qe.i. | co.li:a.i.to:  |&lt;br /&gt;
| that, far away                   | DEM   | mountain range |&lt;br /&gt;
| &amp;quot;that (far away) mountain range&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Grammarless Forms ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, a word is stated as an interjection, a dictionary term, or otherwise without any accompanying grammatical context. This is where the “Grammarless Form” is often used. &lt;br /&gt;
&lt;br /&gt;
This is where the Anglicization “Xomil” and Fwonnelization “Slommizlun” come from:&lt;br /&gt;
&lt;br /&gt;
| Grammarless Forms | Suffix |&lt;br /&gt;
|-------------------|--------|&lt;br /&gt;
| ends with i, e    | -l     |&lt;br /&gt;
| ends with y, u    | -n     |&lt;br /&gt;
| ends with a, o    | -s     |&lt;br /&gt;
&lt;br /&gt;
Xo:mi. means “to protect” or “protection” in Xomitec. The army of Xomil would chant “Xo:mi.l” repeatedly before battle, thus why Fwonnels and Permechikans alike named them based on this grammarless form.&lt;br /&gt;
&lt;br /&gt;
== Influence on Modern Permechikan ==&lt;br /&gt;
&lt;br /&gt;
By the time my comic, Dog Days / Djogawa Djororx takes place, Xomil has ruled over the majority of the former Permechikan Empire for over 50 years. Xomitec, as a language of the ruling class spoken by a small minority of the population, has had some influence trickle down to the Modern Permechikan tongue.&lt;br /&gt;
&lt;br /&gt;
Permechikan has one single phonemic vowel, while Xomitec has 6 (24 if you count tones). Thus, Xomitec loanwords in Permechikan are modified quite a bit to fit into Permechikan phonology.&lt;br /&gt;
&lt;br /&gt;
Xomitec: ni.pa.i.po: “shipment”; Permechikan: nupuypúwl&lt;br /&gt;
&lt;br /&gt;
Xomitec: ca:ha.i. “convoy”; Permechikan: chúxuyul&lt;br /&gt;
&lt;br /&gt;
Xomitec: xe. (Singular Noun Topic Marker); Permechikan: chun (Emphatic Marker, “It is so!”)&lt;br /&gt;
&lt;br /&gt;
Xomitec: ly’ (yes-no question “verb”); Permechikan: luqu (Question intensifying interjection, “So, what will it be?”)&lt;br /&gt;
&lt;br /&gt;
== Sample Text ==&lt;br /&gt;
&lt;br /&gt;
The following text is a warning sent to the government of El Fwonk Casanosia in 2011AR, during the kxarkuvship (presidency) of Sjakko. The warning came in the form of a radio broadcast from one of the highest generals of Xomil, General Pa:hi. Ma.ho;qi. , in regards to recognizing the land claims of the Empire over the former territory of Permechiko, including some lands that the Fwonnels and Earkans were occupying.&lt;br /&gt;
&lt;br /&gt;
PROCLAIMED:&lt;br /&gt;
*ca.i.pu.l*&lt;br /&gt;
proclaim-NGF&lt;br /&gt;
&lt;br /&gt;
The Permechikan royal family is no more! &lt;br /&gt;
*Pa.ma:xi.    ma&#039;    cu.cu:    my&#039;    Lo&#039;li;    lo.    To:a.my.*&lt;br /&gt;
Permechikan    ADJ    royal    ADJ    family    MEDIOPASSIVE    eliminate&lt;br /&gt;
&lt;br /&gt;
Guided by Kalteo,&lt;br /&gt;
*Ca.i.ta.mo:    ho&#039;x    Ka;te.o;    xi:*&lt;br /&gt;
guidance    OF-with    Kalteo    TOPIC&lt;br /&gt;
&lt;br /&gt;
the Xomil Empire has taken the responsibility of the anarchic territories.&lt;br /&gt;
*se.to&#039;    my&#039;    Xo:mi.te;    xe.    Se.ko;    ho&#039;    cu.qa.ti&#039;    ma&#039;    Cu:lu;    mo:.la.    ca:my:    Na.i.mi.lm*&lt;br /&gt;
Imperial    ADJ    Xomitec    TOPIC    responsibility    OF    anarchic    ADJ    territory    OBJ-PL    recently    inherit-PAPRF&lt;br /&gt;
&lt;br /&gt;
Where Naremla of Nasha beheaded the Permechikan king,&lt;br /&gt;
*Lo:to.    xe.s    Na.le:mu.la.    ho&#039;    Na:xa;    ku.    Pa.ma:xi.    ma&#039;    Qo;    mo.    Co;*&lt;br /&gt;
location    TOPIC-in    Naremla    OF    Nasha    SBJ    Permechikan    ADJ    king    OBJ    behead&lt;br /&gt;
&lt;br /&gt;
I have razed the empty palace.&lt;br /&gt;
*Qe&#039;    my&#039;    Xi:li:ta.my.    xe.    To;    ku.    !i.    Pa.i.lm*&lt;br /&gt;
empty    ADJ    palace    TOPIC    I    SBJ    just    raze-PAPRF&lt;br /&gt;
&lt;br /&gt;
New subdivisions are being drawn for the new management as this is written.&lt;br /&gt;
*So.    Tu;lu;    xi.    qo&#039;    my&#039;    Se.nu.xo;    ho&#039;la.x    qo&#039;    my&#039;    Qo.lo:    mo.    Po:m*&lt;br /&gt;
while    write    TOPIC    new    ADJ    subdivisions    OF-for    new    ADJ    management    OBJ    draw-PROG&lt;br /&gt;
&lt;br /&gt;
Unfortunately, some of these subdivisions appear to be inhabited by troops from the Fwonn.&lt;br /&gt;
*Qo.pa.i.li.    xi.    !a:ka.i.    ho&#039;la.n    Pu.ha:ni;    ku.n    Qa.i;    ho&#039;    Ta:i.    ho&#039;    Se.nu.xo;    mo:la.    ni&#039;    Co;ki.*&lt;br /&gt;
Unfortunately    TOPIC    troops    OF-from    Fwonn    SBJ-with    selection    OF    we    OF    subdivision    OBJ-PL    seemingly    inhabit&lt;br /&gt;
&lt;br /&gt;
Earkanania as a whole will be ours,&lt;br /&gt;
*Xo&#039;    my&#039;    Qy&#039;ku:ni;    xe.    Ta:i.    mo.    Pa.i.to;s*&lt;br /&gt;
All    ADJ    Earkanania    TOPIC    we    OBJ    belong-FUT&lt;br /&gt;
&lt;br /&gt;
Earkanania as a whole will be ours,&lt;br /&gt;
*Xo&#039;    my&#039;    Qy&#039;ku:ni;    xe.    Ta:i.    mo.    Pa.i.to;s*&lt;br /&gt;
All    ADJ    Earkanania    TOPIC    we    OBJ    belong-FUT&lt;br /&gt;
&lt;br /&gt;
The Nashan armies may have fallen back,&lt;br /&gt;
*Na:xa;    my&#039;    Lai&#039;xo;    xe:la.    li.    Se.lm*&lt;br /&gt;
Nashan    ADJ    armies    TOPIC-PL    may    retreat-PAPRF&lt;br /&gt;
&lt;br /&gt;
but you are not a victorious nation.&lt;br /&gt;
*Xa;a.    xi.    La;    cu.    po&#039;ko&#039;to:    my:    !u;u.*&lt;br /&gt;
however    TOPIC    you    NEG    victorious    ADJ    nation&lt;br /&gt;
&lt;br /&gt;
It would not be difficult for us, for me, to flatten your civilization.&lt;br /&gt;
*Ta:i.    la.    --    To;    xe.    cu. Ci:    ho&#039;    Ny:li:    ho&#039;    La;    qa.i.    Ni:li.te.    mo    Ny:s*&lt;br /&gt;
we    TOPIC    --    I    TOPIC    no difficulty    OF    flattening    OF    you    INAL    civilization    OBJ    find-FUT&lt;br /&gt;
&lt;br /&gt;
No, it would be quite simple.&lt;br /&gt;
*Cu.l    tu.    po&#039;li.    xo:*&lt;br /&gt;
No-NGF    very    simple    MEDIOPASSIVE-FUT&lt;br /&gt;
&lt;br /&gt;
Have your soldiers away from us by the equinox, please.&lt;br /&gt;
*Ly.py.    xi.    Qa.i;ls    xi:xi.    Ly:    qo.    Xo.li:mo.    xe:la.    Ta:i.    to:la.n    Ni.ni;    ho&#039;    Ta.i.ko&#039;ta.    mo.x    No:s    Ni:ki;te.l*&lt;br /&gt;
true, so    TOPIC    make-FUPRF    SUB    you    AL    soldiers    TOPIC-PL    we    IO-from    start    OF    equinox    OBJ-with    be-FUT    please-NGF&lt;br /&gt;
&lt;br /&gt;
For your sake.&lt;br /&gt;
*Ly:    qa.i.    !o.pa.    to:la.x    Lo:l*&lt;br /&gt;
you    INAL    sake    IO- for    do-NGF&lt;br /&gt;
&lt;br /&gt;
*– Pa:hi. Ma;ho.qi. XKP*&lt;br /&gt;
- Vahi Maho’i, General&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Xomitec&amp;diff=201</id>
		<title>Xomitec</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Xomitec&amp;diff=201"/>
		<updated>2026-04-21T19:11:47Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xomitec (&#039;&#039;Xo:mi.te;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
![[IMG_3225.jpeg]]&lt;br /&gt;
&lt;br /&gt;
Xomitec (*Xo:mi.te;*) is a language in the [[Xomaksh Language Family]], part of the larger [[Qrnql Language Family]]. [[Pups]] do not know of the existence of the Qrnql family, and as such, Xomitec is used as the type language for the Xomaksh family.&lt;br /&gt;
&lt;br /&gt;
It is notable for its tone system, romanized with the Latin alphabet’s punctuation symbols.&lt;br /&gt;
&lt;br /&gt;
* By 2012AR, the Xomil Empire conquered Permechiko and some of the Fwonnel Peninsula. It maintains control of a vast swath of territory by 2067AR, when my comic takes place.&lt;br /&gt;
* In the south, Xomitec is the native language of tens of millions, while in the north it is the language of government and business, ruling over a population that speaks Permechikan, Cahilan, and many other languages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Around 14,000BR (Before the Rediscovery of Human Technology) the Proto-Qrnql culture thrived in the upper Rocky Mountains during the warmest climactic period seen in tens of thousands of years prior. As the climate cooled down, Proto-Qrnql society fragmented.&lt;br /&gt;
* By 12,000BR the rapidly expanding Proto-Prnth groups forced the Qrqnl to split into northern and southern branches. The southern branch would be continually forced south for thousands of years before permanently settling in Gentri (the northern coast of South America) by 4,000BR. Dog linguists call this the mysterious origin of the “Xomaksh” language family.&lt;br /&gt;
* The various Xomaksh tribes would farm during the dry season and travel hunter/gatherer style during the wet season.&lt;br /&gt;
* During the 1200’s-800’sBR, Cahilan groups invaded the Gentri coast and established the precursors to the Gentririxian civilization. This again forced the Xomaksh peoples to migrate further southwest. &lt;br /&gt;
* These southern Xomaksh people began a lifestyle based on the line between the Amazonian jungle and the Andes mountains, beginning the Qron era.&lt;br /&gt;
* During the Qron Era, Xomaksh groups coalesced into a handful of more centralized authorities which would become key powers in the mountains and jungles of Chelsia (South America) for hundreds of years.&lt;br /&gt;
* The Xomixul were the most powerful of the tribes for about 1,000 years, from 600AR-1600AR, on occasions unifying the realms but most often acting as the most influential of the lot. Xomixul became the lingua franca of the Xomaksh groups by 900AR. They had no writing of their own, though they often used logographic symbols for business and taxation transactions that were inspired by the Tarel logography from the Tarel Islands to the east.&lt;br /&gt;
* In the 1500’s, another wave of Cahilan migrations caused significant unrest throughout northern Chelsia. These migrants were nomadic and sedentary refugees fleeing from the chaos caused during the Permechikan Span Dynasty’s conquest of much of the continent, culminating in the War of the Pearl (the fall of the Fwonnel Peninsula to Permechiko).&lt;br /&gt;
* These refugees mixed with the already-declining Xomixul hegemony, forming an underclass that would last hundreds of years. They spoke Cahilan languages, but were highly literate, writing with the Arodjun djoPeidog alphabet. &lt;br /&gt;
* The djoPeidog alphabet was easy to use and was adapted to the early modern Xomitec language, adjusting for Xomitec’s tonal vowels. This adjusted script is called Se.ta.i; “Branches” by the modern Xomitec peoples.&lt;br /&gt;
* The Xomitec groups remained small but functional kingdoms until the Unification in 1995, reacting to the weakening of the Permechikan hegemony.&lt;br /&gt;
* The Xomil Empire was established in 1996 after the conquest of the Gentririxian province of Scatae, led by Ka;te.o;, a dictator of royal Xomixul descent.&lt;br /&gt;
* After the Nashan Empire easily captured and briefly occupied the Permechikan cities of Pemex and Dedun from 2010-2011, Ka;te.o; seized his opportunity to sweep his armies through the undefended southern regions of Permechiko.&lt;br /&gt;
* Xomil fully conquered Permechiko as soon as the Nashan occupation ended. Since then, the Empire (and later Republic) of Xomil has controlled the majority of all Permechikan and Cahilan-speaking peoples. As such, the Xomitec language has been highly influential during the 21st century AR.&lt;br /&gt;
&lt;br /&gt;
== Phonology ==&lt;br /&gt;
&lt;br /&gt;
![[IMG_3226.jpeg]]&lt;br /&gt;
&lt;br /&gt;
(Where the IPA differs from the romanization, the IPA phoneme symbol is written in /slashes/)&lt;br /&gt;
&lt;br /&gt;
|                |        |          |         |       |         |&lt;br /&gt;
| -------------- | ------ | -------- | ------- | ----- | ------- |&lt;br /&gt;
|                | Labial | Alveolar | Palatal | Velar | Glottal |&lt;br /&gt;
| Plosive, Click | p      | t, !     |         | k     | q /ʔ/   |&lt;br /&gt;
| Nasal          | m      | n        |         |       |         |&lt;br /&gt;
| Fricative      |        | s, x /ʃ/ | c /ç/   |       | h       |&lt;br /&gt;
| Liquid         |        | l        |         |       |         |&lt;br /&gt;
&lt;br /&gt;
![[IMG_3227.jpeg]]&lt;br /&gt;
&lt;br /&gt;
Xo:mi.te; features a 6-vowel system with four tones (or three if you don’t count the Neutral/Short tone). In the Romanization, these punctuation symbols are used for tones, so sentences are ended with | for commas and // for periods.&lt;br /&gt;
&lt;br /&gt;
|      |                         |             |&lt;br /&gt;
| ---- | ----------------------- | ----------- |&lt;br /&gt;
|      | Front                   | Back        |&lt;br /&gt;
| High | i. i: i; i&#039; y. y: y; y&#039; | u. u: u; u&#039; |&lt;br /&gt;
| Mid  | e. e: e; e&#039;             | o. o: o; o&#039; |&lt;br /&gt;
| Low  | a. a: a; a&#039;             |             |&lt;br /&gt;
&lt;br /&gt;
| Neutral/Short | . | ˧  |&lt;br /&gt;
|---------------|---|----|&lt;br /&gt;
| High/Long     | : | ˥  |&lt;br /&gt;
| High-Falling  | ; | ˥˩ |&lt;br /&gt;
| Low-Rising    | &#039; | ˩˨ |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[IMG_3228.jpeg]]&lt;br /&gt;
&lt;br /&gt;
== Orthography ==&lt;br /&gt;
The Modern djoPeidog alphabet was adapted into the *Se.ta.i; my’ Xo:mi.te;*&lt;br /&gt;
&lt;br /&gt;
![[IMG_3229.jpeg]]&lt;br /&gt;
&lt;br /&gt;
The big differences are the tonal varieties of vowels, and the use of capital letters on all nouns and verbs.&lt;br /&gt;
&lt;br /&gt;
The numerals are base-12 and use the Fwonnel numerals up to the 1,000’s, and a hybridized Permechikan numeral system for digits higher than 11,000.&lt;br /&gt;
&lt;br /&gt;
=== Spelling ===&lt;br /&gt;
The Se.ta.i; script is pretty straightforward, as it was introduced rather recently.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
There are two main recent sound changes that you may notice when reading Se.ta.i; texts:&lt;br /&gt;
&lt;br /&gt;
* /m/ may be written as “p” in the middle of words&lt;br /&gt;
* /t/ may be written as “c” before /i/&lt;br /&gt;
* Vowels may be written using the Neutral/Short tone letters before codal consonants, especially in grammatical particles&lt;br /&gt;
&lt;br /&gt;
These trends are relatively sporadic. Sometimes it may occur, sometimes not. You may notice an extra dot diacritic added above letters that are acknowledged to be spelled different from pronunciation. Spelling became official with the introduction of the dictionary in 1996. Being so recent, these inconsistencies appear rather often.&lt;br /&gt;
&lt;br /&gt;
== Morphology ==&lt;br /&gt;
&lt;br /&gt;
Xomitec morphology is relatively simple. There are no prefixes and only a few suffixes that take on different meanings depending on the grammatical positions to the word. All other grammatical information is conveyed with various particles and word order.&lt;br /&gt;
&lt;br /&gt;
Most suffixes were once entire syllables unto themselves, but in casual speech have been eroded into the codal consonants /m, n, s, x, c, l/&lt;br /&gt;
&lt;br /&gt;
* Verb tense suffixes /m, l, s/&lt;br /&gt;
* topic/subject/object marker prepositional suffixes /s, x, n/&lt;br /&gt;
* Noun article suffixes /m/&lt;br /&gt;
&lt;br /&gt;
Almost all of these have particle versions, which are often used to increase politeness in dialogue, especially with the verb tense suffixes.&lt;br /&gt;
&lt;br /&gt;
== Word Order ==&lt;br /&gt;
&lt;br /&gt;
Xomitec uses grammatical particles, but the most common word order is&lt;br /&gt;
&lt;br /&gt;
SOV&lt;br /&gt;
&lt;br /&gt;
Or more specifically&lt;br /&gt;
&lt;br /&gt;
TOPIC - (NOUN 1) - (NOUN 2) - VERB&lt;br /&gt;
&lt;br /&gt;
The important thing is that the emphasised topic goes at the beginning and the verb goes at the end, and that other nouns, whether subjects, direct objects, or indirect objects, are stated in order of their agency in the sentence.&lt;br /&gt;
&lt;br /&gt;
*Questions technically have a different word order, we’ll discuss that later.&lt;br /&gt;
&lt;br /&gt;
== Pronouns ==&lt;br /&gt;
&lt;br /&gt;
| 1S  | *to;*    |&lt;br /&gt;
|-----|--------|&lt;br /&gt;
| 1P  | *ta:i.*  |&lt;br /&gt;
| 2S  | *la;*    |&lt;br /&gt;
| 2P  | *ly:*    |&lt;br /&gt;
| A3S | *se;*    |&lt;br /&gt;
| A3P | *sy:*    |&lt;br /&gt;
| I3S | *he;*    |&lt;br /&gt;
| I3P | *sy:*    |&lt;br /&gt;
| 4?  | *na.mi:* |&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
Every noun in a Xomitec sentence must be followed by a particle denoting its place in the sentence. The particles are as follows:&lt;br /&gt;
&lt;br /&gt;
| Grammar Particles           | Singular | Plural | Non-Nominal |&lt;br /&gt;
|-----------------------------|----------|--------|-------------|&lt;br /&gt;
| Topic Marker                | *xe.*      | *xe:la.* | *xi.*         |&lt;br /&gt;
| Subject Marker              | *ku.*      | *ku:lu.* | *xi:*         |&lt;br /&gt;
| Indirect Object Marker      | *to.*      | *to:la.* | *to:xi.*      |&lt;br /&gt;
| Object Marker               | *(m)o.*    | *mo:la.* | *xo:xi.*      |&lt;br /&gt;
| Neutral/Mediopassive Marker | *lo.*      | *lo.la.* | *xo:*         |&lt;br /&gt;
| Negation                    | *cu.*      | *cu:l*   | *cu:xi.*      |&lt;br /&gt;
&lt;br /&gt;
== Basic Sentences ==&lt;br /&gt;
&lt;br /&gt;
| Intransitive | TOPIC                        | TOPIC MARKER   | VERB                             |                                |                     |                            |      |&lt;br /&gt;
| ------------ | ---------------------------- | -------------- | -------------------------------- | ------------------------------ | ------------------- | -------------------------- | ---- |&lt;br /&gt;
|              | *xo&#039;lo;*                     | *xe.*          | *!u.li.*                         |                                |                     |                            |      |&lt;br /&gt;
|              | knee                         | TOPIC          | hurt                             |                                |                     |                            |      |&lt;br /&gt;
|              | &amp;quot;(My) knee hurt(s).&amp;quot;         |                |                                  |                                |                     |                            |      |&lt;br /&gt;
| Transitive   | TOPIC                        | TOPIC MARKER   | SUBJECT/OBJECT                   | SUBJECT/OBJECT MARKER          | VERB                |                            |      |&lt;br /&gt;
|              | *se;ni.*                     | *xe:la.*       | *to;*                            | *ku.*                          | *tu:*               |                            |      |&lt;br /&gt;
|              | worm                         | TOPIC PL       | 1S                               | SBJ                            | buy                 |                            |      |&lt;br /&gt;
|              | &amp;quot;I bought worms.&amp;quot;            |                |                                  |                                |                     |                            |      |&lt;br /&gt;
| Ditransitive | SUBJECT                      | SUBJECT MARKER | DO/IO, whichever is more animate | DO/IO Marker, the more animate | DO/IO, less animate | DO/IO marker, less animate | VERB |&lt;br /&gt;
|              | *xo&#039;ni.*                       | *ku.*            | *cu.qu&#039;*                           | *mo*                             | *se;*                 | *to.*                        | *ny.*  |&lt;br /&gt;
|              | Mother                       | SBJ            | cat                              | DO                             | 3S                  | IO                         | give |&lt;br /&gt;
|              | &amp;quot;Mother gives a cat to him.&amp;quot; |                |                                  |                                |                     |                            |      |&lt;br /&gt;
&lt;br /&gt;
== Adjectives ==&lt;br /&gt;
&lt;br /&gt;
Adjectives precede nouns and are separated by their own particles. There are three adjective particles:&lt;br /&gt;
&lt;br /&gt;
| *my&#039;*                                                                                                                                    | default, currently | *&amp;quot;ci:u.li. my&#039; ca.i;&amp;quot;* | &amp;quot;happy child&amp;quot;                                        |&lt;br /&gt;
| ---------------------------------------------------------------------------------------------------------------------------------------- | ------------------ | ---------------------- | ---------------------------------------------------- |&lt;br /&gt;
| *ma&#039;*                                                                                                                                    | formerly           | *&amp;quot;ci. ma&#039; ca.mo:&amp;quot;*     | &amp;quot;formerly soft arm,&amp;quot; &amp;quot;(my) arm, which was once soft&amp;quot; |&lt;br /&gt;
| *my:*                                                                                                                                    | hypothetically     | *&amp;quot;ni:!o; my: co&#039;li.&amp;quot;*  | &amp;quot;potentially rainy day,&amp;quot; &amp;quot;day which might be rainy&amp;quot;  |&lt;br /&gt;
|                                                                                                                                          |                    |                        |                                                      |&lt;br /&gt;
| For adjectives used in copular sentences which are not attached to any objects, use the neutral topic markers &amp;quot;lo.&amp;quot;, &amp;quot;lo.la.&amp;quot;, or &amp;quot;xo:&amp;quot;. |                    |                        |                                                      |&lt;br /&gt;
|                                                                                                                                          | NEUTRAL (Noun)     | NEUTRAL MARKER         | NEUTRAL (Adjective)                                  |&lt;br /&gt;
|                                                                                                                                          | *La;*              | *lo.*                  | *qo;*                                                |&lt;br /&gt;
|                                                                                                                                          | &amp;quot;You are silly.&amp;quot;   |                        |                                                      |&lt;br /&gt;
&lt;br /&gt;
== Verb Tense ==&lt;br /&gt;
&lt;br /&gt;
Past Preterite is the unmarked verb form.&lt;br /&gt;
&lt;br /&gt;
 If a specific time, system similar to Mandarin&#039;s is used, blended with Japanese.&lt;br /&gt;
&lt;br /&gt;
A temporal lexeme is given the topic position in a sentence when it needs to be specified, without the need for any other markings.&lt;br /&gt;
&lt;br /&gt;
Tenses are some of the only suffixes permitted in Xomitec, placed at the end of verbs as follows:&lt;br /&gt;
&lt;br /&gt;
=== Simple Tenses ===&lt;br /&gt;
&lt;br /&gt;
| Past                  | -- | &amp;quot;tu:&amp;quot;  | &amp;quot;bought&amp;quot;   |&lt;br /&gt;
|-----------------------|----|--------|------------|&lt;br /&gt;
| Present (Progressive) | -m | &amp;quot;tu:m&amp;quot; | &amp;quot;buying&amp;quot;   |&lt;br /&gt;
| Present (Habitual)    | -l | &amp;quot;tu:l&amp;quot; | &amp;quot;buys&amp;quot;     |&lt;br /&gt;
| Future                | -s | &amp;quot;tu:s&amp;quot; | &amp;quot;will buy&amp;quot; |&lt;br /&gt;
(these suffixes once were the words &amp;quot;mo:&amp;quot;, &amp;quot;ly:i.&amp;quot;, and &amp;quot;so:i;&amp;quot;, but have naturally become suffixes except for when engaging in highly polite speech)&lt;br /&gt;
&lt;br /&gt;
=== Perfect Forms ===&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Perfect Forms exist for the verb suffixes as well. Note that these create a technical exception to the standard phonotactic rules. This is also because of contractions that took place over time. This situation is the only exception to the phonotactic rules:&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
| Perfect Tense Markers |     |       |                    |&lt;br /&gt;
|-----------------------|-----|-------|--------------------|&lt;br /&gt;
| Past Perfect          | -lm | tu:lm | &amp;quot;had bought&amp;quot;       |&lt;br /&gt;
| Present Perfect       | -n  | tu:n  | &amp;quot;has bought&amp;quot;       |&lt;br /&gt;
| Future Perfect        | -ls | tu:ls | &amp;quot;will have bought&amp;quot; |&lt;br /&gt;
To create more complex perfective constructions, various adverbs may be used.&lt;br /&gt;
&lt;br /&gt;
=== Moods ===&lt;br /&gt;
&lt;br /&gt;
There are two primary deontic mood markers: Imperative and Volitive.&lt;br /&gt;
&lt;br /&gt;
Imperative creates commands, and is formed by enclosing a clause in *ny.s __ ly.s* in transitive and ditransitive clauses. For intransitive sentences, the verb can stand on its own or using a Grammarless form, depending on the speaker.&lt;br /&gt;
&lt;br /&gt;
Volitive expresses desire, and is formed by enclosing a clause in *ny.ls ___ ly.ls*.&lt;br /&gt;
&lt;br /&gt;
In both forms, only one each is required, but it’s the most grammatically clear and emphatic to use both.&lt;br /&gt;
&lt;br /&gt;
Other moods can be expressed with adverbs or adverbial phrases.&lt;br /&gt;
&lt;br /&gt;
== Adverbs ==&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Adverbs precede verbs and adjectives.&lt;br /&gt;
&lt;br /&gt;
Adverbs are often unmarked, though if it is a polysyllabic word that ends with a vowel with the &#039; or ; or . tones, said vowel reduplicates, but with the . tone.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
| Unmarked | Adverb Marked | Meaning            | Sentence              | Translation          |&lt;br /&gt;
|----------|---------------|--------------------|-----------------------|----------------------|&lt;br /&gt;
| po&#039;la:   | po&#039;la:        | &amp;quot;again&amp;quot;            | &amp;quot;To; xe. po&#039;la: lo:&amp;quot;  | &amp;quot;I did (it) again.&amp;quot;  |&lt;br /&gt;
| co;      | co;o.         | &amp;quot;regularly, often&amp;quot; | &amp;quot;Sy: la. co;o. lo:l&amp;quot;  | &amp;quot;They often do (it)&amp;quot; |&lt;br /&gt;
These rules apply for adverbs, those which are attached to a verb or adjective. Adverbials, appositives, and absolute phrases often take the topic position in a sentence.&lt;br /&gt;
&lt;br /&gt;
== Adverbials, Appositives, and Absolute Phrases ==&lt;br /&gt;
&lt;br /&gt;
Adverbials, Appositives, and Absolute Phrases often go to the front of a clause and take the non-nominal topic marker &amp;quot;xi.&amp;quot;&lt;br /&gt;
The adverbial with &amp;quot;xi.&amp;quot; can either by the sole topic in a clause, or it can be followed by a nominal topic marker.&lt;br /&gt;
&lt;br /&gt;
| TOPIC                         | TOPIC MARKER | SUBJECT                                                                           | SUBJ MARKER  | VERB           |                       |      |&lt;br /&gt;
|-------------------------------|--------------|-----------------------------------------------------------------------------------|--------------|----------------|-----------------------|------|&lt;br /&gt;
| po&#039;la:                        | xi.          | xo&#039;lo;                                                                            | ku.          | !u.li.m        |                       |      |&lt;br /&gt;
| again                         | TOPIC        | knee                                                                              | SBJ          | hurt-PROG      |                       |      |&lt;br /&gt;
| &amp;quot;Yet again, (my) knee hurts.&amp;quot; |              | (emphasis is on the fact that it&#039;s happening AGAIN)                               |              |                |                       |      |&lt;br /&gt;
|                               |              |                                                                                   |              |                |                       |      |&lt;br /&gt;
| TOPIC                         | TOPIC MARKER | TOPIC                                                                             | TOPIC MARKER | SUBJECT/OBJECT | SUBJECT/OBJECT MARKER | VERB |&lt;br /&gt;
| po&#039;la:                        | xi.          | se;ni.                                                                            | xe:la.       | to;            | ku.                   | tu:  |&lt;br /&gt;
| again                         | TOPIC        | worm                                                                              | TOPIC PL     | 1S             | SBJ                   | buy  |&lt;br /&gt;
| &amp;quot;Yet again, I bought worms.&amp;quot;  |              | (emphasis is both on the fact that I bought WORMS, and that it&#039;s happening AGAIN) |&lt;br /&gt;
&lt;br /&gt;
== Prepositions ==&lt;br /&gt;
&lt;br /&gt;
Prepositions are any of three suffixes applied to topic markers. The three are as follows:&lt;br /&gt;
&lt;br /&gt;
| English Equivalent | Xomitec Suffix |&lt;br /&gt;
|--------------------|----------------|&lt;br /&gt;
| at/in              | -s             |&lt;br /&gt;
| with/on/for        | -x             |&lt;br /&gt;
| from/out of        | -n             |&lt;br /&gt;
The most common place for these to go is after direct object markers, though they can be placed after any of the marker particles to create different linguistic effects.&lt;br /&gt;
&lt;br /&gt;
| Ta:i.                                                                                                   | la.      | ni;ti.     | mo.s         | ta;m     |        |&lt;br /&gt;
|---------------------------------------------------------------------------------------------------------|----------|------------|--------------|----------|--------|&lt;br /&gt;
| 1P                                                                                                      | TOPIC    | store      | OBJ-at       | go-PROG  |        |&lt;br /&gt;
| lit. &amp;quot;I am going at the store,&amp;quot; sens. &amp;quot;I&#039;m going in the store,&amp;quot; &amp;quot;I&#039;m moving about the store.&amp;quot;           |          |            |              |          |        |&lt;br /&gt;
| To create more complex prepositional phrases, use adjectives paired with logical prepositions.          |          |            |              |          |        |&lt;br /&gt;
| Se;                                                                                                     | xe.      | mi:!e. my&#039; | po&#039;li;       | mo:x     | no:s   |&lt;br /&gt;
| A3S                                                                                                     | TOPIC    | behind ADJ | bush         | OBJ-on   | be-FUT |&lt;br /&gt;
| &amp;quot;He&#039;ll be behind the bush!&amp;quot; or &amp;quot;He must be behind that bush!&amp;quot; or &amp;quot;He must be on the back of that bush!&amp;quot; |          |            |              |          |        |&lt;br /&gt;
| Putting a preposition on a Topic Marker can create a new adverbial situation.                           |          |            |              |          |        |&lt;br /&gt;
| Lu&#039;                                                                                                     | xe.s     | Ta:i.      | lo.          | ci:u.li. |        |&lt;br /&gt;
| house                                                                                                   | TOPIC-in | 1P         | MEDIOPASSIVE | happy    |        |&lt;br /&gt;
| &amp;quot;In this house, we are happy.&amp;quot; or &amp;quot;At home, we are happy.&amp;quot;                                              |&lt;br /&gt;
&lt;br /&gt;
== Subordinate Clauses ==&lt;br /&gt;
&lt;br /&gt;
To create a subordinate clause, one may say the subordinate clause as if it was a full sentence, but the following dominant clause must be begun with a reduplicated non-nominal topic marker:&lt;br /&gt;
&amp;quot;xi:x(i.)&amp;quot;&lt;br /&gt;
Also, the neutral, mediopassive marker may be used if the dominant clause is merely copular, ie:&lt;br /&gt;
&amp;quot;xo:x(o.)&amp;quot;&lt;br /&gt;
(xi:xi. and xo:xo. become xi:x and xo:x before /p, t, !, k, q/)&lt;br /&gt;
&lt;br /&gt;
To; xe. lo: xo:xo. co;li.    &amp;quot;(That which) I did was bad.&amp;quot;&lt;br /&gt;
To; xe. lo: xi:x to; to. co.ha.my.l    &amp;quot;(That which) I did matters to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Yes/No Questions ==&lt;br /&gt;
&lt;br /&gt;
To ask a yes/no question, make the verb the topic and give it the non-nominal marker before finishing the sentence with the word &amp;quot;ly&#039;&amp;quot;, derived from &amp;quot;ly.py&#039;&amp;quot; which means &amp;quot;to be true.&amp;quot; Use the full verb in polite circumstances.&lt;br /&gt;
&lt;br /&gt;
| !u.li.m                                         | xi.   | xo&#039;lo; | ku. | ly&#039; |&lt;br /&gt;
|-------------------------------------------------|-------|--------|-----|-----|&lt;br /&gt;
| hurt-PROG                                       | TOPIC | knee   | SBJ | ?   |&lt;br /&gt;
| &amp;quot;Does the knee hurt?&amp;quot; &amp;quot;Is (your) knee hurting?&amp;quot; |&lt;br /&gt;
For an even more basic question like &amp;quot;is it true?&amp;quot; or &amp;quot;is that so?&amp;quot; you can simply say &amp;quot;xi.ly&#039;?&amp;quot; or more politely, &amp;quot;ly.py&#039; xi.?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Open-ended Questions ==&lt;br /&gt;
&lt;br /&gt;
For open ended questions, you&#039;ll need to know the question words, which are as follows:&lt;br /&gt;
&lt;br /&gt;
| Question Words                                                                                                                                                                   | &amp;quot;Noun&amp;quot; | &amp;quot;Verb&amp;quot; |&lt;br /&gt;
|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------|--------|&lt;br /&gt;
| Who/What                                                                                                                                                                         | ko:ni. | to&#039;    |&lt;br /&gt;
| Why                                                                                                                                                                              | ha;    | ha&#039;    |&lt;br /&gt;
| How/Where/Which                                                                                                                                                                  | ka:ho. | ka&#039;    |&lt;br /&gt;
| (Note that there are only three uestion words. Most of the time, context makes this clear, but sometimes you&#039;ll see interesting constructions to get around these restrictions.) |&lt;br /&gt;
&lt;br /&gt;
| La;                                              | xe.   | ko:ni.      | ku. | to&#039;         |&lt;br /&gt;
|--------------------------------------------------|-------|-------------|-----|-------------|&lt;br /&gt;
| 2S                                               | TOPIC | who/what    | SBJ | be ho/what? |&lt;br /&gt;
| &amp;quot;Who/What are you?&amp;quot; (Polite)                     |       |             |     |             |&lt;br /&gt;
| Sy:                                              | la.   | to&#039;         |     |             |&lt;br /&gt;
| A3P                                              | TOPIC | be who/what |     |             |&lt;br /&gt;
| &amp;quot;Who/what are they?&amp;quot; (Casual)                    |       |             |     |             |&lt;br /&gt;
| Lo;                                              | xi.   | La;         | ku. | ha&#039;         |&lt;br /&gt;
| do                                               | TOPIC | 2S          | SBJ | be why?     |&lt;br /&gt;
| &amp;quot;To do (something), why you?&amp;quot;                    |       |             |     |             |&lt;br /&gt;
| Ha;                                              | xi.   | La;         | ku. | lo;         |&lt;br /&gt;
| Why                                              | TOPIC | 2S          | SBJ | do          |&lt;br /&gt;
| &amp;quot;Why (is it the case that) you did (something)?&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;Of&amp;quot; Particles ==&lt;br /&gt;
&lt;br /&gt;
The word we could best describe as &amp;quot;of&amp;quot; in English is:&lt;br /&gt;
&lt;br /&gt;
ho&#039;&lt;br /&gt;
&lt;br /&gt;
This word takes the position of a grammatical particle following a noun that is subordinate to the noun that comes after it.&lt;br /&gt;
&lt;br /&gt;
This is essentially used for prepositional phrases that are part of a larger noun phrase, rather than connected to a verb.&lt;br /&gt;
&lt;br /&gt;
All the same, ho&#039; can carry the -s -x -n suffixes to change its prepositional meaning in relation to the noun that follows it.&lt;br /&gt;
&lt;br /&gt;
| se.to&#039;                                                                       | my&#039; | Xo:mi.te; | xe.   | se.ko;         | ho&#039; | cu.qa.ti&#039; | ma&#039; | cu:lu;    | mo:.la. | ca:my:   | na.i.mi. |&lt;br /&gt;
|------------------------------------------------------------------------------|-----|-----------|-------|----------------|-----|-----------|-----|-----------|---------|----------|----------|&lt;br /&gt;
| Imperial                                                                     | ADJ | Xomitec   | TOPIC | responsibility | OF  | anarchic  | ADJ | territory | OBJ-PL  | recently | inherit  |&lt;br /&gt;
| &amp;quot;The Xomil Empire has taken the responsibility of the anarchic territories.&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Alienable and Inalienable Possession ==&lt;br /&gt;
&lt;br /&gt;
There are two types of possession, which also function grammatically as genitive markers, which behave the same way as the &amp;quot;of&amp;quot; particle mentioned prior.&lt;br /&gt;
&lt;br /&gt;
These particles are:&lt;br /&gt;
&lt;br /&gt;
qo. (alienable) [AL]&lt;br /&gt;
&lt;br /&gt;
qa.i. (inalienable) [INAL]&lt;br /&gt;
&lt;br /&gt;
| la;                 | qa.i. | ni:li.te.    |&lt;br /&gt;
|---------------------|-------|--------------|&lt;br /&gt;
| 2S                  | INAL  | civilization |&lt;br /&gt;
| &amp;quot;your civilization&amp;quot; |       |              |&lt;br /&gt;
| ly:                 | qo.   | xo.li:mo.    |&lt;br /&gt;
| 2P                  | AL    | soldiers     |&lt;br /&gt;
| &amp;quot;your soldiers&amp;quot;     |&lt;br /&gt;
Things are alienable when they are not permanent; ie. acquaintances, food, pets, objects, etc.&lt;br /&gt;
&lt;br /&gt;
Things are inalienable when they are family members, body parts, culture, etc. You can distance yourself emotionally from something by literally &amp;quot;alienating&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
== Demonstratives ==&lt;br /&gt;
&lt;br /&gt;
There are three demonstratives in Xomitec, which act in most ways as adjectives.&lt;br /&gt;
&lt;br /&gt;
The main difference between demonstratives and adjectives grammatically is that they have their own particles.&lt;br /&gt;
&lt;br /&gt;
The demonstratives and their particles are:&lt;br /&gt;
&lt;br /&gt;
Ti: qi. &amp;quot;This/These&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ti:ki. qi. &amp;quot;That/Those&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ta:pa. qe.i. &amp;quot;That/Those, far away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| Ti:                              | qi.   | lo.po:         |&lt;br /&gt;
|----------------------------------|-------|----------------|&lt;br /&gt;
| this                             | DEM   | man            |&lt;br /&gt;
| &amp;quot;this man&amp;quot;                       |       |                |&lt;br /&gt;
| Ti:ki.                           | qi.   | ca.i;          |&lt;br /&gt;
| that                             | DEM   | child          |&lt;br /&gt;
| &amp;quot;that child&amp;quot;                     |       |                |&lt;br /&gt;
| Ta:pa.                           | qe.i. | co.li:a.i.to:  |&lt;br /&gt;
| that, far away                   | DEM   | mountain range |&lt;br /&gt;
| &amp;quot;that (far away) mountain range&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Grammarless Forms ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, a word is stated as an interjection, a dictionary term, or otherwise without any accompanying grammatical context. This is where the “Grammarless Form” is often used. &lt;br /&gt;
&lt;br /&gt;
This is where the Anglicization “Xomil” and Fwonnelization “Slommizlun” come from:&lt;br /&gt;
&lt;br /&gt;
| Grammarless Forms | Suffix |&lt;br /&gt;
|-------------------|--------|&lt;br /&gt;
| ends with i, e    | -l     |&lt;br /&gt;
| ends with y, u    | -n     |&lt;br /&gt;
| ends with a, o    | -s     |&lt;br /&gt;
&lt;br /&gt;
Xo:mi. means “to protect” or “protection” in Xomitec. The army of Xomil would chant “Xo:mi.l” repeatedly before battle, thus why Fwonnels and Permechikans alike named them based on this grammarless form.&lt;br /&gt;
&lt;br /&gt;
== Influence on Modern Permechikan ==&lt;br /&gt;
&lt;br /&gt;
By the time my comic, Dog Days / Djogawa Djororx takes place, Xomil has ruled over the majority of the former Permechikan Empire for over 50 years. Xomitec, as a language of the ruling class spoken by a small minority of the population, has had some influence trickle down to the Modern Permechikan tongue.&lt;br /&gt;
&lt;br /&gt;
Permechikan has one single phonemic vowel, while Xomitec has 6 (24 if you count tones). Thus, Xomitec loanwords in Permechikan are modified quite a bit to fit into Permechikan phonology.&lt;br /&gt;
&lt;br /&gt;
Xomitec: ni.pa.i.po: “shipment”; Permechikan: nupuypúwl&lt;br /&gt;
&lt;br /&gt;
Xomitec: ca:ha.i. “convoy”; Permechikan: chúxuyul&lt;br /&gt;
&lt;br /&gt;
Xomitec: xe. (Singular Noun Topic Marker); Permechikan: chun (Emphatic Marker, “It is so!”)&lt;br /&gt;
&lt;br /&gt;
Xomitec: ly’ (yes-no question “verb”); Permechikan: luqu (Question intensifying interjection, “So, what will it be?”)&lt;br /&gt;
&lt;br /&gt;
== Sample Text ==&lt;br /&gt;
&lt;br /&gt;
The following text is a warning sent to the government of El Fwonk Casanosia in 2011AR, during the kxarkuvship (presidency) of Sjakko. The warning came in the form of a radio broadcast from one of the highest generals of Xomil, General Pa:hi. Ma.ho;qi. , in regards to recognizing the land claims of the Empire over the former territory of Permechiko, including some lands that the Fwonnels and Earkans were occupying.&lt;br /&gt;
&lt;br /&gt;
PROCLAIMED:&lt;br /&gt;
*ca.i.pu.l*&lt;br /&gt;
proclaim-NGF&lt;br /&gt;
&lt;br /&gt;
The Permechikan royal family is no more! &lt;br /&gt;
*Pa.ma:xi.    ma&#039;    cu.cu:    my&#039;    Lo&#039;li;    lo.    To:a.my.*&lt;br /&gt;
Permechikan    ADJ    royal    ADJ    family    MEDIOPASSIVE    eliminate&lt;br /&gt;
&lt;br /&gt;
Guided by Kalteo,&lt;br /&gt;
*Ca.i.ta.mo:    ho&#039;x    Ka;te.o;    xi:*&lt;br /&gt;
guidance    OF-with    Kalteo    TOPIC&lt;br /&gt;
&lt;br /&gt;
the Xomil Empire has taken the responsibility of the anarchic territories.&lt;br /&gt;
*se.to&#039;    my&#039;    Xo:mi.te;    xe.    Se.ko;    ho&#039;    cu.qa.ti&#039;    ma&#039;    Cu:lu;    mo:.la.    ca:my:    Na.i.mi.lm*&lt;br /&gt;
Imperial    ADJ    Xomitec    TOPIC    responsibility    OF    anarchic    ADJ    territory    OBJ-PL    recently    inherit-PAPRF&lt;br /&gt;
&lt;br /&gt;
Where Naremla of Nasha beheaded the Permechikan king,&lt;br /&gt;
*Lo:to.    xe.s    Na.le:mu.la.    ho&#039;    Na:xa;    ku.    Pa.ma:xi.    ma&#039;    Qo;    mo.    Co;*&lt;br /&gt;
location    TOPIC-in    Naremla    OF    Nasha    SBJ    Permechikan    ADJ    king    OBJ    behead&lt;br /&gt;
&lt;br /&gt;
I have razed the empty palace.&lt;br /&gt;
*Qe&#039;    my&#039;    Xi:li:ta.my.    xe.    To;    ku.    !i.    Pa.i.lm*&lt;br /&gt;
empty    ADJ    palace    TOPIC    I    SBJ    just    raze-PAPRF&lt;br /&gt;
&lt;br /&gt;
New subdivisions are being drawn for the new management as this is written.&lt;br /&gt;
*So.    Tu;lu;    xi.    qo&#039;    my&#039;    Se.nu.xo;    ho&#039;la.x    qo&#039;    my&#039;    Qo.lo:    mo.    Po:m*&lt;br /&gt;
while    write    TOPIC    new    ADJ    subdivisions    OF-for    new    ADJ    management    OBJ    draw-PROG&lt;br /&gt;
&lt;br /&gt;
Unfortunately, some of these subdivisions appear to be inhabited by troops from the Fwonn.&lt;br /&gt;
*Qo.pa.i.li.    xi.    !a:ka.i.    ho&#039;la.n    Pu.ha:ni;    ku.n    Qa.i;    ho&#039;    Ta:i.    ho&#039;    Se.nu.xo;    mo:la.    ni&#039;    Co;ki.*&lt;br /&gt;
Unfortunately    TOPIC    troops    OF-from    Fwonn    SBJ-with    selection    OF    we    OF    subdivision    OBJ-PL    seemingly    inhabit&lt;br /&gt;
&lt;br /&gt;
Earkanania as a whole will be ours,&lt;br /&gt;
*Xo&#039;    my&#039;    Qy&#039;ku:ni;    xe.    Ta:i.    mo.    Pa.i.to;s*&lt;br /&gt;
All    ADJ    Earkanania    TOPIC    we    OBJ    belong-FUT&lt;br /&gt;
&lt;br /&gt;
Earkanania as a whole will be ours,&lt;br /&gt;
*Xo&#039;    my&#039;    Qy&#039;ku:ni;    xe.    Ta:i.    mo.    Pa.i.to;s*&lt;br /&gt;
All    ADJ    Earkanania    TOPIC    we    OBJ    belong-FUT&lt;br /&gt;
&lt;br /&gt;
The Nashan armies may have fallen back,&lt;br /&gt;
*Na:xa;    my&#039;    Lai&#039;xo;    xe:la.    li.    Se.lm*&lt;br /&gt;
Nashan    ADJ    armies    TOPIC-PL    may    retreat-PAPRF&lt;br /&gt;
&lt;br /&gt;
but you are not a victorious nation.&lt;br /&gt;
*Xa;a.    xi.    La;    cu.    po&#039;ko&#039;to:    my:    !u;u.*&lt;br /&gt;
however    TOPIC    you    NEG    victorious    ADJ    nation&lt;br /&gt;
&lt;br /&gt;
It would not be difficult for us, for me, to flatten your civilization.&lt;br /&gt;
*Ta:i.    la.    --    To;    xe.    cu. Ci:    ho&#039;    Ny:li:    ho&#039;    La;    qa.i.    Ni:li.te.    mo    Ny:s*&lt;br /&gt;
we    TOPIC    --    I    TOPIC    no difficulty    OF    flattening    OF    you    INAL    civilization    OBJ    find-FUT&lt;br /&gt;
&lt;br /&gt;
No, it would be quite simple.&lt;br /&gt;
*Cu.l    tu.    po&#039;li.    xo:*&lt;br /&gt;
No-NGF    very    simple    MEDIOPASSIVE-FUT&lt;br /&gt;
&lt;br /&gt;
Have your soldiers away from us by the equinox, please.&lt;br /&gt;
*Ly.py.    xi.    Qa.i;ls    xi:xi.    Ly:    qo.    Xo.li:mo.    xe:la.    Ta:i.    to:la.n    Ni.ni;    ho&#039;    Ta.i.ko&#039;ta.    mo.x    No:s    Ni:ki;te.l*&lt;br /&gt;
true, so    TOPIC    make-FUPRF    SUB    you    AL    soldiers    TOPIC-PL    we    IO-from    start    OF    equinox    OBJ-with    be-FUT    please-NGF&lt;br /&gt;
&lt;br /&gt;
For your sake.&lt;br /&gt;
*Ly:    qa.i.    !o.pa.    to:la.x    Lo:l*&lt;br /&gt;
you    INAL    sake    IO- for    do-NGF&lt;br /&gt;
&lt;br /&gt;
*– Pa:hi. Ma;ho.qi. XKP*&lt;br /&gt;
- Vahi Maho’i, General&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=Xomitec&amp;diff=200</id>
		<title>Xomitec</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=Xomitec&amp;diff=200"/>
		<updated>2026-04-21T19:04:05Z</updated>

		<summary type="html">&lt;p&gt;King Horror: Created page with &amp;quot;Xomitec (&amp;#039;&amp;#039;Xo:mi.te;&amp;#039;&amp;#039;)  !IMG_3225.jpeg Xomitec (*Xo:mi.te;*) is a language in the Xomaksh Language Family, part of the larger Qrnql Language Family. Pups do not know of the existence of the Qrnql family, and as such, Xomitec is used as the type language for the Xomaksh family.  It is notable for its tone system, romanized with the Latin alphabet’s punctuation symbols.  - By 2012AR, the Xomil Empire conquered Permechiko and some of the Fwonnel Peninsula...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xomitec (&#039;&#039;Xo:mi.te;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
![[IMG_3225.jpeg]]&lt;br /&gt;
Xomitec (*Xo:mi.te;*) is a language in the [[Xomaksh Language Family]], part of the larger [[Qrnql Language Family]]. [[Pups]] do not know of the existence of the Qrnql family, and as such, Xomitec is used as the type language for the Xomaksh family.&lt;br /&gt;
&lt;br /&gt;
It is notable for its tone system, romanized with the Latin alphabet’s punctuation symbols.&lt;br /&gt;
&lt;br /&gt;
- By 2012AR, the Xomil Empire conquered Permechiko and some of the Fwonnel Peninsula. It maintains control of a vast swath of territory by 2067AR, when my comic takes place.&lt;br /&gt;
- In the south, Xomitec is the native language of tens of millions, while in the north it is the language of government and business, ruling over a population that speaks Permechikan, Cahilan, and many other languages&lt;br /&gt;
&lt;br /&gt;
The&lt;br /&gt;
&lt;br /&gt;
# History&lt;br /&gt;
- Around 14,000BR (Before the Rediscovery of Human Technology) the Proto-Qrnql culture thrived in the upper Rocky Mountains during the warmest climactic period seen in tens of thousands of years prior. As the climate cooled down, Proto-Qrnql society fragmented.&lt;br /&gt;
- By 12,000BR the rapidly expanding Proto-Prnth groups forced the Qrqnl to split into northern and southern branches. The southern branch would be continually forced south for thousands of years before permanently settling in Gentri (the northern coast of South America) by 4,000BR. Dog linguists call this the mysterious origin of the “Xomaksh” language family.&lt;br /&gt;
- - The various Xomaksh tribes would farm during the dry season and travel hunter/gatherer style during the wet season.&lt;br /&gt;
- During the 1200’s-800’sBR, Cahilan groups invaded the Gentri coast and established the precursors to the Gentririxian civilization. This again forced the Xomaksh peoples to migrate further southwest. &lt;br /&gt;
- These southern Xomaksh people began a lifestyle based on the line between the Amazonian jungle and the Andes mountains, beginning the Qron era.&lt;br /&gt;
- - During the Qron Era, Xomaksh groups coalesced into a handful of more centralized authorities which would become key powers in the mountains and jungles of Chelsia (South America) for hundreds of years.&lt;br /&gt;
- The Xomixul were the most powerful of the tribes for about 1,000 years, from 600AR-1600AR, on occasions unifying the realms but most often acting as the most influential of the lot. Xomixul became the lingua franca of the Xomaksh groups by 900AR. They had no writing of their own, though they often used logographic symbols for business and taxation transactions that were inspired by the Tarel logography from the Tarel Islands to the east.&lt;br /&gt;
- In the 1500’s, another wave of Cahilan migrations caused significant unrest throughout northern Chelsia. These migrants were nomadic and sedentary refugees fleeing from the chaos caused during the Permechikan Span Dynasty’s conquest of much of the continent, culminating in the War of the Pearl (the fall of the Fwonnel Peninsula to Permechiko).&lt;br /&gt;
- These refugees mixed with the already-declining Xomixul hegemony, forming an underclass that would last hundreds of years. They spoke Cahilan languages, but were highly literate, writing with the Arodjun djoPeidog alphabet. &lt;br /&gt;
- The djoPeidog alphabet was easy to use and was adapted to the early modern Xomitec language, adjusting for Xomitec’s tonal vowels. This adjusted script is called Se.ta.i; “Branches” by the modern Xomitec peoples.&lt;br /&gt;
- The Xomitec groups remained small but functional kingdoms until the Unification in 1995, reacting to the weakening of the Permechikan hegemony.&lt;br /&gt;
- - The Xomil Empire was established in 1996 after the conquest of the Gentririxian province of Scatae, led by Ka;te.o;, a dictator of royal Xomixul descent.&lt;br /&gt;
- After the Nashan Empire easily captured and briefly occupied the Permechikan cities of Pemex and Dedun from 2010-2011, Ka;te.o; seized his opportunity to sweep his armies through the undefended southern regions of Permechiko.&lt;br /&gt;
- Xomil fully conquered Permechiko as soon as the Nashan occupation ended. Since then, the Empire (and later Republic) of Xomil has controlled the majority of all Permechikan and Cahilan-speaking peoples. As such, the Xomitec language has been highly influential during the 21st century AR.&lt;br /&gt;
# Phonology&lt;br /&gt;
&lt;br /&gt;
![[IMG_3226.jpeg]]&lt;br /&gt;
(Where the IPA differs from the romanization, the IPA phoneme symbol is written in /slashes/)&lt;br /&gt;
&lt;br /&gt;
|                |        |          |         |       |         |&lt;br /&gt;
| -------------- | ------ | -------- | ------- | ----- | ------- |&lt;br /&gt;
|                | Labial | Alveolar | Palatal | Velar | Glottal |&lt;br /&gt;
| Plosive, Click | p      | t, !     |         | k     | q /ʔ/   |&lt;br /&gt;
| Nasal          | m      | n        |         |       |         |&lt;br /&gt;
| Fricative      |        | s, x /ʃ/ | c /ç/   |       | h       |&lt;br /&gt;
| Liquid         |        | l        |         |       |         |&lt;br /&gt;
&lt;br /&gt;
![[IMG_3227.jpeg]]&lt;br /&gt;
Xo:mi.te; features a 6-vowel system with four tones (or three if you don’t count the Neutral/Short tone). In the Romanization, these punctuation symbols are used for tones, so sentences are ended with | for commas and // for periods.&lt;br /&gt;
&lt;br /&gt;
|      |                         |             |&lt;br /&gt;
| ---- | ----------------------- | ----------- |&lt;br /&gt;
|      | Front                   | Back        |&lt;br /&gt;
| High | i. i: i; i&#039; y. y: y; y&#039; | u. u: u; u&#039; |&lt;br /&gt;
| Mid  | e. e: e; e&#039;             | o. o: o; o&#039; |&lt;br /&gt;
| Low  | a. a: a; a&#039;             |             |&lt;br /&gt;
&lt;br /&gt;
| Neutral/Short | . | ˧  |&lt;br /&gt;
|---------------|---|----|&lt;br /&gt;
| High/Long     | : | ˥  |&lt;br /&gt;
| High-Falling  | ; | ˥˩ |&lt;br /&gt;
| Low-Rising    | &#039; | ˩˨ |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[IMG_3228.jpeg]]&lt;br /&gt;
&lt;br /&gt;
# Orthography&lt;br /&gt;
The Modern djoPeidog alphabet was adapted into the *Se.ta.i; my’ Xo:mi.te;*&lt;br /&gt;
![[IMG_3229.jpeg]]&lt;br /&gt;
&lt;br /&gt;
The big differences are the tonal varieties of vowels, and the use of capital letters on all nouns and verbs.&lt;br /&gt;
&lt;br /&gt;
The numerals are base-12 and use the Fwonnel numerals up to the 1,000’s, and a hybridized Permechikan numeral system for digits higher than 11,000.&lt;br /&gt;
&lt;br /&gt;
## Spelling&lt;br /&gt;
The Se.ta.i; script is pretty straightforward, as it was introduced rather recently.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
There are two main recent sound changes that you may notice when reading Se.ta.i; texts:&lt;br /&gt;
&lt;br /&gt;
- /m/ may be written as “p” in the middle of words&lt;br /&gt;
- /t/ may be written as “c” before /i/&lt;br /&gt;
- Vowels may be written using the Neutral/Short tone letters before codal consonants, especially in grammatical particles&lt;br /&gt;
&lt;br /&gt;
These trends are relatively sporadic. Sometimes it may occur, sometimes not. You may notice an extra dot diacritic added above letters that are acknowledged to be spelled different from pronunciation. Spelling became official with the introduction of the dictionary in 1996. Being so recent, these inconsistencies appear rather often.&lt;br /&gt;
&lt;br /&gt;
# Morphology&lt;br /&gt;
&lt;br /&gt;
Xomitec morphology is relatively simple. There are no prefixes and only a few suffixes that take on different meanings depending on the grammatical positions to the word. All other grammatical information is conveyed with various particles and word order.&lt;br /&gt;
&lt;br /&gt;
Most suffixes were once entire syllables unto themselves, but in casual speech have been eroded into the codal consonants /m, n, s, x, c, l/&lt;br /&gt;
&lt;br /&gt;
- Verb tense suffixes /m, l, s/&lt;br /&gt;
- topic/subject/object marker prepositional suffixes /s, x, n/&lt;br /&gt;
- Noun article suffixes /m/&lt;br /&gt;
&lt;br /&gt;
Almost all of these have particle versions, which are often used to increase politeness in dialogue, especially with the verb tense suffixes.&lt;br /&gt;
&lt;br /&gt;
# Word Order&lt;br /&gt;
&lt;br /&gt;
Xomitec uses grammatical particles, but the most common word order is&lt;br /&gt;
&lt;br /&gt;
SOV&lt;br /&gt;
&lt;br /&gt;
Or more specifically&lt;br /&gt;
&lt;br /&gt;
TOPIC - (NOUN 1) - (NOUN 2) - VERB&lt;br /&gt;
&lt;br /&gt;
The important thing is that the emphasised topic goes at the beginning and the verb goes at the end, and that other nouns, whether subjects, direct objects, or indirect objects, are stated in order of their agency in the sentence.&lt;br /&gt;
&lt;br /&gt;
*Questions technically have a different word order, we’ll discuss that later.&lt;br /&gt;
&lt;br /&gt;
# Pronouns&lt;br /&gt;
&lt;br /&gt;
| 1S  | *to;*    |&lt;br /&gt;
|-----|--------|&lt;br /&gt;
| 1P  | *ta:i.*  |&lt;br /&gt;
| 2S  | *la;*    |&lt;br /&gt;
| 2P  | *ly:*    |&lt;br /&gt;
| A3S | *se;*    |&lt;br /&gt;
| A3P | *sy:*    |&lt;br /&gt;
| I3S | *he;*    |&lt;br /&gt;
| I3P | *sy:*    |&lt;br /&gt;
| 4?  | *na.mi:* |&lt;br /&gt;
# Particles&lt;br /&gt;
&lt;br /&gt;
Every noun in a Xomitec sentence must be followed by a particle denoting its place in the sentence. The particles are as follows:&lt;br /&gt;
&lt;br /&gt;
| Grammar Particles           | Singular | Plural | Non-Nominal |&lt;br /&gt;
|-----------------------------|----------|--------|-------------|&lt;br /&gt;
| Topic Marker                | *xe.*      | *xe:la.* | *xi.*         |&lt;br /&gt;
| Subject Marker              | *ku.*      | *ku:lu.* | *xi:*         |&lt;br /&gt;
| Indirect Object Marker      | *to.*      | *to:la.* | *to:xi.*      |&lt;br /&gt;
| Object Marker               | *(m)o.*    | *mo:la.* | *xo:xi.*      |&lt;br /&gt;
| Neutral/Mediopassive Marker | *lo.*      | *lo.la.* | *xo:*         |&lt;br /&gt;
| Negation                    | *cu.*      | *cu:l*   | *cu:xi.*      |&lt;br /&gt;
&lt;br /&gt;
# Basic Sentences&lt;br /&gt;
&lt;br /&gt;
| Intransitive | TOPIC                        | TOPIC MARKER   | VERB                             |                                |                     |                            |      |&lt;br /&gt;
| ------------ | ---------------------------- | -------------- | -------------------------------- | ------------------------------ | ------------------- | -------------------------- | ---- |&lt;br /&gt;
|              | *xo&#039;lo;*                     | *xe.*          | *!u.li.*                         |                                |                     |                            |      |&lt;br /&gt;
|              | knee                         | TOPIC          | hurt                             |                                |                     |                            |      |&lt;br /&gt;
|              | &amp;quot;(My) knee hurt(s).&amp;quot;         |                |                                  |                                |                     |                            |      |&lt;br /&gt;
| Transitive   | TOPIC                        | TOPIC MARKER   | SUBJECT/OBJECT                   | SUBJECT/OBJECT MARKER          | VERB                |                            |      |&lt;br /&gt;
|              | *se;ni.*                     | *xe:la.*       | *to;*                            | *ku.*                          | *tu:*               |                            |      |&lt;br /&gt;
|              | worm                         | TOPIC PL       | 1S                               | SBJ                            | buy                 |                            |      |&lt;br /&gt;
|              | &amp;quot;I bought worms.&amp;quot;            |                |                                  |                                |                     |                            |      |&lt;br /&gt;
| Ditransitive | SUBJECT                      | SUBJECT MARKER | DO/IO, whichever is more animate | DO/IO Marker, the more animate | DO/IO, less animate | DO/IO marker, less animate | VERB |&lt;br /&gt;
|              | *xo&#039;ni.*                       | *ku.*            | *cu.qu&#039;*                           | *mo*                             | *se;*                 | *to.*                        | *ny.*  |&lt;br /&gt;
|              | Mother                       | SBJ            | cat                              | DO                             | 3S                  | IO                         | give |&lt;br /&gt;
|              | &amp;quot;Mother gives a cat to him.&amp;quot; |                |                                  |                                |                     |                            |      |&lt;br /&gt;
&lt;br /&gt;
# Adjectives&lt;br /&gt;
&lt;br /&gt;
Adjectives precede nouns and are separated by their own particles. There are three adjective particles:&lt;br /&gt;
&lt;br /&gt;
| *my&#039;*                                                                                                                                    | default, currently | *&amp;quot;ci:u.li. my&#039; ca.i;&amp;quot;* | &amp;quot;happy child&amp;quot;                                        |&lt;br /&gt;
| ---------------------------------------------------------------------------------------------------------------------------------------- | ------------------ | ---------------------- | ---------------------------------------------------- |&lt;br /&gt;
| *ma&#039;*                                                                                                                                    | formerly           | *&amp;quot;ci. ma&#039; ca.mo:&amp;quot;*     | &amp;quot;formerly soft arm,&amp;quot; &amp;quot;(my) arm, which was once soft&amp;quot; |&lt;br /&gt;
| *my:*                                                                                                                                    | hypothetically     | *&amp;quot;ni:!o; my: co&#039;li.&amp;quot;*  | &amp;quot;potentially rainy day,&amp;quot; &amp;quot;day which might be rainy&amp;quot;  |&lt;br /&gt;
|                                                                                                                                          |                    |                        |                                                      |&lt;br /&gt;
| For adjectives used in copular sentences which are not attached to any objects, use the neutral topic markers &amp;quot;lo.&amp;quot;, &amp;quot;lo.la.&amp;quot;, or &amp;quot;xo:&amp;quot;. |                    |                        |                                                      |&lt;br /&gt;
|                                                                                                                                          | NEUTRAL (Noun)     | NEUTRAL MARKER         | NEUTRAL (Adjective)                                  |&lt;br /&gt;
|                                                                                                                                          | *La;*              | *lo.*                  | *qo;*                                                |&lt;br /&gt;
|                                                                                                                                          | &amp;quot;You are silly.&amp;quot;   |                        |                                                      |&lt;br /&gt;
&lt;br /&gt;
# Verb Tense&lt;br /&gt;
&lt;br /&gt;
Past Preterite is the unmarked verb form.&lt;br /&gt;
&lt;br /&gt;
 If a specific time, system similar to Mandarin&#039;s is used, blended with Japanese.&lt;br /&gt;
&lt;br /&gt;
A temporal lexeme is given the topic position in a sentence when it needs to be specified, without the need for any other markings.&lt;br /&gt;
&lt;br /&gt;
Tenses are some of the only suffixes permitted in Xomitec, placed at the end of verbs as follows:&lt;br /&gt;
&lt;br /&gt;
## Simple Tenses&lt;br /&gt;
&lt;br /&gt;
| Past                  | -- | &amp;quot;tu:&amp;quot;  | &amp;quot;bought&amp;quot;   |&lt;br /&gt;
|-----------------------|----|--------|------------|&lt;br /&gt;
| Present (Progressive) | -m | &amp;quot;tu:m&amp;quot; | &amp;quot;buying&amp;quot;   |&lt;br /&gt;
| Present (Habitual)    | -l | &amp;quot;tu:l&amp;quot; | &amp;quot;buys&amp;quot;     |&lt;br /&gt;
| Future                | -s | &amp;quot;tu:s&amp;quot; | &amp;quot;will buy&amp;quot; |&lt;br /&gt;
(these suffixes once were the words &amp;quot;mo:&amp;quot;, &amp;quot;ly:i.&amp;quot;, and &amp;quot;so:i;&amp;quot;, but have naturally become suffixes except for when engaging in highly polite speech)&lt;br /&gt;
&lt;br /&gt;
## Perfect Forms&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Perfect Forms exist for the verb suffixes as well. Note that these create a technical exception to the standard phonotactic rules. This is also because of contractions that took place over time. This situation is the only exception to the phonotactic rules:&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
| Perfect Tense Markers |     |       |                    |&lt;br /&gt;
|-----------------------|-----|-------|--------------------|&lt;br /&gt;
| Past Perfect          | -lm | tu:lm | &amp;quot;had bought&amp;quot;       |&lt;br /&gt;
| Present Perfect       | -n  | tu:n  | &amp;quot;has bought&amp;quot;       |&lt;br /&gt;
| Future Perfect        | -ls | tu:ls | &amp;quot;will have bought&amp;quot; |&lt;br /&gt;
To create more complex perfective constructions, various adverbs may be used.&lt;br /&gt;
&lt;br /&gt;
## Moods&lt;br /&gt;
&lt;br /&gt;
There are two primary deontic mood markers: Imperative and Volitive.&lt;br /&gt;
&lt;br /&gt;
Imperative creates commands, and is formed by enclosing a clause in *ny.s __ ly.s* in transitive and ditransitive clauses. For intransitive sentences, the verb can stand on its own or using a Grammarless form, depending on the speaker.&lt;br /&gt;
&lt;br /&gt;
Volitive expresses desire, and is formed by enclosing a clause in *ny.ls ___ ly.ls*.&lt;br /&gt;
&lt;br /&gt;
In both forms, only one each is required, but it’s the most grammatically clear and emphatic to use both.&lt;br /&gt;
&lt;br /&gt;
Other moods can be expressed with adverbs or adverbial phrases.&lt;br /&gt;
&lt;br /&gt;
# Adverbs&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Adverbs precede verbs and adjectives.&lt;br /&gt;
&lt;br /&gt;
Adverbs are often unmarked, though if it is a polysyllabic word that ends with a vowel with the &#039; or ; or . tones, said vowel reduplicates, but with the . tone.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
| Unmarked | Adverb Marked | Meaning            | Sentence              | Translation          |&lt;br /&gt;
|----------|---------------|--------------------|-----------------------|----------------------|&lt;br /&gt;
| po&#039;la:   | po&#039;la:        | &amp;quot;again&amp;quot;            | &amp;quot;To; xe. po&#039;la: lo:&amp;quot;  | &amp;quot;I did (it) again.&amp;quot;  |&lt;br /&gt;
| co;      | co;o.         | &amp;quot;regularly, often&amp;quot; | &amp;quot;Sy: la. co;o. lo:l&amp;quot;  | &amp;quot;They often do (it)&amp;quot; |&lt;br /&gt;
These rules apply for adverbs, those which are attached to a verb or adjective. Adverbials, appositives, and absolute phrases often take the topic position in a sentence.&lt;br /&gt;
&lt;br /&gt;
# Adverbials, Appositives, and Absolute Phrases&lt;br /&gt;
&lt;br /&gt;
Adverbials, Appositives, and Absolute Phrases often go to the front of a clause and take the non-nominal topic marker &amp;quot;xi.&amp;quot;&lt;br /&gt;
The adverbial with &amp;quot;xi.&amp;quot; can either by the sole topic in a clause, or it can be followed by a nominal topic marker.&lt;br /&gt;
&lt;br /&gt;
| TOPIC                         | TOPIC MARKER | SUBJECT                                                                           | SUBJ MARKER  | VERB           |                       |      |&lt;br /&gt;
|-------------------------------|--------------|-----------------------------------------------------------------------------------|--------------|----------------|-----------------------|------|&lt;br /&gt;
| po&#039;la:                        | xi.          | xo&#039;lo;                                                                            | ku.          | !u.li.m        |                       |      |&lt;br /&gt;
| again                         | TOPIC        | knee                                                                              | SBJ          | hurt-PROG      |                       |      |&lt;br /&gt;
| &amp;quot;Yet again, (my) knee hurts.&amp;quot; |              | (emphasis is on the fact that it&#039;s happening AGAIN)                               |              |                |                       |      |&lt;br /&gt;
|                               |              |                                                                                   |              |                |                       |      |&lt;br /&gt;
| TOPIC                         | TOPIC MARKER | TOPIC                                                                             | TOPIC MARKER | SUBJECT/OBJECT | SUBJECT/OBJECT MARKER | VERB |&lt;br /&gt;
| po&#039;la:                        | xi.          | se;ni.                                                                            | xe:la.       | to;            | ku.                   | tu:  |&lt;br /&gt;
| again                         | TOPIC        | worm                                                                              | TOPIC PL     | 1S             | SBJ                   | buy  |&lt;br /&gt;
| &amp;quot;Yet again, I bought worms.&amp;quot;  |              | (emphasis is both on the fact that I bought WORMS, and that it&#039;s happening AGAIN) |&lt;br /&gt;
&lt;br /&gt;
# Prepositions&lt;br /&gt;
&lt;br /&gt;
Prepositions are any of three suffixes applied to topic markers. The three are as follows:&lt;br /&gt;
&lt;br /&gt;
| English Equivalent | Xomitec Suffix |&lt;br /&gt;
|--------------------|----------------|&lt;br /&gt;
| at/in              | -s             |&lt;br /&gt;
| with/on/for        | -x             |&lt;br /&gt;
| from/out of        | -n             |&lt;br /&gt;
The most common place for these to go is after direct object markers, though they can be placed after any of the marker particles to create different linguistic effects.&lt;br /&gt;
&lt;br /&gt;
| Ta:i.                                                                                                   | la.      | ni;ti.     | mo.s         | ta;m     |        |&lt;br /&gt;
|---------------------------------------------------------------------------------------------------------|----------|------------|--------------|----------|--------|&lt;br /&gt;
| 1P                                                                                                      | TOPIC    | store      | OBJ-at       | go-PROG  |        |&lt;br /&gt;
| lit. &amp;quot;I am going at the store,&amp;quot; sens. &amp;quot;I&#039;m going in the store,&amp;quot; &amp;quot;I&#039;m moving about the store.&amp;quot;           |          |            |              |          |        |&lt;br /&gt;
| To create more complex prepositional phrases, use adjectives paired with logical prepositions.          |          |            |              |          |        |&lt;br /&gt;
| Se;                                                                                                     | xe.      | mi:!e. my&#039; | po&#039;li;       | mo:x     | no:s   |&lt;br /&gt;
| A3S                                                                                                     | TOPIC    | behind ADJ | bush         | OBJ-on   | be-FUT |&lt;br /&gt;
| &amp;quot;He&#039;ll be behind the bush!&amp;quot; or &amp;quot;He must be behind that bush!&amp;quot; or &amp;quot;He must be on the back of that bush!&amp;quot; |          |            |              |          |        |&lt;br /&gt;
| Putting a preposition on a Topic Marker can create a new adverbial situation.                           |          |            |              |          |        |&lt;br /&gt;
| Lu&#039;                                                                                                     | xe.s     | Ta:i.      | lo.          | ci:u.li. |        |&lt;br /&gt;
| house                                                                                                   | TOPIC-in | 1P         | MEDIOPASSIVE | happy    |        |&lt;br /&gt;
| &amp;quot;In this house, we are happy.&amp;quot; or &amp;quot;At home, we are happy.&amp;quot;                                              |&lt;br /&gt;
&lt;br /&gt;
# Subordinate Clauses&lt;br /&gt;
&lt;br /&gt;
To create a subordinate clause, one may say the subordinate clause as if it was a full sentence, but the following dominant clause must be begun with a reduplicated non-nominal topic marker:&lt;br /&gt;
&amp;quot;xi:x(i.)&amp;quot;&lt;br /&gt;
Also, the neutral, mediopassive marker may be used if the dominant clause is merely copular, ie:&lt;br /&gt;
&amp;quot;xo:x(o.)&amp;quot;&lt;br /&gt;
(xi:xi. and xo:xo. become xi:x and xo:x before /p, t, !, k, q/)&lt;br /&gt;
&lt;br /&gt;
To; xe. lo: xo:xo. co;li.    &amp;quot;(That which) I did was bad.&amp;quot;&lt;br /&gt;
To; xe. lo: xi:x to; to. co.ha.my.l    &amp;quot;(That which) I did matters to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Yes/No Questions&lt;br /&gt;
&lt;br /&gt;
To ask a yes/no question, make the verb the topic and give it the non-nominal marker before finishing the sentence with the word &amp;quot;ly&#039;&amp;quot;, derived from &amp;quot;ly.py&#039;&amp;quot; which means &amp;quot;to be true.&amp;quot; Use the full verb in polite circumstances.&lt;br /&gt;
&lt;br /&gt;
| !u.li.m                                         | xi.   | xo&#039;lo; | ku. | ly&#039; |&lt;br /&gt;
|-------------------------------------------------|-------|--------|-----|-----|&lt;br /&gt;
| hurt-PROG                                       | TOPIC | knee   | SBJ | ?   |&lt;br /&gt;
| &amp;quot;Does the knee hurt?&amp;quot; &amp;quot;Is (your) knee hurting?&amp;quot; |&lt;br /&gt;
For an even more basic question like &amp;quot;is it true?&amp;quot; or &amp;quot;is that so?&amp;quot; you can simply say &amp;quot;xi.ly&#039;?&amp;quot; or more politely, &amp;quot;ly.py&#039; xi.?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Open-ended Questions&lt;br /&gt;
&lt;br /&gt;
For open ended questions, you&#039;ll need to know the question words, which are as follows:&lt;br /&gt;
&lt;br /&gt;
| Question Words                                                                                                                                                                   | &amp;quot;Noun&amp;quot; | &amp;quot;Verb&amp;quot; |&lt;br /&gt;
|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------|--------|&lt;br /&gt;
| Who/What                                                                                                                                                                         | ko:ni. | to&#039;    |&lt;br /&gt;
| Why                                                                                                                                                                              | ha;    | ha&#039;    |&lt;br /&gt;
| How/Where/Which                                                                                                                                                                  | ka:ho. | ka&#039;    |&lt;br /&gt;
| (Note that there are only three uestion words. Most of the time, context makes this clear, but sometimes you&#039;ll see interesting constructions to get around these restrictions.) |&lt;br /&gt;
&lt;br /&gt;
| La;                                              | xe.   | ko:ni.      | ku. | to&#039;         |&lt;br /&gt;
|--------------------------------------------------|-------|-------------|-----|-------------|&lt;br /&gt;
| 2S                                               | TOPIC | who/what    | SBJ | be ho/what? |&lt;br /&gt;
| &amp;quot;Who/What are you?&amp;quot; (Polite)                     |       |             |     |             |&lt;br /&gt;
| Sy:                                              | la.   | to&#039;         |     |             |&lt;br /&gt;
| A3P                                              | TOPIC | be who/what |     |             |&lt;br /&gt;
| &amp;quot;Who/what are they?&amp;quot; (Casual)                    |       |             |     |             |&lt;br /&gt;
| Lo;                                              | xi.   | La;         | ku. | ha&#039;         |&lt;br /&gt;
| do                                               | TOPIC | 2S          | SBJ | be why?     |&lt;br /&gt;
| &amp;quot;To do (something), why you?&amp;quot;                    |       |             |     |             |&lt;br /&gt;
| Ha;                                              | xi.   | La;         | ku. | lo;         |&lt;br /&gt;
| Why                                              | TOPIC | 2S          | SBJ | do          |&lt;br /&gt;
| &amp;quot;Why (is it the case that) you did (something)?&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
# The &amp;quot;Of&amp;quot; Particles&lt;br /&gt;
&lt;br /&gt;
The word we could best describe as &amp;quot;of&amp;quot; in English is:&lt;br /&gt;
&lt;br /&gt;
ho&#039;&lt;br /&gt;
&lt;br /&gt;
This word takes the position of a grammatical particle following a noun that is subordinate to the noun that comes after it.&lt;br /&gt;
&lt;br /&gt;
This is essentially used for prepositional phrases that are part of a larger noun phrase, rather than connected to a verb.&lt;br /&gt;
&lt;br /&gt;
All the same, ho&#039; can carry the -s -x -n suffixes to change its prepositional meaning in relation to the noun that follows it.&lt;br /&gt;
&lt;br /&gt;
| se.to&#039;                                                                       | my&#039; | Xo:mi.te; | xe.   | se.ko;         | ho&#039; | cu.qa.ti&#039; | ma&#039; | cu:lu;    | mo:.la. | ca:my:   | na.i.mi. |&lt;br /&gt;
|------------------------------------------------------------------------------|-----|-----------|-------|----------------|-----|-----------|-----|-----------|---------|----------|----------|&lt;br /&gt;
| Imperial                                                                     | ADJ | Xomitec   | TOPIC | responsibility | OF  | anarchic  | ADJ | territory | OBJ-PL  | recently | inherit  |&lt;br /&gt;
| &amp;quot;The Xomil Empire has taken the responsibility of the anarchic territories.&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
# Alienable and Inalienable Possession&lt;br /&gt;
&lt;br /&gt;
There are two types of possession, which also function grammatically as genitive markers, which behave the same way as the &amp;quot;of&amp;quot; particle mentioned prior.&lt;br /&gt;
&lt;br /&gt;
These particles are:&lt;br /&gt;
&lt;br /&gt;
qo. (alienable) [AL]&lt;br /&gt;
&lt;br /&gt;
qa.i. (inalienable) [INAL]&lt;br /&gt;
&lt;br /&gt;
| la;                 | qa.i. | ni:li.te.    |&lt;br /&gt;
|---------------------|-------|--------------|&lt;br /&gt;
| 2S                  | INAL  | civilization |&lt;br /&gt;
| &amp;quot;your civilization&amp;quot; |       |              |&lt;br /&gt;
| ly:                 | qo.   | xo.li:mo.    |&lt;br /&gt;
| 2P                  | AL    | soldiers     |&lt;br /&gt;
| &amp;quot;your soldiers&amp;quot;     |&lt;br /&gt;
Things are alienable when they are not permanent; ie. acquaintances, food, pets, objects, etc.&lt;br /&gt;
&lt;br /&gt;
Things are inalienable when they are family members, body parts, culture, etc. You can distance yourself emotionally from something by literally &amp;quot;alienating&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
# Demonstratives&lt;br /&gt;
&lt;br /&gt;
There are three demonstratives in Xomitec, which act in most ways as adjectives.&lt;br /&gt;
&lt;br /&gt;
The main difference between demonstratives and adjectives grammatically is that they have their own particles.&lt;br /&gt;
&lt;br /&gt;
The demonstratives and their particles are:&lt;br /&gt;
&lt;br /&gt;
Ti: qi. &amp;quot;This/These&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ti:ki. qi. &amp;quot;That/Those&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ta:pa. qe.i. &amp;quot;That/Those, far away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| Ti:                              | qi.   | lo.po:         |&lt;br /&gt;
|----------------------------------|-------|----------------|&lt;br /&gt;
| this                             | DEM   | man            |&lt;br /&gt;
| &amp;quot;this man&amp;quot;                       |       |                |&lt;br /&gt;
| Ti:ki.                           | qi.   | ca.i;          |&lt;br /&gt;
| that                             | DEM   | child          |&lt;br /&gt;
| &amp;quot;that child&amp;quot;                     |       |                |&lt;br /&gt;
| Ta:pa.                           | qe.i. | co.li:a.i.to:  |&lt;br /&gt;
| that, far away                   | DEM   | mountain range |&lt;br /&gt;
| &amp;quot;that (far away) mountain range&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
# Grammarless Forms&lt;br /&gt;
&lt;br /&gt;
Sometimes, a word is stated as an interjection, a dictionary term, or otherwise without any accompanying grammatical context. This is where the “Grammarless Form” is often used. &lt;br /&gt;
&lt;br /&gt;
This is where the Anglicization “Xomil” and Fwonnelization “Slommizlun” come from:&lt;br /&gt;
&lt;br /&gt;
| Grammarless Forms | Suffix |&lt;br /&gt;
|-------------------|--------|&lt;br /&gt;
| ends with i, e    | -l     |&lt;br /&gt;
| ends with y, u    | -n     |&lt;br /&gt;
| ends with a, o    | -s     |&lt;br /&gt;
&lt;br /&gt;
Xo:mi. means “to protect” or “protection” in Xomitec. The army of Xomil would chant “Xo:mi.l” repeatedly before battle, thus why Fwonnels and Permechikans alike named them based on this grammarless form.&lt;br /&gt;
&lt;br /&gt;
# Influence on Modern Permechikan&lt;br /&gt;
&lt;br /&gt;
By the time my comic, Dog Days / Djogawa Djororx takes place, Xomil has ruled over the majority of the former Permechikan Empire for over 50 years. Xomitec, as a language of the ruling class spoken by a small minority of the population, has had some influence trickle down to the Modern Permechikan tongue.&lt;br /&gt;
&lt;br /&gt;
Permechikan has one single phonemic vowel, while Xomitec has 6 (24 if you count tones). Thus, Xomitec loanwords in Permechikan are modified quite a bit to fit into Permechikan phonology.&lt;br /&gt;
&lt;br /&gt;
Xomitec: ni.pa.i.po: “shipment”; Permechikan: nupuypúwl&lt;br /&gt;
&lt;br /&gt;
Xomitec: ca:ha.i. “convoy”; Permechikan: chúxuyul&lt;br /&gt;
&lt;br /&gt;
Xomitec: xe. (Singular Noun Topic Marker); Permechikan: chun (Emphatic Marker, “It is so!”)&lt;br /&gt;
&lt;br /&gt;
Xomitec: ly’ (yes-no question “verb”); Permechikan: luqu (Question intensifying interjection, “So, what will it be?”)&lt;br /&gt;
&lt;br /&gt;
# Sample Text&lt;br /&gt;
&lt;br /&gt;
The following text is a warning sent to the government of El Fwonk Casanosia in 2011AR, during the kxarkuvship (presidency) of Sjakko. The warning came in the form of a radio broadcast from one of the highest generals of Xomil, General Pa:hi. Ma.ho;qi. , in regards to recognizing the land claims of the Empire over the former territory of Permechiko, including some lands that the Fwonnels and Earkans were occupying.&lt;br /&gt;
&lt;br /&gt;
PROCLAIMED:&lt;br /&gt;
*ca.i.pu.l*&lt;br /&gt;
proclaim-NGF&lt;br /&gt;
&lt;br /&gt;
The Permechikan royal family is no more! &lt;br /&gt;
*Pa.ma:xi.    ma&#039;    cu.cu:    my&#039;    Lo&#039;li;    lo.    To:a.my.*&lt;br /&gt;
Permechikan    ADJ    royal    ADJ    family    MEDIOPASSIVE    eliminate&lt;br /&gt;
&lt;br /&gt;
Guided by Kalteo,&lt;br /&gt;
*Ca.i.ta.mo:    ho&#039;x    Ka;te.o;    xi:*&lt;br /&gt;
guidance    OF-with    Kalteo    TOPIC&lt;br /&gt;
&lt;br /&gt;
the Xomil Empire has taken the responsibility of the anarchic territories.&lt;br /&gt;
*se.to&#039;    my&#039;    Xo:mi.te;    xe.    Se.ko;    ho&#039;    cu.qa.ti&#039;    ma&#039;    Cu:lu;    mo:.la.    ca:my:    Na.i.mi.lm*&lt;br /&gt;
Imperial    ADJ    Xomitec    TOPIC    responsibility    OF    anarchic    ADJ    territory    OBJ-PL    recently    inherit-PAPRF&lt;br /&gt;
&lt;br /&gt;
Where Naremla of Nasha beheaded the Permechikan king,&lt;br /&gt;
*Lo:to.    xe.s    Na.le:mu.la.    ho&#039;    Na:xa;    ku.    Pa.ma:xi.    ma&#039;    Qo;    mo.    Co;*&lt;br /&gt;
location    TOPIC-in    Naremla    OF    Nasha    SBJ    Permechikan    ADJ    king    OBJ    behead&lt;br /&gt;
&lt;br /&gt;
I have razed the empty palace.&lt;br /&gt;
*Qe&#039;    my&#039;    Xi:li:ta.my.    xe.    To;    ku.    !i.    Pa.i.lm*&lt;br /&gt;
empty    ADJ    palace    TOPIC    I    SBJ    just    raze-PAPRF&lt;br /&gt;
&lt;br /&gt;
New subdivisions are being drawn for the new management as this is written.&lt;br /&gt;
*So.    Tu;lu;    xi.    qo&#039;    my&#039;    Se.nu.xo;    ho&#039;la.x    qo&#039;    my&#039;    Qo.lo:    mo.    Po:m*&lt;br /&gt;
while    write    TOPIC    new    ADJ    subdivisions    OF-for    new    ADJ    management    OBJ    draw-PROG&lt;br /&gt;
&lt;br /&gt;
Unfortunately, some of these subdivisions appear to be inhabited by troops from the Fwonn.&lt;br /&gt;
*Qo.pa.i.li.    xi.    !a:ka.i.    ho&#039;la.n    Pu.ha:ni;    ku.n    Qa.i;    ho&#039;    Ta:i.    ho&#039;    Se.nu.xo;    mo:la.    ni&#039;    Co;ki.*&lt;br /&gt;
Unfortunately    TOPIC    troops    OF-from    Fwonn    SBJ-with    selection    OF    we    OF    subdivision    OBJ-PL    seemingly    inhabit&lt;br /&gt;
&lt;br /&gt;
Earkanania as a whole will be ours,&lt;br /&gt;
*Xo&#039;    my&#039;    Qy&#039;ku:ni;    xe.    Ta:i.    mo.    Pa.i.to;s*&lt;br /&gt;
All    ADJ    Earkanania    TOPIC    we    OBJ    belong-FUT&lt;br /&gt;
&lt;br /&gt;
Earkanania as a whole will be ours,&lt;br /&gt;
*Xo&#039;    my&#039;    Qy&#039;ku:ni;    xe.    Ta:i.    mo.    Pa.i.to;s*&lt;br /&gt;
All    ADJ    Earkanania    TOPIC    we    OBJ    belong-FUT&lt;br /&gt;
&lt;br /&gt;
The Nashan armies may have fallen back,&lt;br /&gt;
*Na:xa;    my&#039;    Lai&#039;xo;    xe:la.    li.    Se.lm*&lt;br /&gt;
Nashan    ADJ    armies    TOPIC-PL    may    retreat-PAPRF&lt;br /&gt;
&lt;br /&gt;
but you are not a victorious nation.&lt;br /&gt;
*Xa;a.    xi.    La;    cu.    po&#039;ko&#039;to:    my:    !u;u.*&lt;br /&gt;
however    TOPIC    you    NEG    victorious    ADJ    nation&lt;br /&gt;
&lt;br /&gt;
It would not be difficult for us, for me, to flatten your civilization.&lt;br /&gt;
*Ta:i.    la.    --    To;    xe.    cu. Ci:    ho&#039;    Ny:li:    ho&#039;    La;    qa.i.    Ni:li.te.    mo    Ny:s*&lt;br /&gt;
we    TOPIC    --    I    TOPIC    no difficulty    OF    flattening    OF    you    INAL    civilization    OBJ    find-FUT&lt;br /&gt;
&lt;br /&gt;
No, it would be quite simple.&lt;br /&gt;
*Cu.l    tu.    po&#039;li.    xo:*&lt;br /&gt;
No-NGF    very    simple    MEDIOPASSIVE-FUT&lt;br /&gt;
&lt;br /&gt;
Have your soldiers away from us by the equinox, please.&lt;br /&gt;
*Ly.py.    xi.    Qa.i;ls    xi:xi.    Ly:    qo.    Xo.li:mo.    xe:la.    Ta:i.    to:la.n    Ni.ni;    ho&#039;    Ta.i.ko&#039;ta.    mo.x    No:s    Ni:ki;te.l*&lt;br /&gt;
true, so    TOPIC    make-FUPRF    SUB    you    AL    soldiers    TOPIC-PL    we    IO-from    start    OF    equinox    OBJ-with    be-FUT    please-NGF&lt;br /&gt;
&lt;br /&gt;
For your sake.&lt;br /&gt;
*Ly:    qa.i.    !o.pa.    to:la.x    Lo:l*&lt;br /&gt;
you    INAL    sake    IO- for    do-NGF&lt;br /&gt;
&lt;br /&gt;
*– Pa:hi. Ma;ho.qi. XKP*&lt;br /&gt;
- Vahi Maho’i, General&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Languages&amp;diff=199</id>
		<title>List of Languages</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Languages&amp;diff=199"/>
		<updated>2026-04-21T19:02:37Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are hundreds of languages spoken on [[Earth]] in 2067 AR, mostly in [[Menaiceraum]] and [[Chelsia]].&lt;br /&gt;
&lt;br /&gt;
* [[Sern-Cahilan Language Family]] ([[Hvasvan]])&lt;br /&gt;
** [[Sern Language Family]] ([[Proto-Sern]])&lt;br /&gt;
*** [[Serndish]]&lt;br /&gt;
*** [[Rixian]]&lt;br /&gt;
**** [[Voot]]&lt;br /&gt;
***** [[Alakas]]&lt;br /&gt;
*** [[Nukanat]]&lt;br /&gt;
*** [[Nashan]]&lt;br /&gt;
**** [[Prins]]&lt;br /&gt;
***** [[Falshurn]]&lt;br /&gt;
***** [[Sotrvalaix]]&lt;br /&gt;
***** [[Prins-Arodjun]]&lt;br /&gt;
****** [[Itopalaix]]&lt;br /&gt;
****** [[Span-Prins]]&lt;br /&gt;
******* [[Zouneil]]&lt;br /&gt;
******* [[Spanitei]]&lt;br /&gt;
**** [[Nara]]&lt;br /&gt;
**** [[Naqun]]&lt;br /&gt;
**** [[Ngewn]]&lt;br /&gt;
***** [[Suspeu]]&lt;br /&gt;
** [[Cahilan Language Family]] ([[Proto-Cahilan]])&lt;br /&gt;
*** [[Vasta]] (extinct)&lt;br /&gt;
*** [[Caxxilan]]&lt;br /&gt;
**** [[Ade]]&lt;br /&gt;
**** [[Wu-Le]]&lt;br /&gt;
***** [[Sabh]]&lt;br /&gt;
****** [[Eza]]&lt;br /&gt;
**** [[Gent]]&lt;br /&gt;
***** [[Ovist]]&lt;br /&gt;
**** [[Nez]]&lt;br /&gt;
***** [[Mer]]&lt;br /&gt;
**** [[Kahila]]&lt;br /&gt;
**** [[Kila]]&lt;br /&gt;
*** [[Ancient Fwonnel]] (extinct)&lt;br /&gt;
**** [[Late Fwonnel]] (extinct)&lt;br /&gt;
**** [[Pakoyan]] (extinct)&lt;br /&gt;
**** [[Earkan]]&lt;br /&gt;
**** [[Delsh]]&lt;br /&gt;
*** [[Proto-Arodjun]] (extinct)&lt;br /&gt;
**** [[Permechikan]]&lt;br /&gt;
***** [[Alkan]]&lt;br /&gt;
****** [[Chis]]&lt;br /&gt;
****** [[Alkahrus]]&lt;br /&gt;
***** [[Spanshey]]&lt;br /&gt;
***** [[Zhon]]&lt;br /&gt;
**** [[Kleo]]&lt;br /&gt;
***** [[Kleonid]]&lt;br /&gt;
****[[Kraker]]&lt;br /&gt;
**** [[Frufi]]&lt;br /&gt;
**** [[Arodjun]]&lt;br /&gt;
***** [[Zessian]]&lt;br /&gt;
* [[Prnth Language Family]] ([[Proto-Prnth]])&lt;br /&gt;
** [[Prnthal Language Family]]&lt;br /&gt;
*** [[Rist]]&lt;br /&gt;
**** [[Nrthas]]&lt;br /&gt;
***** [[Elslvlan]]&lt;br /&gt;
***** [[Prntora]]&lt;br /&gt;
**** [[Sassarine]]&lt;br /&gt;
*** [[Valdessi]]&lt;br /&gt;
**** [[Thord]]&lt;br /&gt;
***** [[Dalads]]&lt;br /&gt;
***** [[Ortheis]]&lt;br /&gt;
*** [[Lu]]&lt;br /&gt;
**** [[Lelena]]&lt;br /&gt;
**** [[Meneu]]&lt;br /&gt;
** [[Nesk Language Family]]&lt;br /&gt;
*** [[Nesko]]&lt;br /&gt;
**** [[Gaestudri]]&lt;br /&gt;
*** [[Laulin]]&lt;br /&gt;
**** [[Athi]]&lt;br /&gt;
** [[Rtabva Language Family]]&lt;br /&gt;
*** [[Zaolem]]&lt;br /&gt;
**** [[Shorsaki]]&lt;br /&gt;
**** [[Waerili]]&lt;br /&gt;
**** [[Olvanoui]]&lt;br /&gt;
*** [[Rbauvr]]&lt;br /&gt;
** [[Etebormse Language Family]]&lt;br /&gt;
*** [[Ejeyo]]&lt;br /&gt;
**** [[Javin]]&lt;br /&gt;
**** [[Devaj]]&lt;br /&gt;
**** [[Cairis]]&lt;br /&gt;
**** [[Maigal]]&lt;br /&gt;
***** [[Tobalt]]&lt;br /&gt;
****** [[Tuwet]]&lt;br /&gt;
** [[Fifgath Language Family]]&lt;br /&gt;
*** [[Lamolevo]]&lt;br /&gt;
*** [[Filtadh]]&lt;br /&gt;
****[[Pthm]]&lt;br /&gt;
** [[Lopa-Bheo Language Family]]&lt;br /&gt;
*** [[Lopafira]]&lt;br /&gt;
**** [[Bheotai]]&lt;br /&gt;
* [[Qrnql Language Family]] ([[Proto-Qrnql]])&lt;br /&gt;
** [[North Qrnql Language Family]]&lt;br /&gt;
*** [[Qrnql]]&lt;br /&gt;
**** [[Saiden]]&lt;br /&gt;
***** [[Gitae]]&lt;br /&gt;
**** [[Nimayadid]]&lt;br /&gt;
***** [[‘O-rng]]&lt;br /&gt;
****** [[Nghadid]]&lt;br /&gt;
**** [[Qrrtagn]]&lt;br /&gt;
**** [[Hrq]]&lt;br /&gt;
*** [[Qis]]&lt;br /&gt;
**** [[Miro]]&lt;br /&gt;
***** [[Asaido]]&lt;br /&gt;
***** [[Yoleidud]]&lt;br /&gt;
**** [[Misfats]]&lt;br /&gt;
**** [[Seedonya]]&lt;br /&gt;
***** [[Yatije]]&lt;br /&gt;
***** [[Lhutc]]&lt;br /&gt;
** [[South Qrnql Language Family]]&lt;br /&gt;
*** [[Loutazuman]]&lt;br /&gt;
**** [[Baha]]&lt;br /&gt;
**** [[Guadala]]&lt;br /&gt;
*** [[Xomaksh Language Family]]&lt;br /&gt;
**** [[Xomitec]]&lt;br /&gt;
***** [[Shon]]&lt;br /&gt;
****** [[Tadoosiin]]&lt;br /&gt;
***** [[Chelic]]&lt;br /&gt;
****** [[Yuuka]]&lt;br /&gt;
******* [[Tska]]&lt;br /&gt;
*** [[Eten]]&lt;br /&gt;
**** [[Am-Isin]]&lt;br /&gt;
***** [[Aeos]]&lt;br /&gt;
*** [[Osun]]&lt;br /&gt;
**** [[Obi]]&lt;br /&gt;
***** [[Sumok]]&lt;br /&gt;
****** [[Am-La-Ea]]&lt;br /&gt;
****** [[Hakateci]]&lt;br /&gt;
***** [[Decidit]]&lt;br /&gt;
* [[Ester-Tarel Language Family]] ([[Proto-Ester-Tarel]])&lt;br /&gt;
** [[Tare-Go]]&lt;br /&gt;
*** [[Jagiind]]&lt;br /&gt;
**** [[Gawicii]]&lt;br /&gt;
**** [[Mekol]]&lt;br /&gt;
***** [[Radzono]]&lt;br /&gt;
**** [[Timoliti]]&lt;br /&gt;
*** [[Arnene]]&lt;br /&gt;
*** [[Nechizami]]&lt;br /&gt;
** [[Este-Rota]]&lt;br /&gt;
*** [[Tsoldi]]&lt;br /&gt;
*** [[Thifikk]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=List_of_Languages&amp;diff=198</id>
		<title>List of Languages</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=List_of_Languages&amp;diff=198"/>
		<updated>2026-04-21T19:00:26Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are hundreds of languages spoken on [[Earth]] in 2067 AR, mostly in [[Menaiceraum]] and [[Chelsia]].&lt;br /&gt;
&lt;br /&gt;
* [[Sern-Cahilan Language Family]]&lt;br /&gt;
** [[Sern Language Family]]&lt;br /&gt;
*** [[Serndish]]&lt;br /&gt;
*** [[Rixian]]&lt;br /&gt;
**** [[Voot]]&lt;br /&gt;
***** [[Alakas]]&lt;br /&gt;
*** [[Nukanat]]&lt;br /&gt;
*** [[Nashan]]&lt;br /&gt;
**** [[Prins]]&lt;br /&gt;
***** [[Falshurn]]&lt;br /&gt;
***** [[Sotrvalaix]]&lt;br /&gt;
***** [[Prins-Arodjun]]&lt;br /&gt;
****** [[Itopalaix]]&lt;br /&gt;
****** [[Span-Prins]]&lt;br /&gt;
******* [[Zouneil]]&lt;br /&gt;
******* [[Spanitei]]&lt;br /&gt;
**** [[Nara]]&lt;br /&gt;
**** [[Naqun]]&lt;br /&gt;
**** [[Ngewn]]&lt;br /&gt;
***** [[Suspeu]]&lt;br /&gt;
** [[Cahilan Language Family]]&lt;br /&gt;
*** [[Vasta]] (extinct)&lt;br /&gt;
*** [[Caxxilan]]&lt;br /&gt;
**** [[Ade]]&lt;br /&gt;
**** [[Wu-Le]]&lt;br /&gt;
***** [[Sabh]]&lt;br /&gt;
****** [[Eza]]&lt;br /&gt;
**** [[Gent]]&lt;br /&gt;
***** [[Ovist]]&lt;br /&gt;
**** [[Nez]]&lt;br /&gt;
***** [[Mer]]&lt;br /&gt;
**** [[Kahila]]&lt;br /&gt;
**** [[Kila]]&lt;br /&gt;
*** [[Ancient Fwonnel]] (extinct)&lt;br /&gt;
**** [[Late Fwonnel]] (extinct)&lt;br /&gt;
**** [[Pakoyan]] (extinct)&lt;br /&gt;
**** [[Earkan]]&lt;br /&gt;
**** [[Delsh]]&lt;br /&gt;
*** [[Proto-Arodjun]] (extinct)&lt;br /&gt;
**** [[Permechikan]]&lt;br /&gt;
***** [[Alkan]]&lt;br /&gt;
****** [[Chis]]&lt;br /&gt;
****** [[Alkahrus]]&lt;br /&gt;
***** [[Spanshey]]&lt;br /&gt;
***** [[Zhon]]&lt;br /&gt;
**** [[Kleo]]&lt;br /&gt;
***** [[Kleonid]]&lt;br /&gt;
****[[Kraker]]&lt;br /&gt;
**** [[Frufi]]&lt;br /&gt;
**** [[Arodjun]]&lt;br /&gt;
***** [[Zessian]]&lt;br /&gt;
* [[Prnth Language Family]]&lt;br /&gt;
** [[Prnthal Language Family]]&lt;br /&gt;
*** [[Rist]]&lt;br /&gt;
**** [[Nrthas]]&lt;br /&gt;
***** [[Elslvlan]]&lt;br /&gt;
***** [[Prntora]]&lt;br /&gt;
**** [[Sassarine]]&lt;br /&gt;
*** [[Valdessi]]&lt;br /&gt;
**** [[Thord]]&lt;br /&gt;
***** [[Dalads]]&lt;br /&gt;
***** [[Ortheis]]&lt;br /&gt;
*** [[Lu]]&lt;br /&gt;
**** [[Lelena]]&lt;br /&gt;
**** [[Meneu]]&lt;br /&gt;
** [[Nesk Language Family]]&lt;br /&gt;
*** [[Nesko]]&lt;br /&gt;
**** [[Gaestudri]]&lt;br /&gt;
*** [[Laulin]]&lt;br /&gt;
**** [[Athi]]&lt;br /&gt;
** [[Rtabva Language Family]]&lt;br /&gt;
*** [[Zaolem]]&lt;br /&gt;
**** [[Shorsaki]]&lt;br /&gt;
**** [[Waerili]]&lt;br /&gt;
**** [[Olvanoui]]&lt;br /&gt;
*** [[Rbauvr]]&lt;br /&gt;
** [[Etebormse Language Family]]&lt;br /&gt;
*** [[Ejeyo]]&lt;br /&gt;
**** [[Javin]]&lt;br /&gt;
**** [[Devaj]]&lt;br /&gt;
**** [[Cairis]]&lt;br /&gt;
**** [[Maigal]]&lt;br /&gt;
***** [[Tobalt]]&lt;br /&gt;
****** [[Tuwet]]&lt;br /&gt;
** [[Fifgath Language Family]]&lt;br /&gt;
*** [[Lamolevo]]&lt;br /&gt;
*** [[Filtadh]]&lt;br /&gt;
****[[Pthm]]&lt;br /&gt;
** [[Lopa-Bheo Language Family]]&lt;br /&gt;
*** [[Lopafira]]&lt;br /&gt;
**** [[Bheotai]]&lt;br /&gt;
* [[Qrnql Language Family]]&lt;br /&gt;
** [[North Qrnql Language Family]]&lt;br /&gt;
*** [[Qrnql]]&lt;br /&gt;
**** [[Saiden]]&lt;br /&gt;
***** [[Gitae]]&lt;br /&gt;
**** [[Nimayadid]]&lt;br /&gt;
***** [[‘O-rng]]&lt;br /&gt;
****** [[Nghadid]]&lt;br /&gt;
**** [[Qrrtagn]]&lt;br /&gt;
**** [[Hrq]]&lt;br /&gt;
*** [[Qis]]&lt;br /&gt;
**** [[Miro]]&lt;br /&gt;
***** [[Asaido]]&lt;br /&gt;
***** [[Yoleidud]]&lt;br /&gt;
**** [[Misfats]]&lt;br /&gt;
**** [[Seedonya]]&lt;br /&gt;
***** [[Yatije]]&lt;br /&gt;
***** [[Lhutc]]&lt;br /&gt;
** [[South Qrnql Language Family]]&lt;br /&gt;
*** [[Loutazuman]]&lt;br /&gt;
**** [[Baha]]&lt;br /&gt;
**** [[Guadala]]&lt;br /&gt;
*** [[Xomaksh Language Family]]&lt;br /&gt;
**** [[Xomitec]]&lt;br /&gt;
***** [[Shon]]&lt;br /&gt;
****** [[Tadoosiin]]&lt;br /&gt;
***** [[Chelic]]&lt;br /&gt;
****** [[Yuuka]]&lt;br /&gt;
******* [[Tska]]&lt;br /&gt;
*** [[Eten]]&lt;br /&gt;
**** [[Am-Isin]]&lt;br /&gt;
***** [[Aeos]]&lt;br /&gt;
*** [[Osun]]&lt;br /&gt;
**** [[Obi]]&lt;br /&gt;
***** [[Sumok]]&lt;br /&gt;
****** [[Am-La-Ea]]&lt;br /&gt;
****** [[Hakateci]]&lt;br /&gt;
***** [[Decidit]]&lt;br /&gt;
* [[Ester-Tarel Language Family]]&lt;br /&gt;
** [[Tare-Go]]&lt;br /&gt;
*** [[Jagiind]]&lt;br /&gt;
**** [[Gawicii]]&lt;br /&gt;
**** [[Mekol]]&lt;br /&gt;
***** [[Radzono]]&lt;br /&gt;
**** [[Timoliti]]&lt;br /&gt;
*** [[Arnene]]&lt;br /&gt;
*** [[Nechizami]]&lt;br /&gt;
** [[Este-Rota]]&lt;br /&gt;
*** [[Tsoldi]]&lt;br /&gt;
*** [[Thifikk]]&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=El_Fwonk_Casanosia&amp;diff=197</id>
		<title>El Fwonk Casanosia</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=El_Fwonk_Casanosia&amp;diff=197"/>
		<updated>2025-11-10T17:49:26Z</updated>

		<summary type="html">&lt;p&gt;King Horror: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;El Fwonk Casanosia (Arodjun: &#039;&#039;Ezle Fwonk K&#039;sleinozlja&#039;&#039;) refers to the state, or collection of states, that occupy the territory of the [[Fwonnel Peninsula]], as considered by Arodjun-speaking pups, since the region&#039;s independence from the [[Permechikan Empire]] in 1845 AR.&lt;br /&gt;
&lt;br /&gt;
Since its initial independence, El Fwonk Casanosia has existed in multiple forms and been formally or informally dissolved during times of crisis or foreign occupation several times. See [[Timeline of the Fwonnel Peninsula]] for a simple visualized breakdown. The majority of the time after 1845, however, the nation has been at least nominally unified by the [[Charter of El Fwonk Casanosia]], a foundational legal document.&lt;br /&gt;
[[File:Fwonnelmap.png|thumb|The Fwonnel Peninsula, home of the majority of El Fwonk Casanosia’s traditional territory.]]&lt;br /&gt;
&lt;br /&gt;
The exact borders of what constitutes “El Fwonk Casanosia” have also changed may times, especially its eastern bounds. The Permechikan Desert makes for a difficult boundary to define, despite several attempts to do so, including walls and military garrisons.&lt;br /&gt;
&lt;br /&gt;
== Ecology and Geography ==&lt;br /&gt;
(see [[Fwonnel Peninsula]] for more details)&lt;br /&gt;
&lt;br /&gt;
The majority of El Fwonk Casanosia is located on the Fwonnel Peninsula, which has very rugged terrain, ranging from hilly to sharply mountainous. The ecosystem is overall subtropical, with some areas being wetland, others being monsoonal desert, and others being alpine forest.&lt;br /&gt;
&lt;br /&gt;
The ecology of El Fwonk Casanosia is entirely dependent on the water that comes from the [[Great Geyser Lake]], an enormous series of springs located along the [[Irkun Fault]] that create the [[Prins River]] and its tributaries.&lt;br /&gt;
&lt;br /&gt;
A series of large lakes and streams exist throughout the peninsula, most of which lead to the [[Death Canyon River]] and [[Death Canyon Delta]] at the northwest corner of the [[Froof Straits]]. Most of the lakes and rivers were not natural - they were dammed up, dug, and dredged by countless generations of [[Pups]] going back thousands of years. The most recent significant change to the map of El Fwonk Casanosia was the 1836 AR Flattening of [[Mount Supuksis]] by the Permechikan Empire, linking together the islands of [[Fwonn]] and Fishtail.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
(see [[Timeline of the Fwonnel Peninsula]] for a breakdown of the history of the peninsula beyond simply the country of El Fwonk Casanosia)&lt;br /&gt;
&lt;br /&gt;
The origins of the nation of [[El Fwonk Casanosia]] can be largely traced to the events leading up to the [[War of the Pearl]] and subsequent conquest by the [[Permechikan Empire]].&lt;br /&gt;
&lt;br /&gt;
=== War of the Pearl and the Consolidation of Modern Cultural Identities (early 1500s - 1565) ===&lt;br /&gt;
(write War of the Pearl section)&lt;br /&gt;
&lt;br /&gt;
=== Span Dynasty Period (1565-1699)===&lt;br /&gt;
The Permechikan Conquest was largely complete by 1565. The ruling [[Span Dynasty]] at the time had no interest in affecting the culture of the subjugated peoples. The Span ruling class largely saw themselves as a restoration of the [[Prins Empire]] from two centuries before, and as such they promoted Prins-style economic practices, gave special social benefits to subjects of Prins heritage, and preserved the use of Base-10 numerals in practical life. Other than this, the citizens of the new Province of [[Fwunúrucun]] were allowed to speak [[Early Modern Arodjun]], [[Early Modern Irkun]], [[Loutzuman]], [[Frufi]], or [[Kleonid]] without issue. Their cultures were not heavily impacted as long as their practices didn’t question or interfere with the authority of the [[Thúr of Fwunúrucun]] (anglicized as “Viceroy”, or described using the [[Imperial Prins]] term *baven*).&lt;br /&gt;
&lt;br /&gt;
The biggest changes to daily life were economic activities, including the mass exploitation and export of natural resources to the rest of the empire. The old Prins currency, the [[Filinren]], or “Prins Palm,” was replaced with the [[Búquful]], the “Prins Imperial Ball.” Ports were secured with new military fortresses and heavily expanded for the increased exporting to the rest of the empire.&lt;br /&gt;
&lt;br /&gt;
=== N7ll7th Dynasty and Growing Unrest (1699-1820) ===&lt;br /&gt;
&lt;br /&gt;
The Span Dynasty came to an end after Permechikan nationalists overthrew the Span government in [[Pemex]] and drew the support of many of the northern military legions. [[Nú7ll7th]] became the new emperor in 1699 and Fwunúrucun was placed under the leadership of Thúr [[Kultú8llus18]]. The leadership style changed significantly, and the daily life of the citizens of Fwunúrucun was placed under much heavier scrutiny.&lt;br /&gt;
&lt;br /&gt;
A new official brand of the [[Bez]] religion was established that stripped religious authority from local leaders or the successors to the [[Ark Dynasty]] of Fwonnel Bezubuv, shifting the right to terraform to the Thúr. New Brueaucratic Government “Capacity Tests” were introduced, which made proficiency in the [[Permechikan]] language a requirement to reach higher levels in government-controlled businesses and offices. Licenses were required for native-owned vessels to sail in and out of Imperial-controlled ports, which required heavy fees to maintain. New taxes were also implemented on goods purchased in the Fwonnel Peninsula, even if they were purchased by local businesses for sale. All of this, and many other acts of restriction on the public, led to growing resistance, both public and private.&lt;br /&gt;
&lt;br /&gt;
By the late 1700s, pre-Permechikan nationalism became popular amongst the cultural groups of the Peninsula. Arojaunzans became the first to actively rebel. Pejoratively named “Casanosians” (from [[Arodjun]] &#039;&#039;K’sleinozlja&#039;&#039; “land of the people with foreign ideas”), various bands refused to acknowledge Permechikan authority. Soon enough, they were engaged in gun and melee battles with Permechikan soldiers and police.&lt;br /&gt;
&lt;br /&gt;
Rebellious fervor permeated the Peninsula, though most anti-government action was in secret, or done via committing tax fraud, forgery, or other acts of economic subversion. This is the context in which two of the founding Fathers of El Fwonk Casanosia were raised, [[Cato]] and [[Vara]]. Both were born in a town near the northeast dhore of [[Roox Lake]] and at a young age moved to the city of [[Dedun]], which, while not geographically a part of the Fwonnel Peninsula or even historically a part of any of the Peninsular societies, was a hotbed for underground revolutionary activities. &lt;br /&gt;
&lt;br /&gt;
=== The El Fwonk Revolution (1820-1847) ===&lt;br /&gt;
(see [[El Fwonk Revolution]] for more information)&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The government of El Fwonk Casanosia has evolved over time, but at its core it is apt to call it a sort of Confederation. The Anglicized phrase “Karkuvate” is often used, as the country elects a Karkuv, or “President,” as the head of state and government. However, each district is permitted to have its own form of government which is allowed to do whatever it wants as long as it adheres to the [[Charter of El Fwonk Casanosia]]. This has facilitated the rise in power and status of the judges that determine laws at the local, district, and federal level. Because of this, especially after the [[War of the Continent]], the government could be aptly described as a Juristocracy, or a Juristocratic Confederation. In [[Arodjun]], this is called &#039;&#039;Ninnuvex&#039;&#039;, “the state of rule by judges.” &lt;br /&gt;
&lt;br /&gt;
There are 18 Districts (Arodjun: &#039;&#039;feunawa&#039;&#039;), each with their own governments. The districts each have their own courts consisting of an odd number of judges (Arodjun: &#039;&#039;twaxino&#039;&#039;). One high judge (Arodjun: &#039;&#039;ninnuv&#039;&#039;) from each District participates in one of three Councils of Judges, or “Judicial Regions” to settle inter-district legal conflicts that may not affect the entire nation. The judges from each of the three Councils then convenes at the National Court to settle nationwide legal matters, with the Karkuv and Akuv joining the case to contribute to decisions.&lt;br /&gt;
&lt;br /&gt;
=== District Governments ===&lt;br /&gt;
[[File:Districts, 1879-2031.png|thumb|Districts of El Fwonk Casanosia, 1879-2031]]&lt;br /&gt;
There are three Judicial Regions and 18 total Districts. Every District has its own government style, and often one is wildly different from the other in terms of economic style, freedoms, and democracy.&lt;br /&gt;
==== First Council Region ====&lt;br /&gt;
* [[Fwonn]][14]:&lt;br /&gt;
* [[Supukojoon]] [13]:&lt;br /&gt;
* [[Pakoja]] [15]:&lt;br /&gt;
* [[Irkun]] [17]:&lt;br /&gt;
* [[Sojarun]] [12]:&lt;br /&gt;
* [[Zlusli]] [16]:&lt;br /&gt;
* [[Reuxalusia]] [11]:&lt;br /&gt;
* [[Zleutazuma]] [9]:&lt;br /&gt;
* [[Kraker]] [10]:&lt;br /&gt;
&lt;br /&gt;
==== Second Council Region ====&lt;br /&gt;
* [[Arojaunza]] [4, 5] (until 2021):&lt;br /&gt;
** [[Sotrval]] [5] (after 2021):&lt;br /&gt;
** [[Sarbisi]] [4] (after 2021):&lt;br /&gt;
* [[Sizarun]] [8]:&lt;br /&gt;
* [[Maxintun]] [7]:&lt;br /&gt;
* [[Kraikojoon]] [3]:&lt;br /&gt;
* [[Zleu]] [6] (until 2021):&lt;br /&gt;
** [[Franzhen]] [6] (after 2021):&lt;br /&gt;
&lt;br /&gt;
==== Third Council Region ====&lt;br /&gt;
* [[Zessis]][1]:&lt;br /&gt;
* [[Zkinxop]] [2]:&lt;br /&gt;
* [[Frufi]] [18]:&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=File:Districts,_1879-2031.png&amp;diff=196</id>
		<title>File:Districts, 1879-2031.png</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=File:Districts,_1879-2031.png&amp;diff=196"/>
		<updated>2025-11-10T17:46:29Z</updated>

		<summary type="html">&lt;p&gt;King Horror: &lt;/p&gt;
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&lt;div&gt;Districts of El Fwonk Casanosia, 1879-2031&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
	<entry>
		<id>https://bez.nguh.org/w/index.php?title=El_Fwonk_Casanosia&amp;diff=195</id>
		<title>El Fwonk Casanosia</title>
		<link rel="alternate" type="text/html" href="https://bez.nguh.org/w/index.php?title=El_Fwonk_Casanosia&amp;diff=195"/>
		<updated>2025-11-10T17:40:38Z</updated>

		<summary type="html">&lt;p&gt;King Horror: /* Government */&lt;/p&gt;
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&lt;div&gt;El Fwonk Casanosia (Arodjun: &#039;&#039;Ezle Fwonk K&#039;sleinozlja&#039;&#039;) refers to the state, or collection of states, that occupy the territory of the [[Fwonnel Peninsula]], as considered by Arodjun-speaking pups, since the region&#039;s independence from the [[Permechikan Empire]] in 1845 AR.&lt;br /&gt;
&lt;br /&gt;
Since its initial independence, El Fwonk Casanosia has existed in multiple forms and been formally or informally dissolved during times of crisis or foreign occupation several times. See [[Timeline of the Fwonnel Peninsula]] for a simple visualized breakdown. The majority of the time after 1845, however, the nation has been at least nominally unified by the [[Charter of El Fwonk Casanosia]], a foundational legal document.&lt;br /&gt;
[[File:Fwonnelmap.png|thumb|The Fwonnel Peninsula, home of the majority of El Fwonk Casanosia’s traditional territory.]]&lt;br /&gt;
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The exact borders of what constitutes “El Fwonk Casanosia” have also changed may times, especially its eastern bounds. The Permechikan Desert makes for a difficult boundary to define, despite several attempts to do so, including walls and military garrisons.&lt;br /&gt;
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== Ecology and Geography ==&lt;br /&gt;
(see [[Fwonnel Peninsula]] for more details)&lt;br /&gt;
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The majority of El Fwonk Casanosia is located on the Fwonnel Peninsula, which has very rugged terrain, ranging from hilly to sharply mountainous. The ecosystem is overall subtropical, with some areas being wetland, others being monsoonal desert, and others being alpine forest.&lt;br /&gt;
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The ecology of El Fwonk Casanosia is entirely dependent on the water that comes from the [[Great Geyser Lake]], an enormous series of springs located along the [[Irkun Fault]] that create the [[Prins River]] and its tributaries.&lt;br /&gt;
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A series of large lakes and streams exist throughout the peninsula, most of which lead to the [[Death Canyon River]] and [[Death Canyon Delta]] at the northwest corner of the [[Froof Straits]]. Most of the lakes and rivers were not natural - they were dammed up, dug, and dredged by countless generations of [[Pups]] going back thousands of years. The most recent significant change to the map of El Fwonk Casanosia was the 1836 AR Flattening of [[Mount Supuksis]] by the Permechikan Empire, linking together the islands of [[Fwonn]] and Fishtail.&lt;br /&gt;
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== History ==&lt;br /&gt;
(see [[Timeline of the Fwonnel Peninsula]] for a breakdown of the history of the peninsula beyond simply the country of El Fwonk Casanosia)&lt;br /&gt;
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The origins of the nation of [[El Fwonk Casanosia]] can be largely traced to the events leading up to the [[War of the Pearl]] and subsequent conquest by the [[Permechikan Empire]].&lt;br /&gt;
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=== War of the Pearl and the Consolidation of Modern Cultural Identities (early 1500s - 1565) ===&lt;br /&gt;
(write War of the Pearl section)&lt;br /&gt;
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=== Span Dynasty Period (1565-1699)===&lt;br /&gt;
The Permechikan Conquest was largely complete by 1565. The ruling [[Span Dynasty]] at the time had no interest in affecting the culture of the subjugated peoples. The Span ruling class largely saw themselves as a restoration of the [[Prins Empire]] from two centuries before, and as such they promoted Prins-style economic practices, gave special social benefits to subjects of Prins heritage, and preserved the use of Base-10 numerals in practical life. Other than this, the citizens of the new Province of [[Fwunúrucun]] were allowed to speak [[Early Modern Arodjun]], [[Early Modern Irkun]], [[Loutzuman]], [[Frufi]], or [[Kleonid]] without issue. Their cultures were not heavily impacted as long as their practices didn’t question or interfere with the authority of the [[Thúr of Fwunúrucun]] (anglicized as “Viceroy”, or described using the [[Imperial Prins]] term *baven*).&lt;br /&gt;
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The biggest changes to daily life were economic activities, including the mass exploitation and export of natural resources to the rest of the empire. The old Prins currency, the [[Filinren]], or “Prins Palm,” was replaced with the [[Búquful]], the “Prins Imperial Ball.” Ports were secured with new military fortresses and heavily expanded for the increased exporting to the rest of the empire.&lt;br /&gt;
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=== N7ll7th Dynasty and Growing Unrest (1699-1820) ===&lt;br /&gt;
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The Span Dynasty came to an end after Permechikan nationalists overthrew the Span government in [[Pemex]] and drew the support of many of the northern military legions. [[Nú7ll7th]] became the new emperor in 1699 and Fwunúrucun was placed under the leadership of Thúr [[Kultú8llus18]]. The leadership style changed significantly, and the daily life of the citizens of Fwunúrucun was placed under much heavier scrutiny.&lt;br /&gt;
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A new official brand of the [[Bez]] religion was established that stripped religious authority from local leaders or the successors to the [[Ark Dynasty]] of Fwonnel Bezubuv, shifting the right to terraform to the Thúr. New Brueaucratic Government “Capacity Tests” were introduced, which made proficiency in the [[Permechikan]] language a requirement to reach higher levels in government-controlled businesses and offices. Licenses were required for native-owned vessels to sail in and out of Imperial-controlled ports, which required heavy fees to maintain. New taxes were also implemented on goods purchased in the Fwonnel Peninsula, even if they were purchased by local businesses for sale. All of this, and many other acts of restriction on the public, led to growing resistance, both public and private.&lt;br /&gt;
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By the late 1700s, pre-Permechikan nationalism became popular amongst the cultural groups of the Peninsula. Arojaunzans became the first to actively rebel. Pejoratively named “Casanosians” (from [[Arodjun]] &#039;&#039;K’sleinozlja&#039;&#039; “land of the people with foreign ideas”), various bands refused to acknowledge Permechikan authority. Soon enough, they were engaged in gun and melee battles with Permechikan soldiers and police.&lt;br /&gt;
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Rebellious fervor permeated the Peninsula, though most anti-government action was in secret, or done via committing tax fraud, forgery, or other acts of economic subversion. This is the context in which two of the founding Fathers of El Fwonk Casanosia were raised, [[Cato]] and [[Vara]]. Both were born in a town near the northeast dhore of [[Roox Lake]] and at a young age moved to the city of [[Dedun]], which, while not geographically a part of the Fwonnel Peninsula or even historically a part of any of the Peninsular societies, was a hotbed for underground revolutionary activities. &lt;br /&gt;
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=== The El Fwonk Revolution (1820-1847) ===&lt;br /&gt;
(see [[El Fwonk Revolution]] for more information)&lt;br /&gt;
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== Government ==&lt;br /&gt;
The government of El Fwonk Casanosia has evolved over time, but at its core it is apt to call it a sort of Confederation. The Anglicized phrase “Karkuvate” is often used, as the country elects a Karkuv, or “President,” as the head of state and government. However, each district is permitted to have its own form of government which is allowed to do whatever it wants as long as it adheres to the [[Charter of El Fwonk Casanosia]]. This has facilitated the rise in power and status of the judges that determine laws at the local, district, and federal level. Because of this, especially after the [[War of the Continent]], the government could be aptly described as a Juristocracy, or a Juristocratic Confederation. In [[Arodjun]], this is called &#039;&#039;Ninnuvex&#039;&#039;, “the state of rule by judges.” &lt;br /&gt;
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There are 18 Districts (Arodjun: &#039;&#039;feunawa&#039;&#039;), each with their own governments. The districts each have their own courts consisting of an odd number of judges (Arodjun: &#039;&#039;twaxino&#039;&#039;). One high judge (Arodjun: &#039;&#039;ninnuv&#039;&#039;) from each District participates in one of three Councils of Judges, or “Judicial Regions” to settle inter-district legal conflicts that may not affect the entire nation. The judges from each of the three Councils then convenes at the National Court to settle nationwide legal matters, with the Karkuv and Akuv joining the case to contribute to decisions.&lt;br /&gt;
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=== District Governments ===&lt;br /&gt;
There are three Judicial Regions and 18 total Districts. Every District has its own government style, and often one is wildly different from the other in terms of economic style, freedoms, and democracy.&lt;br /&gt;
==== First Council Region ====&lt;br /&gt;
* [[Fwonn]]:&lt;br /&gt;
* [[Supukojoon]]:&lt;br /&gt;
* [[Pakoja]]:&lt;br /&gt;
* [[Irkun]]:&lt;br /&gt;
* [[Sojarun]]:&lt;br /&gt;
* [[Zlusli]]:&lt;br /&gt;
* [[Reuxalusia]]:&lt;br /&gt;
* [[Zleutazuma]]:&lt;br /&gt;
* [[Kraker]]:&lt;br /&gt;
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==== Second Council Region ====&lt;br /&gt;
* [[Arojaunza]] (until 2021):&lt;br /&gt;
** [[Sotrval]] (after 2021):&lt;br /&gt;
** [[Sarbisi]] (after 2021):&lt;br /&gt;
* [[Sizarun]]:&lt;br /&gt;
* [[Maxintun]]:&lt;br /&gt;
* [[Kraikojoon]]:&lt;br /&gt;
* [[Zleu]] (until 2021):&lt;br /&gt;
** [[Franzhen]] (after 2021):&lt;br /&gt;
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==== Third Council Region ====&lt;br /&gt;
* [[Zessis]]:&lt;br /&gt;
* [[Zkinxop]]:&lt;br /&gt;
* [[Frufi]]:&lt;br /&gt;
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== Demographics ==&lt;/div&gt;</summary>
		<author><name>King Horror</name></author>
	</entry>
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